Dorwinion Guards
Infantry · 15 SOLDIERS

Dorwinion Guards

Requires Level 2 Dorwinion Assembly Strong vs. Pikemen These languid warriors patrol the sleepy roads of Dorwinion, ensuring that no malarkey may occur, and that their flasks are ever full.

Compare this unit ⇄
Cost300
Health / soldier200
Health / full battalion3,000
Attack range11.5
Movement speed40
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DorwinionSword · DorwinionGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20784

DorwinionSword

player upgrade

PRIMARY

DorwinionSwordUpgraded · DorwinionGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20804

DorwinionSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DorwinionGuardArmor · DorwinionGuard

Damage typeReceived
DEFAULT85%
SLASH75%
PIERCE60%
SPECIALIST25%
CRUSH125%
CAVALRY175%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON75%
Source definitiondata/ini/armor.ini:1578

DorwinionGuardArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierDrunkenCourage—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60729

Command_PurchaseUpgradeDorwinionMirkwoodForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60813

Command_PurchaseUpgradeDorwinionMirkwoodBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dorwinion/dorwinionguard.ini:660

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dorwinion/dorwinionguard.ini:669

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dorwinion/dorwinionguard.ini:707

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
DorwinionGuard15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:84766

Command_ConstructDorwinionGuardHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dorwinion/dorwinionguards.ini:1

DorwinionGuardHorde