Requires Fornost Garrison Level 3 and the Northern Tradition upgrade researched at the Library
Limited to 2
Strong vs. All Unit Types
The Knights of Annúminas harkened back to their Númenórean forebears—towering and powerful warriors in whom the purest blood of Númenor flowed undiminished.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KingsguardSword_FS · ArthedainKnightOfAnnuminas
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.535 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.615 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.535 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.615 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
100
0
No upgrade gate specified
MAGIC
15
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
DelayBetweenShots
EOMER_DELAYBETWEENSHOTS
615
FireFX
FX_GondorSwordHit
—
PreAttackDelay
EOMER_PREATTACKDELAY
535
PreAttackType
PER_SHOT
—
FiringDuration
EOMER_FIRINGDURATION
615
Source definitiondata/ini/weapon.ini:91402
KingsguardSwordWesternesse_FS
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · ArthedainKnightOfAnnuminas
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Unforgotten Pride (R)
Requires Level 4
Knights of Annúminas temporarily gain
+150% damage, -25% armor
Left click to activate
Requires Level 5
Modifier Type: Leadership
Fornost Soldiers, Spearmen, and Archers near the Knights of Annúminas gain +33% Damage, +25% Armor, and earn experience 50% faster
Stacks with Buffs and Spells
Passive ability
Requires Level 5
Modifier Type: Spell
Targeted friendly units gain
+33% Damage, +20% Speed, and Fear Resistance for 30 seconds
Stacks With Buffs, Leadership and other Spells
Left click icon then left click on target units
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.