Hero of Dorwinion
Infantry · INDIVIDUAL UNIT

Hero of Dorwinion

Requires Level 2 Dorwinion Assembly Single support unit Those Men, be they guilded or guildless, that perform great acts of valour at the benefit of the land of Dorwinion, are granted the honorary title of Hero of Dorwinion, along with a plot of land, a house, and servants to call their own. In times of need they are called upon to help defend the interests of the Lords of Vine and Vale.

Compare this unit ⇄
Cost600
Health / soldier1,500
Health / full battalion1,500
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AnnuminasCaptainWeapon · DorwinionCaptain

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO10010No upgrade gate specified
HERO5020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:20896

AnnuminasCaptainWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MahudChiefArmor · DorwinionCaptain

Damage typeReceived
DEFAULT100%
CRUSH150%
SLASH60%
PIERCE60%
SPECIALIST50%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED75%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3238

MahudChiefArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Shield Bash (W)

Powerful attack that knocks back enemy units Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime8000080,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
SpecialWeaponDorwinionShieldBashWeapon—
WhichSpecialWeapon11
StartAbilityRange30.030
SkipContinueYes—
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:60862

Command_SpecialAbilityDorwinionShieldBash

active

Sound the Alarm (R)

Requires Level 2 The Hero of Dorwinion blows his horn Can be cast on friendly units to increase movement speed by 25% for 15 seconds, or on enemy units to decrease movement speed by 25% for 15 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadiusMOUTH_OF_SAURON_DOUBT_RADIUS100

UnpauseSpecialPowerUpgrade ModuleTag_SoundAlarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_SoudAlarmStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SoundAlarmWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime11
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponDorwinionSoundAlarmWeapon—
Source definitiondata/ini/commandbutton.ini:60877

Command_SpecialAbilityDorwinionSoundAlarm

active

Personal Retinue (T)

Requires Level 3 Temporarily summons a battalion of Dorwinion Guards At rank 4, includes an battalion of Dorwinion Auxillaries At rank 5, includes an additional battalion of Dorwinion Guards Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCellarDoorSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCellarDoorSummon—
OCLOCL_DorwinionCaptainSummon—
TriggerFXFX_DalishSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:60890

Command_SpecialAbilityDorwinionCaptainSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dorwinion/dorwinioncaptain.ini:801

AutoHealBehavior ModuleTag_BerserkerHealing

Battalion composition & progression

Member templateCountHealth each
DorwinionCaptain11,500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

DorwinionRhovanion AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_DwarvenArcheryRangeLevel2, Upgrade_StructureLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDorwinionCaptain_FS

Source definitiondata/ini/commandbutton.ini:84808

Command_ConstructDorwinionCaptain_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dorwinion/dorwinioncaptain.ini:1

DorwinionCaptain