Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BalinSword · DwarvenBalin
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
210
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:70722
BalinSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · DwarvenBalin
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Company's Lookout (W)
Modifier Type: Leadership
Allies near Balin gain +25% vision range
Passive ability
At level 10, teleports target units to the targeted location
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 3
Balin plants a banner of Durin.
Nearby troops gain +33% damage, +25% armour, earn experience +50% faster, and are partially healed.
At level 7, affected units are immune to knockback and are healed by a larger amount
Left click to activate
Requires Level 9
Modifier Type: Spell
Balin empowers a friendly hero, granting them 50% armour, 50% faster experience gain,
and 75% faster power recharge times for 30 seconds
Left click icon then left click on target hero
Modifier Type: Leadership
Allies near Balin gain +25% vision range
Passive ability
At level 10, teleports target units to the targeted location
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 3
Balin plants a banner of Durin.
Nearby troops gain +33% damage, +25% armour, earn experience +50% faster, and are partially healed.
At level 7, affected units are immune to knockback and are healed by a larger amount
Left click to activate
Requires Level 9
Modifier Type: Spell
Balin empowers a friendly hero, granting them 50% armour, 50% faster experience gain,
and 75% faster power recharge times for 30 seconds
Left click icon then left click on target hero
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.