Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ArthedainRangerBow · ArthedainRangerSpear
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
65
0
Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED
30
0
Without Upgrade_GondorFireArrows
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
80
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH
20
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.460Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
80
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
160
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20
20
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:91725
ArthedainRangerSpear
contained
PRIMARY
ArthedainRangerBow · ArthedainRangerSpear
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
65
0
Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED
30
0
Without Upgrade_GondorFireArrows
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
80
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH
20
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
65
0
Without Upgrade_GondorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED
30
0
Without Upgrade_GondorFireArrows
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
65
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_GondorFireArrows / Upgrade_ArnorForgedBlades
PIERCE
80
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH
20
0
Requires Upgrade_GondorFireArrows · Without Upgrade_DwarvenForgedBlades
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
NewRivSpearRangerArmor · ArthedainRangerSpear
Damage type
Received
DEFAULT
90%
SLASH
100%
PIERCE
70%
SPECIALIST
90%
CAVALRY
40%
CRUSH
10%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2120
NewRivSpearRangerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.