Recruit the eldest child of Imrahil
The heir apparent to the Lordship of Belfalas, Elphir is serious and pensive. A philosopher more than a warrior, he holds great wisdom and all those around him benefit from this. Protective of his kin and country, he snares his foes with cunning.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ElphirSword · DolAmrothElphir
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
210
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:85828
ElphirSword
mounted
PRIMARY
ElphirMountedSword · DolAmrothElphir
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:85850
ElphirMountedSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DolAmrothElphir
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorMounted · DolAmrothElphir
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Heir Apparent (W)
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Cooldown 2s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER
—
ReloadTime
2000
2,000
WeaponModeSpecialPowerUpdate GuardMount
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityHelmingasMount
—
Duration
3000
3,000
AttributeModifier
BodyGuardMount
—
StartsPaused
No
—
Source definitiondata/ini/commandbutton.ini:69004
Command_SpecialAbilityElphirMount
active
Proper Preparations (R)
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Elphir mounts/dismounts his warhorse Môrethir
Left click to activate
When Elphir attacks, nearby units gain +25% damage for 5 seconds
At Level 3, Elphir is surrounded by 3 Champions of Tirith Aear, they mount and dismount with Elphir
Passive ability
Requires Level 3
Elphir has learned from his enemies to the South and made proper preparations
Allied units near Elphir gain +20% movement and attack speed and regularly regenerate soldiers for 30 seconds
Left click to activate
Requires Level 5
Elphir learns from his allies in the Greenwood and prepares traps for his foes
Elphir places a snare, if the snare is hit by enemy units, it slows enemy units in a large radius by 33% for 20 seconds
At Level 8, enemy units are slowed by 66%.
At Level 10, enemies also suffer -33% attack speed
Left click then left click target area
Requires Level 7
Elphir learns from the past: all warfare is based on deception
Teleports units in selected area to anywhere on the map
Does not work on siege units
Left click icon, then left click on target units, then left click on pathable location
Requires Level 10
Elphir learns from Mordor: slay them in their homes
Targeted structure takes heavy damage, is disabled, and enemies in a medium range take heavy damage over time for 10 seconds
Left click icon then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.