King Brand
Hero · INDIVIDUAL UNIT

King Brand

Recruit King Brand, the King of Dale 'They are good folk, the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard. He is a strong king, and his realm now reaches far south and east of Esgaroth.'

Compare this unit ⇄
Cost2,000
Health / soldier2,300
Health / full battalion2,300
Attack range350
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

PrinceBrandBow · DwarvenBrand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeCAPTAINOFDALE_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( CAPTAINOFDALE_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsCAPTAINOFDALE_BOW_DELAYBETWEENSHOTS0
PreAttackDelayCAPTAINOFDALE_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationCAPTAINOFDALE_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:CAPTAINOFDALE_BOW_RELOADTIME_MIN Max:CAPTAINOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastCAPTAINOFDALE_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:60975

PrinceBrandBow

weaponset toggle 1

PRIMARY

BrandSword · DwarvenBrand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsCAPTAINOFDALE_DELAYBETWEENSHOTS700
PreAttackDelayCAPTAINOFDALE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationCAPTAINOFDALE_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24376

BrandSword

weaponset hero mode

PRIMARY

BardHeroBowDeadeye · DwarvenBrand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED3500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTHRANDUIL_BOW_RANGE_DEADEYE520
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1000 Max:1000—
ContinuousFireOne00
ContinuousFireCoast10001,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:70573

BardHeroBowDeadeye

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasArmor · DwarvenBrand

Damage typeReceived
DEFAULT20%
SLASH25%
PIERCE22%
SPECIALIST25%
CRUSH50%
CAVALRY25%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED65%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:262

LegolasArmor

mounted

HeroArmorMounted · DwarvenBrand

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Black Arrow of Dale (R)

A precise arrow shot that deals splash damage and knocks targeted units and heroes back At level 5, targeted units and heroes lose -33% armour for 30 seconds At level 8, targeted units and heroes lose -25% movement speed for 30 seconds Left click icon then left click on target unit

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBrandNewVoiceBlackArrow—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityPommelStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponBrandSlamArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4017

Command_SpecialAbilityDaleSlamArrowBrand

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_LeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_Leadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4476

Command_SpecialAbilityBrandLeadership

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Black Arrow of Dale (R)

A precise arrow shot that deals splash damage and knocks targeted units and heroes back At level 5, targeted units and heroes lose -33% armour for 30 seconds At level 8, targeted units and heroes lose -25% movement speed for 30 seconds Left click icon then left click on target unit

Cooldown 90s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBrandNewVoiceBlackArrow—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityPommelStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponBrandSlamArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4017

Command_SpecialAbilityDaleSlamArrowBrand

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_LeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_Leadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4476

Command_SpecialAbilityBrandLeadership

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Pommel Strike (R)

A strike that deals splash damage At level 5, knocks targeted units back At level 8, targeted enemy unit or hero is crippled for 10 seconds Left click icon then left click on target

Cooldown 100s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime100000100,000
ObjectFilterANY +HERO +INFANTRY +CAVALRY +MONSTER -MACHINE -STRUCTURE -MordorBalrog -GondorGwaihir -ElvenGwaihir_Summoned -GondorGwaihir_Summoned -MordorFellBeast -MordorWitchKingOnFellBeast -RohanTreeBerd -RohanEntFir -RohanEntFir_Summoned -RohanEntBirch_Summoned -TomBombadil -TomBombadil_Summoned -Drogoth -ElvenFortressEagle -WildSpiderling_Slaved -AngmarDireWolf_Slaved ENEMIES -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero—

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityDaleSlamArrow—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackRiderMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
AwardXPForTriggering00
StartAbilityRange15.015
SpecialWeaponBrandPommelStrikeWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:4099

Command_BrandPommelStrike

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_LeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_Leadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4476

Command_SpecialAbilityBrandLeadership

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Black Arrow of Dale (R)

A precise arrow shot that deals splash damage and knocks targeted units and heroes back At level 5, targeted units and heroes lose -33% armour for 30 seconds At level 8, targeted units and heroes lose -25% movement speed for 30 seconds Left click icon then left click on target unit

Cooldown 90s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBrandNewVoiceBlackArrow—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityPommelStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponBrandSlamArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4017

Command_SpecialAbilityDaleSlamArrowBrand

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_LeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_Leadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4476

Command_SpecialAbilityBrandLeadership

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Pommel Strike (R)

A strike that deals splash damage At level 5, knocks targeted units back At level 8, targeted enemy unit or hero is crippled for 10 seconds Left click icon then left click on target

Cooldown 100s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime100000100,000
ObjectFilterANY +HERO +INFANTRY +CAVALRY +MONSTER -MACHINE -STRUCTURE -MordorBalrog -GondorGwaihir -ElvenGwaihir_Summoned -GondorGwaihir_Summoned -MordorFellBeast -MordorWitchKingOnFellBeast -RohanTreeBerd -RohanEntFir -RohanEntFir_Summoned -RohanEntBirch_Summoned -TomBombadil -TomBombadil_Summoned -Drogoth -ElvenFortressEagle -WildSpiderling_Slaved -AngmarDireWolf_Slaved ENEMIES -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero—

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityDaleSlamArrow—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackRiderMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
AwardXPForTriggering00
StartAbilityRange15.015
SpecialWeaponBrandPommelStrikeWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:4099

Command_BrandPommelStrike

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_LeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_Leadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4476

Command_SpecialAbilityBrandLeadership

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Black Arrow of Dale (R)

A precise arrow shot that deals splash damage and knocks targeted units and heroes back At level 5, targeted units and heroes lose -33% armour for 30 seconds At level 8, targeted units and heroes lose -25% movement speed for 30 seconds Left click icon then left click on target unit

Cooldown 90s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseSlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBrandNewVoiceBlackArrow—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityPommelStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDaleSlamArrow—
SkipContinueYes—
UnpackTime12001,200
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponBrandSlamArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4017

Command_SpecialAbilityDaleSlamArrowBrand

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandSummon—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandSummon—
OCLOCL_BrandSummon—
TriggerFXFX_DalishSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4499

Command_SpecialAbilityBrandReinforcements

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4464

Command_ToggleBrandWeapon

active

Pommel Strike (R)

A strike that deals splash damage At level 5, knocks targeted units back At level 8, targeted enemy unit or hero is crippled for 10 seconds Left click icon then left click on target

Cooldown 100s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime100000100,000
ObjectFilterANY +HERO +INFANTRY +CAVALRY +MONSTER -MACHINE -STRUCTURE -MordorBalrog -GondorGwaihir -ElvenGwaihir_Summoned -GondorGwaihir_Summoned -MordorFellBeast -MordorWitchKingOnFellBeast -RohanTreeBerd -RohanEntFir -RohanEntFir_Summoned -RohanEntBirch_Summoned -TomBombadil -TomBombadil_Summoned -Drogoth -ElvenFortressEagle -WildSpiderling_Slaved -AngmarDireWolf_Slaved ENEMIES -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero—

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityDaleSlamArrow—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackRiderMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPommelStrike—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
AwardXPForTriggering00
StartAbilityRange15.015
SpecialWeaponBrandPommelStrikeWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:4099

Command_BrandPommelStrike

active

King of the Bardings (T)

Modifier Type: Leadership King Brand gains +33% armour when near King Dáin Nearby Mannish allies gain +15% damage and armour At Level 4, nearby Mannish allies gain +25% damage and +33% armour Passive ability At Level 8, Brand can summon a battalion of Barding Outriders Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandSummon—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandSummon—
OCLOCL_BrandSummon—
TriggerFXFX_DalishSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4499

Command_SpecialAbilityBrandReinforcements

active

Mark of the Thrush (C)

Requires Level 5 Enemies within the radius take +33% damage from ranged attacks for 30 seconds Left click then left click on target areas

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundBrandNewVoiceMarkoftheTrush—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBrandMarkoftheTrush—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4487

Command_SpecialAbilityBrandHuntersMark

active

Descendant of the Dragonslayer (V)

Requires Level 10 Bow must be equipped Brand gains increased +15% attack speed, +100% damage, and +33% range Brand does bonus damage against monsters and flying units Lasts for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroAttributeModifierBrandDragonslayer—
HeroEffectDuration2000020,000
UnpackTime11
TriggerSoundBrandDragonslayer—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:4509

Command_SpecialAbilityBrandDragonSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/brand.ini:1104

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dwarven/brand.ini:1112

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipUpdateLvl1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLurtzLeadershipLvl1—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +DaleGuard +MenofDaleSwordsman +DwarvenMenOfDale +DaleCavalry +DaleCavalry_Summoned +DaleCavalry_Brand +DaleDalemenLevy +DaleDalemenGuard +DaleDalemenBowman ALLIES—
Source definitiondata/ini/object/goodfaction/units/dwarven/brand.ini:1196

AttributeModifierAuraUpdate ModuleTag_LeadershipUpdateLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipUpdate

PropertyGame valueResolved value
StartsActiveNo—
BonusNameKingBrandLeadership—
TriggeredByUpgrade_ObjectLevel4—
RefreshDelay20002,000
Range200200
ObjectFilterANY +DaleGuard +MenofDaleSwordsman +DwarvenMenOfDale +DaleCavalry +DaleCavalry_Summoned +DaleCavalry_Brand +DaleDalemenLevy +DaleDalemenGuard +DaleDalemenBowman ALLIES—
Source definitiondata/ini/object/goodfaction/units/dwarven/brand.ini:1208

AttributeModifierAuraUpdate ModuleTag_LeadershipUpdate

Battalion composition & progression

Member templateCountHealth each
DwarvenBrand12,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
CaptainofDaleLevel11Upgrade_ObjectLevel1
CaptainofDaleLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
CaptainofDaleLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
CaptainofDaleLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
CaptainofDaleLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
CaptainofDaleLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
CaptainofDaleLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
CaptainofDaleLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
CaptainofDaleLevel91,355Upgrade_ObjectLevel9 HeroLevelUpDamage8
CaptainofDaleLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/brand.ini:2

DwarvenBrand