Recruit the ruler of Dol Amroth
Lord of Belfalas and chief among the nobles of Gondor, Imrahil leads the Principality with decisive action, awe inspiring courage, and no small measure of wisdom.
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ImrahilSword · DolAmrothImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:85998
ImrahilSword
mounted
PRIMARY
ImrahilSword · DolAmrothImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:85998
ImrahilSword
weaponset hero mode
PRIMARY
ImrahilHeroSword · DolAmrothImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
15
No upgrade gate specified
HERO
50
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:86018
ImrahilHeroSword
mounted weaponset hero mode
PRIMARY
ImrahilHeroSword · DolAmrothImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
15
No upgrade gate specified
HERO
50
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:86018
ImrahilHeroSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DolAmrothImrahil
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
ToughHeroArmorMounted · DolAmrothImrahil
Damage type
Received
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Prince of Dol Amroth (W)
Modifier Type: Leadership
Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Left click to mount Imrahil on his horse Autharan.
Modifier Type: Spell
When near his children, Imrahil gains several buffs
Lothíriel: +10% movement speed
Amrothos: +10% experience gain
Erchirion: +10% damage
Elphir: +10% armour
At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target
Cannot be used on Imrahil himself
Left click icon then left click on target hero
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:69141
Command_ImrahilProudFather
active
Inspiration (T)
Requires Level 3
Nearby allied units are immune to debuffs for 30 seconds
At level 5 also gives 75% armour against elemental and magic damage
At Level 10, also makes enemy units flee in terror
Left click to activate
Requires Level 4
Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds
At Level 6, Imrahil gains +75% armour and damage
At Level 9, Imrahil gains complete immunity to ranged damage
Left click to activate
Modifier Type: Leadership
Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Left click to mount Imrahil on his horse Autharan.
Modifier Type: Spell
When near his children, Imrahil gains several buffs
Lothíriel: +10% movement speed
Amrothos: +10% experience gain
Erchirion: +10% damage
Elphir: +10% armour
At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target
Cannot be used on Imrahil himself
Left click icon then left click on target hero
Cooldown 0s
Requires: Upgrade_ObjectLevel6
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:69141
Command_ImrahilProudFather
active
Inspiration (T)
Requires Level 3
Nearby allied units are immune to debuffs for 30 seconds
At level 5 also gives 75% armour against elemental and magic damage
At Level 10, also makes enemy units flee in terror
Left click to activate
Requires Level 4
Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds
At Level 6, Imrahil gains +75% armour and damage
At Level 9, Imrahil gains complete immunity to ranged damage
Left click to activate
Modifier Type: Leadership
Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Left click to mount Imrahil on his horse Autharan.
Modifier Type: Spell
When near his children, Imrahil gains several buffs
Lothíriel: +10% movement speed
Amrothos: +10% experience gain
Erchirion: +10% damage
Elphir: +10% armour
At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target
Cannot be used on Imrahil himself
Left click icon then left click on target hero
Requires Level 3
Nearby allied units are immune to debuffs for 30 seconds
At level 5 also gives 75% armour against elemental and magic damage
At Level 10, also makes enemy units flee in terror
Left click to activate
Requires Level 4
Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds
At Level 6, Imrahil gains +75% armour and damage
At Level 9, Imrahil gains complete immunity to ranged damage
Left click to activate
Modifier Type: Leadership
Friendly units near Imrahil gain +33% damage and +33% armour and are immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Left click to mount Imrahil on his horse Autharan.
Modifier Type: Spell
When near his children, Imrahil gains several buffs
Lothíriel: +10% movement speed
Amrothos: +10% experience gain
Erchirion: +10% damage
Elphir: +10% armour
At Level 8, can be activated to nullify speed debuffs on a hero and make that hero immune to hero and magic damage, as well as refresh special ability timers near the target
Cannot be used on Imrahil himself
Left click icon then left click on target hero
Requires Level 3
Nearby allied units are immune to debuffs for 30 seconds
At level 5 also gives 75% armour against elemental and magic damage
At Level 10, also makes enemy units flee in terror
Left click to activate
Requires Level 4
Imrahil gains +50% armour, high ranged avoidance and +50% damage for 30 seconds
At Level 6, Imrahil gains +75% armour and damage
At Level 9, Imrahil gains complete immunity to ranged damage
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.