Frumgar
Hero · INDIVIDUAL UNIT

Frumgar

Recruit Frumgar the Younger, son of Frumgar the Elder, Champion of the Anduin Vale. The latest scion in a long line of namesakes, Frumgar is the Lord of the Éothéod, and a fearsome warrior. With many daring feats of strength to his name, few now dare to oppose him on the green and rolling fields of Rhovanion.

Compare this unit ⇄
Cost1,600
Health / soldier2,800
Health / full battalion2,800
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TheodenSword · DorwinionFrumgar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45469

TheodenSword

mounted

PRIMARY

TheodenSwordMounted · DorwinionFrumgar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DorwinionFrumgar

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · DorwinionFrumgar

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Wrath of the Dragon Slayer

Modifier Type: Leadership Allies near Frumgar gain +33% damage, +50% armour against fire and are immune to fear and terror Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53825

Command_FakeLeadershipWrathoftheDragonSlayer

active

Feat of Legends (T)

Requires Level 3 Powerful ranged attack with radius damage Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_SmiteEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_EowynSmiteStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundFrumgarVoiceFeatofLegends—

WeaponFireSpecialAbilityUpdate ModuleTag_SpecialAbilitySmiteUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange275.0275
ApproachRequiresLOSYes—
SpecialWeaponRohanEomerSpear—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:86807

Command_FrumgarSpear_FS

active

Orc War Veteran (C)

Requires Level 5 Frumgar tells of the day he slew Mûzgash Targeted units gain experience Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_LightEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_LightStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundFrumgarVoiceVeteran—

LevelGrantSpecialPower ModuleTag_LightAman

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience115115
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:86821

Command_SpecialAbilityDorwinionFrumgarVeteran_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AthelasHealing

PropertyGame valueResolved value
StartsActiveYes—
ButtonTriggeredYes—
HealingAmount12001,200
Radius200200
HealOnlyOthersNo—
SingleBurstYes—
UnitHealPulseFXFX_ElrondHealSpecialPower—
KindOfINFANTRY CAVALRY HERO—
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:671

AutoHealBehavior ModuleTag_AthelasHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:681

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:704

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:726

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:734

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameFrumgarPassiveLeadership—
RefreshDelay20002,000
Range250250
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:745

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

Battalion composition & progression

Member templateCountHealth each
DorwinionFrumgar12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
FrumgarLevel11Upgrade_ObjectLevel1
FrumgarLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1 EomerPassiveOutlawLeadership
FrumgarLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
FrumgarLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
FrumgarLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
FrumgarLevel6400 HeroLevelUpDamage5
FrumgarLevel7500 HeroLevelUpDamage6
FrumgarLevel8700Upgrade_ObjectLevel8 HeroLevelUpDamage7
FrumgarLevel9900 HeroLevelUpDamage8
FrumgarLevel101,100 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:795

FactionDorwinion

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/frumgar.ini:1007

DorwinionFrumgar