Dol Amroth Men-at-Arms
Infantry · 10 SOLDIERS

Dol Amroth Men-at-Arms

Strong vs. Pikemen The Men-at-Arms are the core of the Princely armies. Doughty Men of exceptional valour, they shrink before no foe.

Compare this unit ⇄
Cost500
Health / soldier300
Health / full battalion3,000
Attack range11.5
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DolAmrothSword · DolAmrothSwordsmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DenethorLevel3
SLASH1008Requires Upgrade_DenethorLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:86151

DolAmrothSword

Base equipment

TERTIARY

DolAmrothSwordsmenBomb · DolAmrothSwordsmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME5025No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
WeaponSpeed161161
MinWeaponSpeed201201
MaxWeaponSpeed241241
FireFXFX_GimliAxeThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius20.020
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime50005,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay700700
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:86654

DolAmrothSwordsmenBomb

player upgrade

PRIMARY

DolAmrothSwordUpgraded · DolAmrothSwordsmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000Without Upgrade_DenethorLevel3
SLASH2008Requires Upgrade_DenethorLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:86182

DolAmrothSwordUpgraded

player upgrade

TERTIARY

DolAmrothSwordsmenBomb · DolAmrothSwordsmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME5025No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
WeaponSpeed161161
MinWeaponSpeed201201
MaxWeaponSpeed241241
FireFXFX_GimliAxeThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius20.020
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime50005,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay700700
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:86654

DolAmrothSwordsmenBomb

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierEliteArmor · DolAmrothSwordsmen

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE60%
SPECIALIST30%
CAVALRY90%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1666

SoldierEliteArmor

player upgrade

SoldierEliteHeavyArmor · DolAmrothSwordsmen

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY70%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1684

SoldierEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Thorongil's Tactics (W)

Requires Level 4 A tactic learned from the mysterious Captain Thorongil when attacking Umbar Men-at-Arms throw a volley of firebombs, setting fire to the selected area Left click then left click target unit

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterANY +CAVALRY +INFANTRY +MONSTER +HERO +MACHINE -AIRCRAFT -STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
WhichSpecialWeapon11
PackTime50005,000
StartAbilityRange275275
SpecialWeaponDwarvenZealotBoomAxeRangeFinder—
ApproachUntilMembersInRangeYes—
TriggerSoundDAMAAVoiceThorongilTactics—
Source definitiondata/ini/commandbutton.ini:69350

Command_DolAmrothThorongilTactics

upgrade / mode

Purchase Silver-Embossed Plate (T)

Upgrades this battalion with Silver-Embossed Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70050

Command_PurchaseUpgradeDolAmrothHeavyArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70025

Command_PurchaseUpgradeDolAmrothForgedBlades

upgrade / mode

Purchase Banners of the Swan (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70000

Command_PurchaseUpgradeDolAmrothBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Thorongil's Tactics (W)

Requires Level 4 A tactic learned from the mysterious Captain Thorongil when attacking Umbar Men-at-Arms throw a volley of firebombs, setting fire to the selected area Left click then left click target unit

Cooldown 60s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterANY +CAVALRY +INFANTRY +MONSTER +HERO +MACHINE -AIRCRAFT -STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityZealotBoomAxe—
WhichSpecialWeapon11
PackTime50005,000
StartAbilityRange275275
SpecialWeaponDwarvenZealotBoomAxeRangeFinder—
ApproachUntilMembersInRangeYes—
TriggerSoundDAMAAVoiceThorongilTactics—
Source definitiondata/ini/commandbutton.ini:69350

Command_DolAmrothThorongilTactics

upgrade / mode

Purchase Silver-Embossed Plate (T)

Upgrades this battalion with Silver-Embossed Plate Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70050

Command_PurchaseUpgradeDolAmrothHeavyArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70025

Command_PurchaseUpgradeDolAmrothForgedBlades

active

Ship and Swan! (V)

Requires Level 2 Nearby allied heroes gain +10% damage for 15 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_ShipAndSwanEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ShipAndSwanUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
StartsPausedYes—
AttributeModifierDolAmrothSwordShipAndSwan—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsNONE +HERO ALLIES—
AttributeModifierFXFX_MAASallyForthFX—
InitiateSoundKnightOfDAVoiceAttackCharge—
Source definitiondata/ini/commandbutton.ini:69338

Command_SpecialAbilityShipAndSwanSword

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_TechnologyRivendellMedicine—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/dolamroth/dolamrothswordsmen.ini:222

AutoHealBehavior ModuleTag_HealHordeMembers

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideSubObjects_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsForged_Blade PAULDRONS GREAVES VAMBRACES—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:665

SubObjectsUpgrade HideSubObjects_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:670

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:674

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:679

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsPAULDRONS GREAVES VAMBRACES SASH01—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:684

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothswordsmen.ini:724

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
DolAmrothSwordsmen10300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth Royal BarracksNo additional upgrade gate recorded
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothSwordsmenHorde

Source definitiondata/ini/commandbutton.ini:70136

Command_ConstructDolAmrothSwordsmenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dolamroth/dolamrothswordsmen.ini:3

DolAmrothSwordsmenHorde