Recruit King Brand, the King of Dale
'They are good folk, the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard. He is a strong king, and his realm now reaches far south and east of Esgaroth.'
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
PrinceBrandBow · DwarvenBrand
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,170 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
CAPTAINOFDALE_DELAYBETWEENSHOTS
700
PreAttackDelay
CAPTAINOFDALE_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
CAPTAINOFDALE_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:24376
BrandSword
weaponset hero mode
PRIMARY
BardHeroBowDeadeye · DwarvenBrand
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.520Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.900 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
350
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
THRANDUIL_BOW_RANGE_DEADEYE
520
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
100
100
HitStoredTarget
Yes
—
DelayBetweenShots
0
0
PreAttackDelay
900
900
PreAttackType
PER_POSITION
—
FiringDuration
0
0
ClipSize
1
1
AutoReloadsClip
Yes
—
AutoReloadWhenIdle
1
1
ClipReloadTime
Min:1000 Max:1000
—
ContinuousFireOne
0
0
ContinuousFireCoast
1000
1,000
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
HitPassengerPercentage
20%
20
CanBeDodged
No
—
LeechRangeWeapon
Yes
—
Source definitiondata/ini/weapon.ini:70573
BardHeroBowDeadeye
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
LegolasArmor · DwarvenBrand
Damage type
Received
DEFAULT
20%
SLASH
25%
PIERCE
22%
SPECIALIST
25%
CRUSH
50%
CAVALRY
25%
SIEGE
55%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
65%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:262
LegolasArmor
mounted
HeroArmorMounted · DwarvenBrand
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
A precise arrow shot that deals splash damage and knocks targeted units and heroes back
At level 5, targeted units and heroes lose -33% armour for 30 seconds
At level 8, targeted units and heroes lose -25% movement speed for 30 seconds
Left click icon then left click on target unit
Cooldown 90s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
90000
90,000
InitiateAtLocationSound
GenericSpell
—
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A precise arrow shot that deals splash damage and knocks targeted units and heroes back
At level 5, targeted units and heroes lose -33% armour for 30 seconds
At level 8, targeted units and heroes lose -25% movement speed for 30 seconds
Left click icon then left click on target unit
Cooldown 90s
Requires: Upgrade_MiniHordeLvl2
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
90000
90,000
InitiateAtLocationSound
GenericSpell
—
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A strike that deals splash damage
At level 5, knocks targeted units back
At level 8, targeted enemy unit or hero is crippled for 10 seconds
Left click icon then left click on target
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A precise arrow shot that deals splash damage and knocks targeted units and heroes back
At level 5, targeted units and heroes lose -33% armour for 30 seconds
At level 8, targeted units and heroes lose -25% movement speed for 30 seconds
Left click icon then left click on target unit
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A strike that deals splash damage
At level 5, knocks targeted units back
At level 8, targeted enemy unit or hero is crippled for 10 seconds
Left click icon then left click on target
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A precise arrow shot that deals splash damage and knocks targeted units and heroes back
At level 5, targeted units and heroes lose -33% armour for 30 seconds
At level 8, targeted units and heroes lose -25% movement speed for 30 seconds
Left click icon then left click on target unit
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
A strike that deals splash damage
At level 5, knocks targeted units back
At level 8, targeted enemy unit or hero is crippled for 10 seconds
Left click icon then left click on target
Modifier Type: Leadership
King Brand gains +33% armour when near King Dáin
Nearby Mannish allies gain +15% damage and armour
At Level 4, nearby Mannish allies gain +25% damage and +33% armour
Passive ability
At Level 8, Brand can summon a battalion of Barding Outriders
Left click to activate
Requires Level 10
Bow must be equipped
Brand gains increased +15% attack speed, +100% damage, and +33% range
Brand does bonus damage against monsters and flying units
Lasts for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.