Requires Level 3 Dorwinion Assembly
Strong vs. Infantry
Levied from the far corners of the realm, the Dorwinion Auxiliaries are motivated by decent wages and the opportunity to linger on the edge of the battlefield once they've thrown all they've got to throw.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DorwinionPilumThrown · DorwinionPilum
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.300Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
40
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
GONDOR_ARCHER_RANGE
300
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( GONDOR_ARCHER_RANGE .003 )
0.9
LeechRangeWeapon
Yes
—
WeaponSpeed
261
261
MinWeaponSpeed
61
61
MaxWeaponSpeed
361
361
FireFX
FX_HaradrimSpearThrow
—
ScaleWeaponSpeed
Yes
—
AcceptableAimDelta
15.0
15
HitPercentage
100
100
ScatterRadius
20.0
20
DelayBetweenShots
2000
2,000
PreAttackDelay
1500
1,500
PreAttackType
PER_SHOT
—
FiringDuration
MORDOR_HARADRIM_LANCER_FIRINGDURATION
900
CanBeDodged
Yes
—
IsAimingWeapon
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
Source definitiondata/ini/weapon.ini:80975
DorwinionPilumThrown
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ArcherArmor · DorwinionPilum
Damage type
Received
DEFAULT
85%
SLASH
135%
PIERCE
60%
SPECIALIST
135%
CAVALRY
185%
CRUSH
220%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1926
ArcherArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Drunken Courage (W)
Requires level 2
Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.