DwarvenCaptainofDale
Hero · INDIVIDUAL UNIT

DwarvenCaptainofDale

Compare this unit ⇄
Cost1,800
Health / soldier2,000
Health / full battalion2,000
Attack range400
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset hero mode

PRIMARY

BardHeroBowDeadeye · DwarvenCaptainofDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED3500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTHRANDUIL_BOW_RANGE_DEADEYE520
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1000 Max:1000—
ContinuousFireOne00
ContinuousFireCoast10001,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:70573

BardHeroBowDeadeye

Base equipment

PRIMARY

BardBow · DwarvenCaptainofDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTHRANDUIL_BOW_RANGE400
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:THRANDUIL_RELOADTIME_MIN Max:THRANDUIL_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastTHRANDUIL_RELOADTIME_MAX1,500
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
Source definitiondata/ini/weapon.ini:70526

BardBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenCaptainofDale

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Black Arrow of Dale (W)

A precise arrow shot that decreases enemy armour by -33% for 15 seconds Left click icon then left click on target unit

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBardVoiceBlackArrow—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponBardCripplingArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4001

Command_SpecialAbilityDaleSlamArrow

active

Honest Bargeman (R)

Requires Level 3 Bard delivers several barrels of fish that heals nearby units Left click on icon then left click on target position

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime180000180,000
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBardVoiceBarrel—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime800800
PackTime12001,200
UnpackingVariation11
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:40232

Command_SpecialAbilityFishBarrels

active

Rabble-rouser (T)

Requires Level 5 Targeted units gain moderate experience Only affects Lake-town units Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterBARDSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBardKingsFavor—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBardKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundBardVoiceRouser—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBardKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience8080
RadiusEffect150150
AcceptanceFilterBARDSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:40245

Command_SpecialAbilityRabbleRouser

active

Descendant of Girion

Requires Level 8 Modifier Type: Leadership Archers near Bard gain +33% damage, +33% vision and +15% attack range Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:40258

Command_SpecialAbilityBardGirion

active

Dragonslayer (V)

Requires Level 10 Bard summons a thrush He gains +33% attack speed, +70% damage, and +30% range Bard does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBardDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBardDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:40269

Command_SpecialAbilityBardDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/bard.ini:486

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dwarven/bard.ini:494

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBardHeroLeadership—
TriggeredByUpgrade_ObjectLevel8—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ARCHER -HERO—
Source definitiondata/ini/object/goodfaction/units/dwarven/bard.ini:788

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
DwarvenCaptainofDale12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
CaptainofDaleLevel11Upgrade_ObjectLevel1
CaptainofDaleLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
CaptainofDaleLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
CaptainofDaleLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
CaptainofDaleLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
CaptainofDaleLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
CaptainofDaleLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
CaptainofDaleLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
CaptainofDaleLevel91,355Upgrade_ObjectLevel9 HeroLevelUpDamage8
CaptainofDaleLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/bard.ini:8

DwarvenCaptainofDale