Prince Amrothos
Hero · INDIVIDUAL UNIT

Prince Amrothos

Recruit the youngest Prince of Dol Amroth Amrothos is a sailor through and through and is often away from his home on one of his great voyages. In his heart though he is a true son of Imrahil, bearing great love for his land and family.

Compare this unit ⇄
Cost1,500
Health / soldier1,900
Health / full battalion1,900
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FaramirSword · DolAmrothAmrothos

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

weaponset hero mode

PRIMARY

FaramirSword · DolAmrothAmrothos

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DolAmrothAmrothos

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · DolAmrothAmrothos

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Falmarínin (W)

Left click to switch between mounted on Falmarínin and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_MountToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MountToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_MountToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:68851

Command_MountHorseAmrothos

active

Renowned Captain (R)

Modifier Type: Leadership Nearby Belfalas Marines gain +20% range and +20% attack speed All allied ships gain +25% armour and +25% damage Passive ability At Level 7, grants heavy armour to Belfalas Marines in selected area Left click icon then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosCaptainLeadershipStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_AmrothosCaptainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:68863

Command_AmrothosCaptainLeadership

active

Sharp Tongue (T)

Requires Level 3 Amrothos hits a targeted hero with a verbal and physical jab and reduces their speed by 50% for 10 seconds At Level 6, pins the target for 10 seconds Left click then left click target unit

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_BLACK_SWAN_CRIPPLE_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosSwashbucklerEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AmrothosSwashbucklerStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_AmrothosSwashbucklerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
SkipContinueYes—
UnpackTime100100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange2020
SpecialWeaponAmrothosSwashbucklerWeapon—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:68887

Command_SpecialAbilityAmrothosSwashbuckler

active

Heart of Gold (V)

Requires Level 8 Amrothos shows his resilience and heart Nearby units gain +50% trample resistance and immunity to fear, terror and knockback for 30 seconds Left click to activate Amrothos dons his princely armour, gaining +50% armour Passive ability

Cooldown 210s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosHeartofGoldEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_AmrothosHeartofGoldUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierAmrothosHeartOfGoldBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +INFANTRY +CAVALRY -HERO ALLIES—
AttributeModifierFXFX_AmrothosHeartOfGoldFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:68901

Command_SpecialAbilityAmrothosHeartOfGold

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Falmarínin (W)

Left click to switch between mounted on Falmarínin and on foot

Cooldown 2s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_MountToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MountToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_MountToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:68851

Command_MountHorseAmrothos

active

Renowned Captain (R)

Modifier Type: Leadership Nearby Belfalas Marines gain +20% range and +20% attack speed All allied ships gain +25% armour and +25% damage Passive ability At Level 7, grants heavy armour to Belfalas Marines in selected area Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius50.050
FlagsWATER_OK NEEDS_OBJECT_FILTER—
ObjectFilterNONE +BelfalasMarinesHorde +BelfalasArcherHorde—
InitiateSoundUpgradeHeavyArmor—

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosCaptainActiveUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAmrothosCaptainActive—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_AmrothosCaptainActive

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAmrothosCaptainActive—
StartsPausedYes—
AttributeModifierAmrothosCaptainActive—
AttributeModifierRange100100
AttributeModifierAffectsNONE +BelfalasMarinesHorde +BelfalasArcherHorde—
TriggerFXFX_AmrothosCaptainActive—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:68873

Command_AmrothosCaptainActive

active

Sharp Tongue (T)

Requires Level 3 Amrothos hits a targeted hero with a verbal and physical jab and reduces their speed by 50% for 10 seconds At Level 6, pins the target for 10 seconds Left click then left click target unit

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_BLACK_SWAN_CRIPPLE_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosSwashbucklerEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AmrothosSwashbucklerStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_AmrothosSwashbucklerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackSwanCripple—
SkipContinueYes—
UnpackTime100100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange2020
SpecialWeaponAmrothosSwashbucklerWeapon—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:68887

Command_SpecialAbilityAmrothosSwashbuckler

active

Heart of Gold (V)

Requires Level 8 Amrothos shows his resilience and heart Nearby units gain +50% trample resistance and immunity to fear, terror and knockback for 30 seconds Left click to activate Amrothos dons his princely armour, gaining +50% armour Passive ability

Cooldown 210s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime210000210,000

UnpauseSpecialPowerUpgrade ModuleTag_AmrothosHeartofGoldEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_AmrothosHeartofGoldUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierAmrothosHeartOfGoldBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +INFANTRY +CAVALRY -HERO ALLIES—
AttributeModifierFXFX_AmrothosHeartOfGoldFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityElphirProperPreparations—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:68901

Command_SpecialAbilityAmrothosHeartOfGold

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:669

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:676

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_AmrothosCaptainLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameAmrothosCaptainBuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range300300
ObjectFilterNONE +BelfalasMarinesHorde +BelfalasMarines +BelfalasArcherHorde +BelfalasArcher—
Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:778

AttributeModifierAuraUpdate ModuleTag_AmrothosCaptainLeadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SelfBonusLvl8

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel8—
AttributeModifierAmrothosHeartOfGoldPassiveBuff—

AmrothosHeartOfGoldPassiveBuff

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
ModifierARMOR 33%—
Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:890

AttributeModifierUpgrade ModuleTag_SelfBonusLvl8

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ProudFather

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
StartsActiveYes—
BonusNameImrahilProudFatherAmrothos—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +DolAmrothImrahil—
Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:897

AttributeModifierAuraUpdate ModuleTag_ProudFather

Battalion composition & progression

Member templateCountHealth each
DolAmrothAmrothos11,900
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ElfhelmLevel11Upgrade_ObjectLevel1
ElfhelmLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
ElfhelmLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ElfhelmLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
ElfhelmLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
ElfhelmLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
ElfhelmLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
ElfhelmLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
ElfhelmLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
ElfhelmLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:237

FactionDolAmroth

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dolamroth/amrothos.ini:1

DolAmrothAmrothos