Arthedain Sentinels
Infantry · 10 SOLDIERS

Arthedain Sentinels

Strong vs. Pikemen Stealth near trees Though the ruins of Fornost Erain for long years lay abandoned, the Dúnedain at times ventured there to hold secret counsel. It is for this reason that the ancient city was rarely unguarded.

Compare this unit ⇄
Cost450
Health / soldier250
Health / full battalion2,500
Attack range11.5
Movement speed50
Command points70

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArthedainSentinelSword · ArthedainSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DominateTroll
SLASH2000Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:63548

ArthedainSentinelSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AngmarDDHeavyArmor · ArthedainSentinel

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE35%
SPECIALIST15%
CRUSH120%
SIEGE50%
FLAME50%
FROST25%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY75%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1278

AngmarDDHeavyArmor

player upgrade

AngmarDDHeavyArmor · ArthedainSentinel

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE35%
SPECIALIST15%
CRUSH120%
SIEGE50%
FLAME50%
FROST25%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY75%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1278

AngmarDDHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46471

Command_PurchaseUpgradeArnorForgedBlades

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60618

Command_PurchaseUpgradeArnorBasicTrainingArthedain

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_RohanFaction, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60497

Command_PurchaseUpgradeArnorForgedBladesRohanInn

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_RohanFaction, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60630

Command_PurchaseUpgradeArnorBasicTrainingArthedainRohanInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60497

Command_PurchaseUpgradeArnorForgedBladesRohanInn

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_MirkwoodFaction, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60521

Command_PurchaseUpgradeArnorForgedBladesMirkwoodInn

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_MirkwoodFaction, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60654

Command_PurchaseUpgradeArnorBasicTrainingArthedainMirkwoodInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MirkwoodFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60521

Command_PurchaseUpgradeArnorForgedBladesMirkwoodInn

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DwarfFaction, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60533

Command_PurchaseUpgradeArnorForgedBladesDwarvesInn

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_DwarfFaction, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60666

Command_PurchaseUpgradeArnorBasicTrainingArthedainDwarvesInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarfFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60533

Command_PurchaseUpgradeArnorForgedBladesDwarvesInn

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ElfFaction, Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60545

Command_PurchaseUpgradeArnorForgedBladesElvesInn

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_ElfFaction, Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60678

Command_PurchaseUpgradeArnorBasicTrainingArthedainElvesInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ElfFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_DolAmrothFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DolAmrothFaction, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60509

Command_PurchaseUpgradeArnorForgedBladesGondorInn

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_DolAmrothFaction, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60642

Command_PurchaseUpgradeArnorBasicTrainingArthedainGondorInn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DolAmrothFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60545

Command_PurchaseUpgradeArnorForgedBladesElvesInn

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_DolAmrothFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DolAmrothFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60509

Command_PurchaseUpgradeArnorForgedBladesGondorInn

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_DolAmrothFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DolAmrothFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ArnorFaction, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46471

Command_PurchaseUpgradeArnorForgedBlades

upgrade / mode

Purchase Banners of the Noldorin (V)

Increases a unit to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ArnorFaction, Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46300

Command_PurchaseUpgradeArnorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46471

Command_PurchaseUpgradeArnorForgedBlades

active

Woodscraft (V)

The battalion becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44932

Command_SpecialAbilityElfRangerCloak_Inn

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

active

Woodscraft (T)

Requires Level 2 Becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:86917

Command_SpecialAbilityElfRangerCloak_Inn_FS

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_MenFaction, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MenFaction, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MenFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watchful Eyes (R)

Requires Level 3 Reveals an area of the map Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeingArthedain—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:44990

Command_SpecialAbilityArthedainFarsight

active

Woodscraft (T)

Requires Level 2 Becomes invisible when standing still Left click to activate

Cooldown 60s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:86917

Command_SpecialAbilityElfRangerCloak_Inn_FS

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades, Upgrade_GondorForgedBlades, Upgrade_MirkwoodForgedBlades, Upgrade_DwarvenForgedBlades, Upgrade_ElvenForgedBlades, Upgrade_ArnorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades Upgrade_GondorForgedBlades Upgrade_MirkwoodForgedBlades Upgrade_DwarvenForgedBlades Upgrade_ElvenForgedBlades Upgrade_ArnorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/inn/arthedainsentinel.ini:678

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades, Upgrade_GondorForgedBlades, Upgrade_MirkwoodForgedBlades, Upgrade_DwarvenForgedBlades, Upgrade_ElvenForgedBlades, Upgrade_ArnorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades Upgrade_GondorForgedBlades Upgrade_MirkwoodForgedBlades Upgrade_DwarvenForgedBlades Upgrade_ElvenForgedBlades Upgrade_ArnorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/inn/arthedainsentinel.ini:682

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanHeavyArmor, Upgrade_GondorHeavyArmor, Upgrade_SindarinHeavyArmor, Upgrade_DwarvenMithrilMail, Upgrade_ElvenHeavyArmor, Upgrade_ArnorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor Upgrade_GondorHeavyArmor Upgrade_SindarinHeavyArmor Upgrade_DwarvenMithrilMail Upgrade_ElvenHeavyArmor Upgrade_ArnorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsSHIELD—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/inn/arthedainsentinel.ini:695

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_RohanHeavyArmor, Upgrade_GondorHeavyArmor, Upgrade_SindarinHeavyArmor, Upgrade_DwarvenMithrilMail, Upgrade_ElvenHeavyArmor, Upgrade_ArnorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor Upgrade_GondorHeavyArmor Upgrade_SindarinHeavyArmor Upgrade_DwarvenMithrilMail Upgrade_ElvenHeavyArmor Upgrade_ArnorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/inn/arthedainsentinel.ini:702

ArmorUpgrade ArmorUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
ArthedainSentinel10250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainDúnedain GatheringNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainSentinelsHorde_FS

Source definitiondata/ini/commandbutton.ini:86905

Command_ConstructArthedainSentinelsHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainSentinelsHorde_FS

Source definitiondata/ini/commandbutton.ini:86905

Command_ConstructArthedainSentinelsHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainSentinelsHorde_FS

Source definitiondata/ini/commandbutton.ini:86905

Command_ConstructArthedainSentinelsHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainSentinelsHorde_FS

Source definitiondata/ini/commandbutton.ini:86905

Command_ConstructArthedainSentinelsHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/inn/arthedainsentinels.ini:432

ArthedainSentinelsHorde_FS