Huruz-Khagal-zirak
Infantry · 10 SOLDIERS

Huruz-Khagal-zirak

Ered Luin Rangers Requires Level 2 Erebor Assembly Fast moving, hard hitting Infantry Strong vs. Archers Can Stealth Near Trees The sprawling forests that covered the long foothills of the Blue Mountains were kept safe by keen-eyed Dwarven rangers.

Compare this unit ⇄
Cost400
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speed65
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dwarven Waybread

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_GoblinKingLeadershipUnpause2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_GoblinKingLeadershipPower2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:41595

Command_TraderEredLuinRangerCram

active

Secret Ways (R)

Ered Luin Rangers are stealthed near trees They deal double damage when flanking and attacking from behind Passive ability When activated, Ered Luin Rangers teleport to target location Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime180000180,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRangerSecretWays—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRangerSecretWays—
UpdateModuleStartsAttackYes—
TriggerFXFX_Blink—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRangerSecretWays—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameTaurielBlinkDestination—
Source definitiondata/ini/commandbutton.ini:41606

Command_SpecialAbilitySecretWays

active

Dwarven Wile (T)

Requires Level 3 Ered Luin Rangers lay down an assortment of tripwires, caltrops and pitfalls. Enemies that walk across are stunned for 5 seconds Does not affect creeps Left click then left click target location

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime6000060,000
RadiusCursorRadius50.050
FlagsLIMIT_DISTANCE NO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SnareEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_HuntingSnare

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuntingSnare—
OCLOCL_DwarvenWileSnareEgg—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
UpdateModuleStartsAttackNo—
Source definitiondata/ini/commandbutton.ini:41618

Command_SpecialAbilityDwarvenWile

upgrade / mode

Purchase Ered Luin Chief (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12154

Command_PurchaseUpgradeDwarvenBasicTrainingEredLuin

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Command_PurchaseUpgradeDwarvenSiegeHammer

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenSiegeHammer

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12264

Command_PurchaseUpgradeDwarvenSiegeHammer

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/goodfaction/hordes/dwarven/eredluinrangers.ini:147

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveYes—
TriggeredByUpgrade_ObjectLevel1—
HealingAmount66
HealingDelay20002,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/eredluinrangers.ini:249

AutoHealBehavior ModuleTag_MHHHealing

Battalion composition & progression

Member templateCountHealth each
DwarvenEredLuinRanger10Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinRangerHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86408

Command_ConstructEredLuinRangerHorde_EredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/eredluinrangers.ini:2

DwarvenEredLuinRangerHorde