Prince Imrahil
Hero · INDIVIDUAL UNIT

Prince Imrahil

Recruit the ruler of Dol Amroth Lord of Belfalas and chief among the nobles of Gondor, Imrahil leads the Principality with decisive action, awe inspiring courage, and no small measure of wisdom.

Compare this unit ⇄
Cost3,500
Health / soldier3,500
Health / full battalion3,500
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ImrahilSword · DolAmrothImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:85998

ImrahilSword

mounted

PRIMARY

ImrahilSword · DolAmrothImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:85998

ImrahilSword

weaponset hero mode

PRIMARY

ImrahilHeroSword · DolAmrothImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
HERO5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:86018

ImrahilHeroSword

mounted weaponset hero mode

PRIMARY

ImrahilHeroSword · DolAmrothImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
HERO5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:86018

ImrahilHeroSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DolAmrothImrahil

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

ToughHeroArmorMounted · DolAmrothImrahil

Damage typeReceived
TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Prince of Dol Amroth (W)

Modifier Type: Leadership Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror Stacks with Buffs and Spells Passive ability Left click to mount Imrahil on his horse Autharan.

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:69129

Command_DolAmrothImrahilToggleMounted

active

Proud Father (R)

Modifier Type: Spell When near his children, Imrahil gains several buffs Lothíriel: +10% movement speed Amrothos: +10% experience gain Erchirion: +10% damage Elphir: +10% armour At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target Cannot be used on Imrahil himself Left click icon then left click on target hero

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:69141

Command_ImrahilProudFather

active

Inspiration (T)

Requires Level 3 Nearby allied units are immune to debuffs for 30 seconds At level 5 also gives 75% armour against elemental and magic damage At Level 10, also makes enemy units flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilInspirationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ImrahilInspirationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_ImrahilInspirationActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartAbilityRange200200
UnpackTime500500
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime200200
TriggerSpecialPowerModuleTag_ImrahilInspirationUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_ElendilStarter—
Source definitiondata/ini/commandbutton.ini:69168

Command_SpecialAbilityImrahilInspirationDA

active

Unscathed (C)

Requires Level 4 Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds At Level 6, Imrahil gains +75% armour and damage At Level 9, Imrahil gains complete immunity to ranged damage Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilUnscathedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ImrahilUnscathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundGenericSpell—
OnTriggerRechargeSpecialPowerSpecialAbilityImrahilUnscathedLvl6 SpecialAbilityImrahilUnscathedLvl9—

HeroModeSpecialAbilityUpdate ModuleTag_ImrahilUnscathedUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
HeroAttributeModifierImrahilUnscathedLvl4—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:69182

Command_SpecialAbilityImrahilUnscathedDA

active

Amroth for Gondor! (V)

Requires Level 7 Nearby units gain +50% armour, can trample enemies and gain -25% trample deceleration for 30 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilAmrothForGondorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_ImrahilAmrothForGondorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilAmrothForGondor—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER +GondorKnightsofDolHorde ALLIES—
AttributeModifierFXFX_ImrahilAmrothForGondorFX—

SpecialAbilityUpdate ModuleTag_ImrahilAmrothForGondorAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:69218

Command_SpecialAbilityImrahilAmrothForGondor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Prince of Dol Amroth (W)

Modifier Type: Leadership Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror Stacks with Buffs and Spells Passive ability Left click to mount Imrahil on his horse Autharan.

Cooldown 2s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:69129

Command_DolAmrothImrahilToggleMounted

active

Proud Father (R)

Modifier Type: Spell When near his children, Imrahil gains several buffs Lothíriel: +10% movement speed Amrothos: +10% experience gain Erchirion: +10% damage Elphir: +10% armour At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target Cannot be used on Imrahil himself Left click icon then left click on target hero

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:69141

Command_ImrahilProudFather

active

Inspiration (T)

Requires Level 3 Nearby allied units are immune to debuffs for 30 seconds At level 5 also gives 75% armour against elemental and magic damage At Level 10, also makes enemy units flee in terror Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilInspirationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ImrahilInspirationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_ImrahilInspirationActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartAbilityRange200200
UnpackTime500500
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime200200
TriggerSpecialPowerModuleTag_ImrahilInspirationUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_ElendilStarter—
Source definitiondata/ini/commandbutton.ini:69168

Command_SpecialAbilityImrahilInspirationDA

active

Unscathed (C)

Requires Level 4 Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds At Level 6, Imrahil gains +75% armour and damage At Level 9, Imrahil gains complete immunity to ranged damage Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilUnscathedEnablerLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ImrahilUnscathedStarterLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundGenericSpell—
OnTriggerRechargeSpecialPowerSpecialAbilityImrahilUnscathedLvl9—

HeroModeSpecialAbilityUpdate ModuleTag_ImrahilUnscathedUpdateLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
HeroAttributeModifierImrahilUnscathedLvl6—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:69194

Command_SpecialAbilityImrahilUnscathedDALvl6

active

Amroth for Gondor! (V)

Requires Level 7 Nearby units gain +50% armour, can trample enemies and gain -25% trample deceleration for 30 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilAmrothForGondorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_ImrahilAmrothForGondorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilAmrothForGondor—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER +GondorKnightsofDolHorde ALLIES—
AttributeModifierFXFX_ImrahilAmrothForGondorFX—

SpecialAbilityUpdate ModuleTag_ImrahilAmrothForGondorAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:69218

Command_SpecialAbilityImrahilAmrothForGondor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Prince of Dol Amroth (W)

Modifier Type: Leadership Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror Stacks with Buffs and Spells Passive ability Left click to mount Imrahil on his horse Autharan.

Cooldown 2s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:69129

Command_DolAmrothImrahilToggleMounted

active

Proud Father (R)

Modifier Type: Spell When near his children, Imrahil gains several buffs Lothíriel: +10% movement speed Amrothos: +10% experience gain Erchirion: +10% damage Elphir: +10% armour At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target Cannot be used on Imrahil himself Left click icon then left click on target hero

Cooldown 240s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime240000240,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -DolAmrothImrahil—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponImrahilProudFatherWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:69153

Command_ImrahilProudFatherLvl8

active

Inspiration (T)

Requires Level 3 Nearby allied units are immune to debuffs for 30 seconds At level 5 also gives 75% armour against elemental and magic damage At Level 10, also makes enemy units flee in terror Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilInspirationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ImrahilInspirationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_ImrahilInspirationActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartAbilityRange200200
UnpackTime500500
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime200200
TriggerSpecialPowerModuleTag_ImrahilInspirationUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_ElendilStarter—
Source definitiondata/ini/commandbutton.ini:69168

Command_SpecialAbilityImrahilInspirationDA

active

Unscathed (C)

Requires Level 4 Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds At Level 6, Imrahil gains +75% armour and damage At Level 9, Imrahil gains complete immunity to ranged damage Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilUnscathedEnablerLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ImrahilUnscathedStarterLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundGenericSpell—
OnTriggerRechargeSpecialPowerSpecialAbilityImrahilUnscathedLvl9—

HeroModeSpecialAbilityUpdate ModuleTag_ImrahilUnscathedUpdateLvl6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl6—
HeroAttributeModifierImrahilUnscathedLvl6—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:69194

Command_SpecialAbilityImrahilUnscathedDALvl6

active

Amroth for Gondor! (V)

Requires Level 7 Nearby units gain +50% armour, can trample enemies and gain -25% trample deceleration for 30 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilAmrothForGondorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_ImrahilAmrothForGondorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilAmrothForGondor—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER +GondorKnightsofDolHorde ALLIES—
AttributeModifierFXFX_ImrahilAmrothForGondorFX—

SpecialAbilityUpdate ModuleTag_ImrahilAmrothForGondorAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:69218

Command_SpecialAbilityImrahilAmrothForGondor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Prince of Dol Amroth (W)

Modifier Type: Leadership Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror Stacks with Buffs and Spells Passive ability Left click to mount Imrahil on his horse Autharan.

Cooldown 2s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:69129

Command_DolAmrothImrahilToggleMounted

active

Proud Father (R)

Modifier Type: Spell When near his children, Imrahil gains several buffs Lothíriel: +10% movement speed Amrothos: +10% experience gain Erchirion: +10% damage Elphir: +10% armour At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target Cannot be used on Imrahil himself Left click icon then left click on target hero

Cooldown 240s

Requires: Upgrade_ObjectLevel8, Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime240000240,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -DolAmrothImrahil—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilProudFather—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponImrahilProudFatherWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:69153

Command_ImrahilProudFatherLvl8

active

Inspiration (T)

Requires Level 3 Nearby allied units are immune to debuffs for 30 seconds At level 5 also gives 75% armour against elemental and magic damage At Level 10, also makes enemy units flee in terror Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilInspirationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ImrahilInspirationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_ImrahilInspirationActivate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartAbilityRange200200
UnpackTime500500
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime200200
TriggerSpecialPowerModuleTag_ImrahilInspirationUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_ElendilStarter—
Source definitiondata/ini/commandbutton.ini:69168

Command_SpecialAbilityImrahilInspirationDA

active

Unscathed (C)

Requires Level 4 Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds At Level 6, Imrahil gains +75% armour and damage At Level 9, Imrahil gains complete immunity to ranged damage Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilUnscathedEnablerLvl9

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl9—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_ImrahilUnscathedStarterLvl9

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl9—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundGenericSpell—

HeroModeSpecialAbilityUpdate ModuleTag_ImrahilUnscathedUpdateLvl9

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilUnscathedLvl9—
HeroAttributeModifierImrahilUnscathedLvl9—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:69206

Command_SpecialAbilityImrahilUnscathedDALvl9

active

Amroth for Gondor! (V)

Requires Level 7 Nearby units gain +50% armour, can trample enemies and gain -25% trample deceleration for 30 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_ImrahilAmrothForGondorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_ImrahilAmrothForGondorUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilAmrothForGondor—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER +GondorKnightsofDolHorde ALLIES—
AttributeModifierFXFX_ImrahilAmrothForGondorFX—

SpecialAbilityUpdate ModuleTag_ImrahilAmrothForGondorAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:69218

Command_SpecialAbilityImrahilAmrothForGondor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel9

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dolamroth/imrahil.ini:702

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dolamroth/imrahil.ini:725

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNamePrinceImrahilLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER ALLIES—
Source definitiondata/ini/object/goodfaction/units/dolamroth/imrahil.ini:778

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
DolAmrothImrahil13,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DolAmrothImrahilLevel11Upgrade_ObjectLevel1
DolAmrothImrahilLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
DolAmrothImrahilLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
DolAmrothImrahilLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
DolAmrothImrahilLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
DolAmrothImrahilLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
DolAmrothImrahilLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
DolAmrothImrahilLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
DolAmrothImrahilLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
DolAmrothImrahilLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:237

FactionDolAmroth

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dolamroth/imrahil.ini:1

DolAmrothImrahil