Dorwinion Auxiliaries
Archer · 15 SOLDIERS

Dorwinion Auxiliaries

Requires Level 3 Dorwinion Assembly Strong vs. Infantry Levied from the far corners of the realm, the Dorwinion Auxiliaries are motivated by decent wages and the opportunity to linger on the edge of the battlefield once they've thrown all they've got to throw.

Compare this unit ⇄
Cost300
Health / soldier200
Health / full battalion3,000
Attack range300
Movement speed40
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DorwinionPilumThrown · DorwinionPilum

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_ARCHER_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_ARCHER_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed261261
MinWeaponSpeed6161
MaxWeaponSpeed361361
FireFXFX_HaradrimSpearThrow—
ScaleWeaponSpeedYes—
AcceptableAimDelta15.015
HitPercentage100100
ScatterRadius20.020
DelayBetweenShots20002,000
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_LANCER_FIRINGDURATION900
CanBeDodgedYes—
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:80975

DorwinionPilumThrown

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · DorwinionPilum

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierDrunkenCourage—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60813

Command_PurchaseUpgradeDorwinionMirkwoodBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
DorwinionPilum15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel3, Upgrade_StructureLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel3, Upgrade_StructureLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel3, Upgrade_StructureLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel3, Upgrade_StructureLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionPilumHorde_FS

Source definitiondata/ini/commandbutton.ini:84794

Command_ConstructDorwinionPilumHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dorwinion/dorwinionpila.ini:1

DorwinionPilumHorde