Recruit the Second Prince of Dol Amroth
Erchirion is a fearsome warrior with a cold and deadly temper. Most like his cousin Boromir of all the Amrothian Royals, he is greatly beloved by all and greatly loves all.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ErchirionSword · DolAmrothErchirion
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
BOROMIR_DELAYBETWEENSHOTS
866
PreAttackDelay
BOROMIR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
BOROMIR_FIRINGDURATION
866
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:85684
ErchirionSword
mounted
PRIMARY
ErchirionSword · DolAmrothErchirion
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
BOROMIR_DELAYBETWEENSHOTS
866
PreAttackDelay
BOROMIR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
BOROMIR_FIRINGDURATION
866
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:85684
ErchirionSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DolAmrothErchirion
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorToughMounted · DolAmrothErchirion
Damage type
Received
DEFAULT
50%
SLASH
20%
PIERCE
10%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
70%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:486
HeroArmorToughMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lïrdagnir (W)
Left click to switch between
mounted on Lïrdagnir and on foot
Requires Level 3
Erchirion knocks back enemy units and nearby enemy units suffer -15% armour for 30 seconds
At Level 6, Erchirion also gains +50% damage for 30 seconds
Left click to activate
Requires Level 5
Erchirion sets up barriers to protect against missiles
Allied units gain +66% armour against ranged attacks
Left click icon then left click on target area
Enemies that attack Erchirion suffer -10% damage for 15 seconds
Passive ability
Requires Level 7
Erchirion proves why he was the best at swordplay of all the Amrothian siblings and gains +75% armour for 30 seconds
Whilst active, the effect of Veteran Commander's passive debuff is increased to -25% damage
Left click to activate
Requires Level 8
Erchirion loses 25% health and makes the targeted hero immune to damage for 10 seconds
At Level 10, can be cast on an enemy hero to set their ability timers to just used
Left click icon then left click on target
Requires Level 3
Erchirion knocks back enemy units and nearby enemy units suffer -15% armour for 30 seconds
At Level 6, Erchirion also gains +50% damage for 30 seconds
Left click to activate
Requires Level 5
Erchirion sets up barriers to protect against missiles
Allied units gain +66% armour against ranged attacks
Left click icon then left click on target area
Enemies that attack Erchirion suffer -10% damage for 15 seconds
Passive ability
Requires Level 7
Erchirion proves why he was the best at swordplay of all the Amrothian siblings and gains +75% armour for 30 seconds
Whilst active, the effect of Veteran Commander's passive debuff is increased to -25% damage
Left click to activate
Requires Level 8
Erchirion loses 25% health and makes the targeted hero immune to damage for 10 seconds
At Level 10, can be cast on an enemy hero to set their ability timers to just used
Left click icon then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.