ArthedainRangerSpearHorde
Archer · 10 SOLDIERS

ArthedainRangerSpearHorde

Compare this unit ⇄
Cost400
Health / soldier250
Health / full battalion2,500
Attack range350
Movement speed55
Command points72

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArthedainRangerBow · ArthedainRangerSpear

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE650Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED300Without Upgrade_GondorFireArrows
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH200Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange350350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 350 .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage8888
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:88418

ArthedainRangerBow

Base equipment

SECONDARY

GondorRangerBowBombard · ArthedainRangerSpear

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE850Without Upgrade_GondorBodkinArrows
PIERCE850Requires Upgrade_GondorBodkinArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( GONDOR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:15547

GondorRangerBowBombard

weaponset toggle 1

PRIMARY

ArthedainRangerSpear · ArthedainRangerSpear

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST80UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST160UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
DelayBetweenShotsELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:91725

ArthedainRangerSpear

contained

PRIMARY

ArthedainRangerBow · ArthedainRangerSpear

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE650Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED300Without Upgrade_GondorFireArrows
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH200Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange350350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 350 .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage8888
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:88418

ArthedainRangerBow

weaponset toggle 1 contained

PRIMARY

ArthedainRangerBow · ArthedainRangerSpear

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE650Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED300Without Upgrade_GondorFireArrows
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH200Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange350350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 350 .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage8888
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:88418

ArthedainRangerBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NewRivSpearRangerArmor · ArthedainRangerSpear

Damage typeReceived
DEFAULT90%
SLASH100%
PIERCE70%
SPECIALIST90%
CAVALRY40%
CRUSH10%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2120

NewRivSpearRangerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Increases base damage and adds magic damage to arrows Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78554

Command_PurchaseUpgradeArthedainRangersArrows

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Requires: Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Increases base damage and adds magic damage to arrows Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78554

Command_PurchaseUpgradeArthedainRangersArrows

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/arthedain/cardolan_sentinel.ini:804

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/cardolan_sentinel.ini:807

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
Source definitiondata/ini/object/goodfaction/units/arthedain/cardolan_sentinel.ini:813

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
ShowSubObjectsARROWUP QUIVARROWUP—
HideSubObjectsARROW QUIVARROW—
Source definitiondata/ini/object/goodfaction/units/arthedain/cardolan_sentinel.ini:816

SubObjectsUpgrade FireArrows_Upgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainRangerSpear10250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainDúnedain GatheringNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainRangerSpearHorde_FS

Source definitiondata/ini/commandbutton.ini:77264

Command_ConstructArthedainRangerSpearHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainRangerSpearHorde_FS

Source definitiondata/ini/commandbutton.ini:77264

Command_ConstructArthedainRangerSpearHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainRangerSpearHorde_FS

Source definitiondata/ini/commandbutton.ini:77264

Command_ConstructArthedainRangerSpearHorde_FS

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainRangerSpearHorde_FS

Source definitiondata/ini/commandbutton.ini:77264

Command_ConstructArthedainRangerSpearHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/cardolan_sentinel_horde.ini:3

ArthedainRangerSpearHorde