Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset hero mode
PRIMARY
BardHeroBowDeadeye · DwarvenCaptainofDale
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.520Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.900 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
350
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
THRANDUIL_BOW_RANGE_DEADEYE
520
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
100
100
HitStoredTarget
Yes
—
DelayBetweenShots
0
0
PreAttackDelay
900
900
PreAttackType
PER_POSITION
—
FiringDuration
0
0
ClipSize
1
1
AutoReloadsClip
Yes
—
AutoReloadWhenIdle
1
1
ClipReloadTime
Min:1000 Max:1000
—
ContinuousFireOne
0
0
ContinuousFireCoast
1000
1,000
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
HitPassengerPercentage
20%
20
CanBeDodged
No
—
LeechRangeWeapon
Yes
—
Source definitiondata/ini/weapon.ini:70573
BardHeroBowDeadeye
Base equipment
PRIMARY
BardBow · DwarvenCaptainofDale
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.900 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · DwarvenCaptainofDale
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Black Arrow of Dale (W)
A precise arrow shot that decreases enemy armour by -33% for 15 seconds
Left click icon then left click on target unit
Cooldown 90s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
90000
90,000
InitiateAtLocationSound
GenericSpell
—
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
Requires Level 10
Bard summons a thrush
He gains +33% attack speed, +70% damage, and +30% range
Bard does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.