Ered Luin Rangers
Requires Level 2 Erebor Assembly
Fast moving, hard hitting Infantry
Strong vs. Archers
Can Stealth Near Trees
The sprawling forests that covered the long foothills of the Blue Mountains were kept safe by keen-eyed Dwarven rangers.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
No soldier weapon set was resolved for this unit.
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
No armor profile resolved.
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Ered Luin Rangers are stealthed near trees
They deal double damage when flanking and attacking from behind
Passive ability
When activated, Ered Luin Rangers teleport to target location
Left click icon then left click on pathable location
Requires Level 3
Ered Luin Rangers lay down an assortment of tripwires, caltrops and pitfalls.
Enemies that walk across are stunned for 5 seconds
Does not affect creeps
Left click then left click target location
Cooldown 60s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES
—
ReloadTime
60000
60,000
RadiusCursorRadius
50.0
50
Flags
LIMIT_DISTANCE NO_FORBIDDEN_OBJECTS
—
ForbiddenObjectFilter
AOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER
—
ForbiddenObjectRange
50
50
MaxCastRange
200
200
UnpauseSpecialPowerUpgrade ModuleTag_SnareEnabler
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityHuntingSnare
—
TriggeredBy
Upgrade_ObjectLevel3
—
OCLSpecialPower ModuleTag_HuntingSnare
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityHuntingSnare
—
OCL
OCL_DwarvenWileSnareEgg
—
CreateLocation
CREATE_AT_LOCATION
—
StartsPaused
Yes
—
UpdateModuleStartsAttack
No
—
Source definitiondata/ini/commandbutton.ini:41618
Command_SpecialAbilityDwarvenWile
upgrade / mode
Purchase Ered Luin Chief (V)
Increases this battalion to Level 2
Can only be equipped at Level 1
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Cooldown 120s
Requires: Upgrade_DwarvenForgedBlades
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_HERO_MODE
—
ReloadTime
120000
120,000
Source definitiondata/ini/commandbutton.ini:12276
Command_Command_SpecialAbilityDwarvenTenacity
upgrade / mode
Purchase Dwarven Plate (T)
Upgrades this battalion with Dwarven Plate
Significantly reduces the amount of damage taken
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.