Recruit the youngest Prince of Dol Amroth
Amrothos is a sailor through and through and is often away from his home on one of his great voyages. In his heart though he is a true son of Imrahil, bearing great love for his land and family.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FaramirSword · DolAmrothAmrothos
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
220
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:23836
FaramirSword
weaponset hero mode
PRIMARY
FaramirSword · DolAmrothAmrothos
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
220
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:23836
FaramirSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · DolAmrothAmrothos
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
mounted
HeroArmorMounted · DolAmrothAmrothos
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Falmarínin (W)
Left click to switch between
mounted on Falmarínin and on foot
Modifier Type: Leadership
Nearby Belfalas Marines gain +20% range and +20% attack speed
All allied ships gain +25% armour and +25% damage
Passive ability
At Level 7, grants heavy armour to Belfalas Marines in selected area
Left click icon then left click on target area
Requires Level 3
Amrothos hits a targeted hero with a verbal and physical jab and reduces their speed by 50% for 10 seconds
At Level 6, pins the target for 10 seconds
Left click then left click target unit
Requires Level 8
Amrothos shows his resilience and heart
Nearby units gain +50% trample resistance and immunity to fear, terror and knockback for 30 seconds
Left click to activate
Amrothos dons his princely armour, gaining +50% armour
Passive ability
Modifier Type: Leadership
Nearby Belfalas Marines gain +20% range and +20% attack speed
All allied ships gain +25% armour and +25% damage
Passive ability
At Level 7, grants heavy armour to Belfalas Marines in selected area
Left click icon then left click on target area
Requires Level 3
Amrothos hits a targeted hero with a verbal and physical jab and reduces their speed by 50% for 10 seconds
At Level 6, pins the target for 10 seconds
Left click then left click target unit
Requires Level 8
Amrothos shows his resilience and heart
Nearby units gain +50% trample resistance and immunity to fear, terror and knockback for 30 seconds
Left click to activate
Amrothos dons his princely armour, gaining +50% armour
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.