Rakhâs-abzâg
Archer · 10 SOLDIERS

Rakhâs-abzâg

Erebor Archers Requires Level 2 Hall of Warriors Strong vs. Infantry Carrying compound shortbows and thick arrows, these Dwarven archers pack a punch across short distances.

Compare this unit ⇄
Cost450
Health / soldier350
Health / full battalion3,500
Attack range300
Movement speed40
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EreborDwarvenArcherBow · DwarvenArcher_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE550Without Upgrade_DwarvenFireArrows
PIERCE800Requires Upgrade_DwarvenFireArrows
SLASH100Requires Upgrade_DwarvenFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:61223

EreborDwarvenArcherBow

Base equipment

SECONDARY

EreborDwarvenArcherBowPunchThrough · DwarvenArcher_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE550Without Upgrade_DwarvenFireArrows
PIERCE800Requires Upgrade_DwarvenFireArrows
SLASH100Requires Upgrade_DwarvenFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:61262

EreborDwarvenArcherBowPunchThrough

Base equipment

TERTIARY

EreborDwarvenArcherBowBombard · DwarvenArcher_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
290
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE450Without Upgrade_DwarvenFireArrows
PIERCE600Requires Upgrade_DwarvenFireArrows
SLASH100Requires Upgrade_DwarvenFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_AXETHROWER_BOMBARD_MAXRANGE290
MinimumAttackRange#SUBTRACT( DWARVEN_AXETHROWER_BOMBARD_MINRANGE 75 )50
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_AXETHROWER_BOMBARD_MAXRANGE .003 )0.87
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:61301

EreborDwarvenArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · DwarvenArcher_DurinsFolk

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

player upgrade

ArcherHeavyArmor · DwarvenArcher_DurinsFolk

Damage typeReceived
DEFAULT40%
SLASH85%
PIERCE30%
SPECIALIST85%
CAVALRY100%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1979

ArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Punch Through! (R)

Requires Level 3 Erebor Archers knock back enemy units for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
Duration3000030,000
AttributeModifierIronHillsCrossbowKnottedStrings—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:42803

Command_SpecialAbilityPunchThrough

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Mithril-tipped Arrows (C)

Upgrades this battalion with Mithril-tipped Arrows Adds additional slash damage to arrows

Requires: Upgrade_TechnologyDwarvenFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12080

Command_PurchaseUpgradeDwarvenFireArrows

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_08

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenarchers.ini:628

WeaponSetUpgrade ModuleTag_08

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows—
ShowSubObjectsMITHRIL—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenarchers.ini:634

SubObjectsUpgrade FireArrows_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTagAxe

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenarchers.ini:639

ArmorUpgrade ArmorUpgradeModuleTagAxe

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ShowSubObjectsHA MASK—
ExcludeSubobjectsMITHRIL—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenarchers.ini:645

SubObjectsUpgrade Armor_UpgradeGuardian

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenarchers.ini:695

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
DwarvenArcher_DurinsFolk10350
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainTroopsLevel11Upgrade_ObjectLevel1
ArthedainTroopsLevel250Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodTroopBonusRank2
ArthedainTroopsLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
ArthedainTroopsLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
ArthedainTroopsLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSet_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSet_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

Erebor · Thrór's reignErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenArcherHorde_DurinsFolk

Source definitiondata/ini/commandbutton.ini:86472

Command_ConstructDwarvenArcherHorde_DurinsFolk

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/archerhorde.ini:317

DwarvenArcherHorde_DurinsFolk