Belfalas Marines
Archer · 15 SOLDIERS

Belfalas Marines

Requires Dol Amroth Guardhouse Level 2 Strong vs. Infantry Can toggle between javelin and axe In keeping with its maritime traditions, the coastal land of Dol Amroth maintained a force of seaborne soldiers tasked with keeping safe the waters between Gondor and distant Harad.

Compare this unit ⇄
Cost450
Health / soldier200
Health / full battalion3,000
Attack range300
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BelfalasMarineLanceThrown · BelfalasMarines

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SLASH500Without Upgrade_CanTaunt
SLASH100Requires Upgrade_ObjectLevel3 · Without Upgrade_CanTaunt
FLAME10Requires Upgrade_CanTaunt
FLAME200Requires Upgrade_CanTaunt
SLASH500Requires Upgrade_CanTaunt
SLASH100Requires Upgrade_CanTaunt / Upgrade_ObjectLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_LANCER_RANGE300
LeechRangeWeaponYes—
WeaponSpeed261261
MinWeaponSpeed6161
MaxWeaponSpeed361361
FireFXFX_HaradrimSpearThrow—
ScaleWeaponSpeedYes—
AcceptableAimDelta15.015
HitPercentage100100
ScatterRadius20.020
DelayBetweenShots11001,100
PreAttackDelay400400
FiringDuration10001,000
PreAttackTypePER_SHOT—
CanBeDodgedYes—
RequireFollowThruYes—
IsAimingWeaponYes—
ClipSize11
AutoReloadsClipYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipReloadTimeMin:2800 Max:2800—
Source definitiondata/ini/weapon.ini:86460

BelfalasMarineLanceThrown

close range weaponset toggle 1

PRIMARY

BelfalasMarineSword · BelfalasMarines

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500No upgrade gate specified
SLASH850Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:86622

BelfalasMarineSword

weaponset toggle 1

PRIMARY

BelfalasMarineSword · BelfalasMarines

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500No upgrade gate specified
SLASH850Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:86622

BelfalasMarineSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · BelfalasMarines

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

player upgrade

ArcherHeavyArmor · BelfalasMarines

Damage typeReceived
DEFAULT40%
SLASH85%
PIERCE30%
SPECIALIST85%
CAVALRY100%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1979

ArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Sink Them! (W)

Requires Level 2 Marines' attacks deal fire damage for 30 seconds Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_SinkThemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel2—

HordeDispatchSpecialPower ModuleTag_SinkThemBuff

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030
Source definitiondata/ini/commandbutton.ini:69297

Command_BelfalasSinkThem

active

Ill Omens

Requires Level 3 Marines believe some creatures to be ill omens Marines gain +20% damage against monsters and flying units Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:69312

Command_BelfalasIllOmens

upgrade / mode

Toggle Weapon (T)

Allows the Marines to switch between javelin and axe +50% armour and deal +50% damage against siege machines Left click to toggle

Requires: Upgrade_HorseDiscipline

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:69324

Command_ToggleBelfalasWeapon

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70025

Command_PurchaseUpgradeDolAmrothForgedBlades

upgrade / mode

Purchase Banners of the Swan (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:70000

Command_PurchaseUpgradeDolAmrothBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_CanTaunt

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_CanTaunt—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/hordes/dolamroth/belfalasmarines.ini:233

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgradeUndo

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
HideSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/hordes/dolamroth/belfalasmarines.ini:237

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgradeUndo

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_CanTaunt

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_CanTaunt—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1016

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgradeUndo

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
HideSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1020

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgradeUndo

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideSubObjects_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsForged_Blade PAULDRONS GREAVES VAMBRACES SHIELD—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1027

SubObjectsUpgrade HideSubObjects_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1032

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsPAULDRONS GREAVES VAMBRACES SHIELD—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1036

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dolamroth/belfalasmarines.ini:1043

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
BelfalasMarines15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSet → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel2 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel3 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSet → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel2 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel3 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSet → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel2 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel3 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSet → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel2 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

Dol AmrothDol Amroth GuardhouseUpgrade_DismountedBodyGuard, Upgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothGuardhouse → DolAmrothGuardhouseCommandSetLevel3 → Command_ConstructBelfalasMarinesHorde

Source definitiondata/ini/commandbutton.ini:70100

Command_ConstructBelfalasMarinesHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dolamroth/belfalasmarines.ini:2

BelfalasMarinesHorde