Prince Erchirion
Hero · INDIVIDUAL UNIT

Prince Erchirion

Recruit the Second Prince of Dol Amroth Erchirion is a fearsome warrior with a cold and deadly temper. Most like his cousin Boromir of all the Amrothian Royals, he is greatly beloved by all and greatly loves all.

Compare this unit ⇄
Cost2,000
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ErchirionSword · DolAmrothErchirion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:85684

ErchirionSword

mounted

PRIMARY

ErchirionSword · DolAmrothErchirion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:85684

ErchirionSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DolAmrothErchirion

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorToughMounted · DolAmrothErchirion

Damage typeReceived
DEFAULT50%
SLASH20%
PIERCE10%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL70%
UNDEFINED1%
Source definitiondata/ini/armor.ini:486

HeroArmorToughMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lïrdagnir (W)

Left click to switch between mounted on Lïrdagnir and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_MountToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MountToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_MountToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:68915

Command_MountHorseErchirion

active

Cold Rage (R)

Requires Level 3 Erchirion knocks back enemy units and nearby enemy units suffer -15% armour for 30 seconds At Level 6, Erchirion also gains +50% damage for 30 seconds Left click to activate

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_ColdRageEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ColdRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ColdRageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PackTime10001,000
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponErchirionColdRageWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:68927

Command_SpecialAbilityErchirionColdRage

active

Veteran Commander (T)

Requires Level 5 Erchirion sets up barriers to protect against missiles Allied units gain +66% armour against ranged attacks Left click icon then left click on target area Enemies that attack Erchirion suffer -10% damage for 15 seconds Passive ability

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_VeteranCommanderEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_VeteranCommander_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
OCLOCL_VeteranCommander—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:68941

Command_SpecialAbilityErchirionVeteranCommander

active

Star Pupil (C)

Requires Level 7 Erchirion proves why he was the best at swordplay of all the Amrothian siblings and gains +75% armour for 30 seconds Whilst active, the effect of Veteran Commander's passive debuff is increased to -25% damage Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_StarPupilEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_StarPupilBuff

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierErchirionStarPupilBuff—
AttributeModifierRange00
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE—
AttributeModifierFXFX_ErchirionStarPupilFX—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:68956

Command_SpecialAbilityErchirionStarPupil

active

Desperate Sacrifice (V)

Requires Level 8 Erchirion loses 25% health and makes the targeted hero immune to damage for 10 seconds At Level 10, can be cast on an enemy hero to set their ability timers to just used Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -GondorBeregond -IthilienMadril -ShirePippin—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundErchirionVoiceDesperateSacrifice—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponErchirionSacrificeWeapon—
WhichSpecialWeapon33
ChainedButtonCommand_SpecialAbilityBeregondSacrificePart2—
Source definitiondata/ini/commandbutton.ini:68969

Command_SpecialAbilityErchirionSacrifice

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Lïrdagnir (W)

Left click to switch between mounted on Lïrdagnir and on foot

Cooldown 2s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_MountToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MountToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_MountToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:68915

Command_MountHorseErchirion

active

Cold Rage (R)

Requires Level 3 Erchirion knocks back enemy units and nearby enemy units suffer -15% armour for 30 seconds At Level 6, Erchirion also gains +50% damage for 30 seconds Left click to activate

Cooldown 60s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_ColdRageEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ColdRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ColdRageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErchirionColdRage—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PackTime10001,000
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponErchirionColdRageWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:68927

Command_SpecialAbilityErchirionColdRage

active

Veteran Commander (T)

Requires Level 5 Erchirion sets up barriers to protect against missiles Allied units gain +66% armour against ranged attacks Left click icon then left click on target area Enemies that attack Erchirion suffer -10% damage for 15 seconds Passive ability

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_VeteranCommanderEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_VeteranCommander_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
OCLOCL_VeteranCommander—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:68941

Command_SpecialAbilityErchirionVeteranCommander

active

Star Pupil (C)

Requires Level 7 Erchirion proves why he was the best at swordplay of all the Amrothian siblings and gains +75% armour for 30 seconds Whilst active, the effect of Veteran Commander's passive debuff is increased to -25% damage Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_StarPupilEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_StarPupilBuff

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierErchirionStarPupilBuff—
AttributeModifierRange00
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE—
AttributeModifierFXFX_ErchirionStarPupilFX—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:68956

Command_SpecialAbilityErchirionStarPupil

active

Desperate Sacrifice (V)

Requires Level 8 Erchirion loses 25% health and makes the targeted hero immune to damage for 10 seconds At Level 10, can be cast on an enemy hero to set their ability timers to just used Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -GondorBeregond -IthilienMadril -ShirePippin—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundErchirionVoiceDesperateSacrifice—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponErchirionSacrificeWeapon—
WhichSpecialWeapon33
ChainedButtonCommand_SpecialAbilityBeregondSacrificePart2—
Source definitiondata/ini/commandbutton.ini:68984

Command_SpecialAbilityErchirionSacrificeLvl10

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BoromirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dolamroth/erchirion.ini:620

AutoHealBehavior ModuleTag_BoromirHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ProudFather

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
StartsActiveYes—
BonusNameImrahilProudFatherErchirion—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +DolAmrothImrahil—
Source definitiondata/ini/object/goodfaction/units/dolamroth/erchirion.ini:901

AttributeModifierAuraUpdate ModuleTag_ProudFather

Battalion composition & progression

Member templateCountHealth each
DolAmrothErchirion12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BoromirLevel11Upgrade_ObjectLevel1
BoromirLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
BoromirLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
BoromirLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
BoromirLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
BoromirLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
BoromirLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
BoromirLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
BoromirLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
BoromirLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:237

FactionDolAmroth

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dolamroth/erchirion.ini:1

DolAmrothErchirion