Cristion
Hero · INDIVIDUAL UNIT

Cristion

Recruit the master-of-arms of Dale Cristion, the master-of-arms of Dale, may appear fierce and formidable on the battlefield, his anger ignited by the heat of combat and the defense of his homeland. Yet beneath his stern countenance lies a man with a hearty laugh and a jovial spirit. Despite the rigors of war, Cristion finds solace in moments of levity, often regaling his comrades with tales of past exploits or sharing a hearty jest to lift their spirits in times of darkness.

Compare this unit ⇄
Cost1,800
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ErkenbrandSword · DorwinionCristion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2505No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
Source definitiondata/ini/weapon.ini:24659

ErkenbrandSword

mounted player upgrade

PRIMARY

GrimbeornBearClaws · DorwinionCristion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO40030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:3493

GrimbeornBearClaws

player upgrade

PRIMARY

GrimbeornAxeLevel10 · DorwinionCristion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO4007.5No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:3465

GrimbeornAxeLevel10

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DorwinionCristion

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Laughing Storm (W)

When activated, Cristion instills fear into the hearts of all nearby enemy units for 15 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_FearStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornFear—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_FearWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornFear—
SkipContinueYes—
WhichSpecialWeapon22
UnpackTime10001,000
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
RejectedConditionsMOUNTED—
SpecialWeaponSushiFearWeapon—
Source definitiondata/ini/commandbutton.ini:88302

Command_SpecialAbilityCristionLaughingStorm

active

Forced March (R)

Cristion whips stragglers into proper formation, granting them +33% movement speed for 30 seconds Left click on icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterANY +HORDE—
InitiateAtLocationSoundSushiWhip—

UnpauseSpecialPowerUpgrade ModuleTag_IronDisciplineTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCristionForcedMarch—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_IronDiscipline

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCristionForcedMarch—
StartsPausedYes—
AttributeModifierMuzgashDiscipline—
AttributeModifierRange100100
AttributeModifierAffectsANY +HORDE—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:88313

Command_CristionDiscipline

active

Drill Sergeant (T)

Requires Level 5 Grants experience to nearby troops. Only effects Dalish units Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +KingdomDaleGuardHorde +KingdomMenofDaleSwordsmanHorde +DorwinionMenOfDaleHorde +DaleCavalryHorde_Dorwinion +KingdomDaleRoyalGuardHorde +DaleGuardHorde +MenofDaleSwordsmanHorde +DwarvenMenOfDaleHorde +DaleRoyalGuardHorde—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCristionDrillSergeant—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCristionDrillSergeant—
StartsPausedYes—
UpdateModuleStartsAttackYes—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCristionDrillSergeant—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience100100
RadiusEffect100100
AcceptanceFilterNONE +KingdomDaleGuardHorde +KingdomMenofDaleSwordsmanHorde +DorwinionMenOfDaleHorde +DaleCavalryHorde_Dorwinion +KingdomDaleRoyalGuardHorde +DaleGuardHorde +MenofDaleSwordsmanHorde +DwarvenMenOfDaleHorde +DaleRoyalGuardHorde—
UnpackTime30003,000
PreparationTime00
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:88327

Command_SpecialAbilityCristionExperience

active

Natural Prowess (C)

Requires Level 8 Cristion powerfully swings his massive sword, dealing damage to everything around him Grows in strength as Cristion ranks up Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime10001,000
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
RejectedConditionsMOUNTED—
SpecialWeaponSushiStrongman_AffectAll—
Source definitiondata/ini/commandbutton.ini:88340

Command_SpecialAbilityCristionStrongman

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/cristion.ini:799

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/cristion.ini:1103

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/cristion.ini:1112

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/mirkwood/cristion.ini:1120

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

Battalion composition & progression

Member templateCountHealth each
DorwinionCristion12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
SushiLevel11Upgrade_ObjectLevel1
SushiLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
SushiLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
SushiLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
SushiLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
SushiLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
SushiLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
SushiLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
SushiLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
SushiLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:795

FactionDorwinion

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/cristion.ini:2

DorwinionCristion