Longbowmen of Cardolan
Archer · 15 SOLDIERS

Longbowmen of Cardolan

Requires Level 2 Fornost Garrison Strong vs. Infantry and Monsters Though this former Arnorian territory lay abandoned for centuries, the Kings of Arthedain still at times sent ranging parties there, wishing to remain informed of the fell threat that loomed over these lands.

Compare this unit ⇄
Cost750
Health / soldier190
Health / full battalion2,850
Attack range350
Movement speed50
Command points75

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

CardolanArcherEliteBow · CardolanLongbowman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE700Without Upgrade_DominateTroll
PIERCE700Requires Upgrade_DominateTroll
MAGIC250Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage9292
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:14775

CardolanArcherEliteBow

Base equipment

SECONDARY

CardolanArcherEliteBowBloodofNumenor · CardolanLongbowman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE700Without Upgrade_DominateTroll
PIERCE700Requires Upgrade_DominateTroll
MAGIC250Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage9292
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:14817

CardolanArcherEliteBowBloodofNumenor

Base equipment

TERTIARY

CardolanArcherEliteBowBombard · CardolanLongbowman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE700Without Upgrade_DominateTroll
PIERCE700Requires Upgrade_DominateTroll
MAGIC250Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:14859

CardolanArcherEliteBowBombard

Base equipment

QUINARY

MenLongShotFakeWeapon · CardolanLongbowman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherEliteArmor · CardolanLongbowman

Damage typeReceived
DEFAULT80%
SLASH115%
PIERCE50%
SPECIALIST100%
CAVALRY165%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1996

ArcherEliteArmor

player upgrade

ArcherEliteHeavyArmor · CardolanLongbowman

Damage typeReceived
DEFAULT30%
SLASH75%
PIERCE20%
SPECIALIST75%
CAVALRY100%
CRUSH125%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2013

ArcherEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood of Númenor (R)

Modifier Type: Weapon Cardolan Longbowmen gain +25% range for 30 seconds At Level 2, Longbowmen of Cardolan passively heal out of combat At Level 3, Longbowmen of Cardolan become passively immune to fear and terror At Level 5, Longbowmen of Cardolan's shots knock back enemy infantry for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
Duration3000030,000
AttributeModifierBloodofNumenorLongbow—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:66204

Command_SpecialAbilityLongbowBloodofNumenor

active

Precision Shot (T)

Requires Level 4 The Longbowmen bombard anywhere within a great radius with a volley of arrows Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD—
RadiusCursorRadiusGONDOR_RANGER_LONGSHOT_CURSOR_RADIUS80
ReloadTimeGONDOR_RANGER_LONGSHOT_RELOAD_TIME120,000
FlagsLIMIT_DISTANCE—
MaxCastRangeGONDOR_RANGER_LONGSHOT_RANGE1,000

UnpauseSpecialPowerUpgrade ModuleTag_LongshotEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_ArrowVolleyEvil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
OCLOCL_LongShotAbility—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime5.05
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
PackTime50005,000
MustFinishAbilityYes—
SpecialWeaponMenLongShotWeapon—
NeedLivingTargetsNo—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:66216

Command_CardolanLongShotAbility

upgrade / mode

Purchase Steel Cuirasses (C)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24358

Command_PurchaseUpgradeArthedainHeavyArmorLongbowman

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/arnor/cardolanlongbowmen.ini:216

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ForesightBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierMalbethForesightBonus—

MalbethForesightBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 15%—
Duration00
FXFX_MalbethForesightLeadership—
Source definitiondata/ini/object/goodfaction/hordes/arnor/cardolanlongbowmen.ini:281

AttributeModifierUpgrade ModuleTag_ForesightBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_CitadelMight

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierGondorArcherBonus—

GondorArcherBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierRANGE 15%—
ModifierVISION 120%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/cardolanlongbowman.ini:927

AttributeModifierUpgrade ModuleTag_CitadelMight

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/cardolanlongbowman.ini:952

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/arnor/cardolanlongbowman.ini:983

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade ModuleTag_HeavyArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsHA—
ExcludeSubobjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/arnor/cardolanlongbowman.ini:986

SubObjectsUpgrade ModuleTag_HeavyArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

SubObjectsUpgrade Wings_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
ShowSubObjectsWINGS—
Source definitiondata/ini/object/goodfaction/units/arnor/cardolanlongbowman.ini:992

SubObjectsUpgrade Wings_Upgrade

Battalion composition & progression

Member templateCountHealth each
CardolanLongbowman15190
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructCardolanLongbowmenHorde

Source definitiondata/ini/commandbutton.ini:66190

Command_ConstructCardolanLongbowmenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arnor/cardolanlongbowmen.ini:2

CardolanLongbowmenHorde