Barding Outriders
Cavalry · 10 SOLDIERS

Barding Outriders

Requires Level 2 Erebor Assembly and King Brand Strong vs. Swordsmen and Archers Dale maintained a small, elite cavalry division for the purpose of sorties and harassing the Enemy. Limited to 3

Compare this unit ⇄
Cost650
Health / soldier400
Health / full battalion4,000
Attack range11.5
Movement speed100
Command points100

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DaleKnightSword · DaleCavalry

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY700No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:63729

DaleKnightSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RohirrimHeavyArmor · DaleCavalry

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

player upgrade

RohirrimHeavyArmor · DaleCavalry

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

player upgrade 2

RohirrimHeavyArmor · DaleCavalry

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

player upgrade 2 player upgrade

RohirrimHeavyArmor · DaleCavalry

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12508

Command_PurchaseUpgradeDaleArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:74584

Command_PurchaseUpgradeDaleForgedBlades

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13059

Command_PurchaseUpgradeDaleBanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/dwarven/dalecavalry.ini:127

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

active

Barding Supremacy (W)

Requires Level 3 Enemy units within the radius deal -33% damage and are slowed by 20% for 30 seconds Left click on icon then left click on target battalion

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius75.075
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER LIMIT_DISTANCE—
MaxCastRange300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—
Source definitiondata/ini/commandbutton.ini:41239

Command_SpecialAbilityDaleStopRightThere

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalecavalry.ini:569

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalecavalry.ini:573

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ShowSubObjectsHA DALESHIELD—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalecavalry.ini:582

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalecavalry.ini:589

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
DaleCavalry10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel1_FS1Upgrade_ObjectLevel1
GoodHorseLevel2_FS120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3_FS240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4_FS360Upgrade_ObjectLevel4 GoodHorseBonusRank4
GoodHorseLevel5_FS480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel1_LotR_FS → Command_ConstructDaleCavalryHorde_DainEra

Source definitiondata/ini/commandbutton.ini:86446

Command_ConstructDaleCavalryHorde_DainEra

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_LotR_FS → Command_ConstructDaleCavalryHorde_DainEra

Source definitiondata/ini/commandbutton.ini:86446

Command_ConstructDaleCavalryHorde_DainEra

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_LotR_FS → Command_ConstructDaleCavalryHorde_DainEra

Source definitiondata/ini/commandbutton.ini:86446

Command_ConstructDaleCavalryHorde_DainEra

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/dalecavalry.ini:393

DaleCavalryHorde_DainEra