Balin
Hero · INDIVIDUAL UNIT

Balin

Recruit the King's chief adviser 'We are with you, laddie. We will see it done.'

Compare this unit ⇄
Cost1,600
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BalinSword · DwarvenBalin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:70722

BalinSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenBalin

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Company's Lookout (W)

Modifier Type: Leadership Allies near Balin gain +25% vision range Passive ability At level 10, teleports target units to the targeted location Does not work on siege units Left click icon, then left click on target units, then left click on pathable location

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:40281

Command_SpecialAbilityBalinFakeLeadershipButton

active

Balin's Expedition (R)

Requires Level 3 Balin plants a banner of Durin. Nearby troops gain +33% damage, +25% armour, earn experience +50% faster, and are partially healed. At level 7, affected units are immune to knockback and are healed by a larger amount Left click to activate

Cooldown 210s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateBalinsExpedition—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl5

PropertyGame valueResolved value
SpecialPowerTemplateBalinsExpedition—
OCLOCL_SpawnBalinFlagEggLvl5—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:40379

Command_SpecialAbilityBalinFlagLvl5

active

Dwarven Wisdom (T)

Requires Level 5 Selected structure's resource output is raised to 175% for 60 seconds Left click icon then left click on target resource structure

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000
PublicTimerNo—
RadiusCursorRadius5050
InitiateSoundSpellSpawnDwarfCitadel—
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +FS_CASH_PRODUCER ALLIES—

UnpauseSpecialPowerUpgrade ModuleTag_DwarvenWisdomEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DwarvenWisdomStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBalinVoiceWisdom—

ArrowStormUpdate ModuleTag_DwarvenWisdomUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
StartAbilityRange99999,999
UnpackTime10001,000
PreparationTime200200
PersistentPrepTime600600
PackTime12001,200
UnpackingVariation22
ParalyzeDurationWhenCompleted600600
ParalyzeDurationWhenAborted800800
NeedCollisionBeforeTriggerNo—
ApproachUntilMembersInRangeNo—
ApproachRequiresLOSNo—
AwardXPForTriggering00
WeaponTemplateBalinDwarvenWisdom—
TargetRadius55
ShotsPerTarget11
ShotsPerBurst11
MaxShots11
CanShootEmptyGroundYes—
Source definitiondata/ini/commandbutton.ini:40336

Command_SpecialAbilityBalinDwarvenWisdom

active

Counselor of Kings (C)

Requires Level 9 Modifier Type: Spell Balin empowers a friendly hero, granting them 50% armour, 50% faster experience gain, and 75% faster power recharge times for 30 seconds Left click icon then left click on target hero

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundBalinVoiceCounselor—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponBalinCounselerWeapon—
Source definitiondata/ini/commandbutton.ini:40349

Command_SpecialAbilityBalinCounselor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Company's Lookout (W)

Modifier Type: Leadership Allies near Balin gain +25% vision range Passive ability At level 10, teleports target units to the targeted location Does not work on siege units Left click icon, then left click on target units, then left click on pathable location

Cooldown 720s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_STORE_LIST_1—
RadiusCursorRadius60.060
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
ObjectFilterANY +INFANTRY +CAVALRY +HERO -BIG_MONSTER -MirkwoodBeorningHorde -MirkwoodBeorning -MirkwoodBeorningHorde -MirkwoodBeorning -RohanTreeBerd -IsengardBatteringRam -MordorBatteringRam -IsengardBallista -IsengardExplosiveMine -MordorGrond -MordorCatapult -DwarfBatteringRam -DwarvenCatapult -DwarvenDemolisher -DwarvenMangonel -DwarvenIHBallista -GuldurEntwife -DolAmrothTrebuchet -GondorTrebuchet -GondorBigTrebuchet_Summoned -MirkwoodBatteringRam -MirkwoodBallista -ArnorBreelandRam -RohanBatteringRam -RohanMangonel ALLIES—
FlagsLIMIT_DISTANCE—
MaxCastRange600600
InitiateSoundCaH_TeleportPart1—

UnpauseSpecialPowerUpgrade ModuleTag_StoreObjectsForLevel2TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_StoreObjectsForLevel2Teleport

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartsPausedYes—
UpdateModuleStartsAttackYes—

StoreObjectsSpecialPower ModuleTag_StoreObjectsForLevel2TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartAbilityRange600.0600
ApproachRequiresLOSNo—
Radius100100
UnpackTime00
PreparationTime11
FreezeAfterTriggerDuration00
ChainedButton"Command_SpecialAbilityBalinSecretWaysII"—
Source definitiondata/ini/commandbutton.ini:40317

Command_SpecialAbilityBalinSecretWaysI

active

Balin's Expedition (R)

Requires Level 3 Balin plants a banner of Durin. Nearby troops gain +33% damage, +25% armour, earn experience +50% faster, and are partially healed. At level 7, affected units are immune to knockback and are healed by a larger amount Left click to activate

Cooldown 210s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateBalinsExpedition—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl5

PropertyGame valueResolved value
SpecialPowerTemplateBalinsExpedition—
OCLOCL_SpawnBalinFlagEggLvl5—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:40379

Command_SpecialAbilityBalinFlagLvl5

active

Dwarven Wisdom (T)

Requires Level 5 Selected structure's resource output is raised to 175% for 60 seconds Left click icon then left click on target resource structure

Cooldown 360s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000
PublicTimerNo—
RadiusCursorRadius5050
InitiateSoundSpellSpawnDwarfCitadel—
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +FS_CASH_PRODUCER ALLIES—

UnpauseSpecialPowerUpgrade ModuleTag_DwarvenWisdomEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DwarvenWisdomStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBalinVoiceWisdom—

ArrowStormUpdate ModuleTag_DwarvenWisdomUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBalinDwarvenWisdom—
StartAbilityRange99999,999
UnpackTime10001,000
PreparationTime200200
PersistentPrepTime600600
PackTime12001,200
UnpackingVariation22
ParalyzeDurationWhenCompleted600600
ParalyzeDurationWhenAborted800800
NeedCollisionBeforeTriggerNo—
ApproachUntilMembersInRangeNo—
ApproachRequiresLOSNo—
AwardXPForTriggering00
WeaponTemplateBalinDwarvenWisdom—
TargetRadius55
ShotsPerTarget11
ShotsPerBurst11
MaxShots11
CanShootEmptyGroundYes—
Source definitiondata/ini/commandbutton.ini:40336

Command_SpecialAbilityBalinDwarvenWisdom

active

Counselor of Kings (C)

Requires Level 9 Modifier Type: Spell Balin empowers a friendly hero, granting them 50% armour, 50% faster experience gain, and 75% faster power recharge times for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundBalinVoiceCounselor—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponBalinCounselerWeapon—
Source definitiondata/ini/commandbutton.ini:40349

Command_SpecialAbilityBalinCounselor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:471

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:480

AutoHealBehavior ModuleTag_DainHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameOldBalinPathfinderLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range225225
ObjectFilterANY +INFANTRY +CAVALRY +HERO -MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -STRUCTURE -BASE_FOUNDATION +HORDE -SHIP—
Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:503

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipToVets

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameBalinKhazadLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +KhazadGuardHorde +KhazadGuardHorde_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:570

AttributeModifierAuraUpdate ModuleTag_LeadershipToVets

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:755

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenBalin13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DwarvenBalinLevel11Upgrade_ObjectLevel1
DwarvenBalinLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
DwarvenBalinLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
DwarvenBalinLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
DwarvenBalinLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
DwarvenBalinLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
DwarvenBalinLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
DwarvenBalinLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
DwarvenBalinLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
DwarvenBalinLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/balin.ini:7

DwarvenBalin