Dol Amroth Pikemen
Pike · 10 SOLDIERS

Dol Amroth Pikemen

Strong vs. Cavalry and Heroes Carrying finely crafted pikes, these brave warriors will hold the line against any Southron incursion.

Compare this unit ⇄
Cost500
Health / soldier350
Health / full battalion3,500
Attack range20
Movement speed55
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DolAmrothPikemenSpear · DolAmrothPikemen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST70UnknownWithout Upgrade_DominateTroll Upgrade_DenethorLevel3
SPECIALIST140UnknownRequires Upgrade_DominateTroll · Without Upgrade_DenethorLevel3
SPECIALIST708Requires Upgrade_DenethorLevel3 · Without Upgrade_DominateTroll
SPECIALIST1408Requires Upgrade_DominateTroll Upgrade_DenethorLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
DelayBetweenShotsELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:86213

DolAmrothPikemenSpear

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AmrothPikemenArmor · DolAmrothPikemen

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE75%
SPECIALIST70%
CAVALRY25%
CRUSH45%
SIEGE90%
FLAME110%
FROST110%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6570

AmrothPikemenArmor

player upgrade

AmrothPikemenHeavyArmor · DolAmrothPikemen

Damage typeReceived
DEFAULT45%
SLASH45%
PIERCE38%
SPECIALIST45%
CAVALRY12%
CRUSH23%
SIEGE45%
FLAME55%
FROST55%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL38%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6587

AmrothPikemenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Monster Slayers (R)

Requires Level 3 Dol Amroth Pikemen are experienced in fighting monsters of the South Pikemen deal +33% damage against monsters, whilst nearby allied units gain +25% knockback resistance for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_MonsterSlayersEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_MonsterSlayerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MonsterSlayerDummyActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MonsterSlayersUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_MonsterSlayersSelf—
Source definitiondata/ini/commandbutton.ini:69377

Command_SpecialAbilityDolAmrothMonserSlayers

upgrade / mode

Purchase Silver-Embossed Plate (T)

Upgrades this battalion with Silver-Embossed Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70050

Command_PurchaseUpgradeDolAmrothHeavyArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70025

Command_PurchaseUpgradeDolAmrothForgedBlades

upgrade / mode

Purchase Banners of the Swan (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70000

Command_PurchaseUpgradeDolAmrothBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Monster Slayers (R)

Requires Level 3 Dol Amroth Pikemen are experienced in fighting monsters of the South Pikemen deal +33% damage against monsters, whilst nearby allied units gain +25% knockback resistance for 20 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_MonsterSlayersEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_MonsterSlayerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MonsterSlayerDummyActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDASallyForth—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MonsterSlayersUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_MonsterSlayersSelf—
Source definitiondata/ini/commandbutton.ini:69377

Command_SpecialAbilityDolAmrothMonserSlayers

upgrade / mode

Purchase Silver-Embossed Plate (T)

Upgrades this battalion with Silver-Embossed Plate Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70050

Command_PurchaseUpgradeDolAmrothHeavyArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70025

Command_PurchaseUpgradeDolAmrothForgedBlades

active

Ship and Swan! (V)

Requires Level 2 Nearby allied heroes gain +10% Armour for 15 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_ShipAndSwanEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ShipAndSwanUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
StartsPausedYes—
AttributeModifierDolAmrothPikeShipAndSwan—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsNONE +HERO ALLIES—
AttributeModifierFXFX_VetsSallyForthFX—
InitiateSoundKnightOfDAVoiceAttackCharge—
Source definitiondata/ini/commandbutton.ini:69365

Command_SpecialAbilityShipAndSwanPike

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_TechnologyRivendellMedicine—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/dolamroth/dolamrothpikes.ini:204

AutoHealBehavior ModuleTag_HealHordeMembers

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideSubObjects_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsForged_Blade PAULDRONS GREAVES VAMBRACES—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothpikes.ini:597

SubObjectsUpgrade HideSubObjects_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothpikes.ini:602

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothpikes.ini:606

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothpikes.ini:611

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsPAULDRONS GREAVES VAMBRACES SASH01—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/dolamrothpikes.ini:616

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
DolAmrothPikemen10350
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth Royal BarracksNo additional upgrade gate recorded
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothPikemenHorde

Source definitiondata/ini/commandbutton.ini:70148

Command_ConstructDolAmrothPikemenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dolamroth/dolamrothpikes.ini:1

DolAmrothPikemenHorde