Knights of Annúminas
Archer · 5 SOLDIERS

Knights of Annúminas

Requires Fornost Garrison Level 3 and the Northern Tradition upgrade researched at the Library Limited to 2 Strong vs. All Unit Types The Knights of Annúminas harkened back to their Númenórean forebears—towering and powerful warriors in whom the purest blood of Númenor flowed undiminished.

Compare this unit ⇄
Cost2,500
Health / soldier1,600
Health / full battalion8,000
Attack range25
Movement speed55
Command points120

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KingsguardSword_FS · ArthedainKnightOfAnnuminas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:91383

KingsguardSword_FS

player upgrade

PRIMARY

KingsguardSwordWesternesse_FS · ArthedainKnightOfAnnuminas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
MAGIC150No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:91402

KingsguardSwordWesternesse_FS

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ArthedainKnightOfAnnuminas

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Unforgotten Pride (R)

Requires Level 4 Knights of Annúminas temporarily gain +150% damage, -25% armor Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFanaticHeroMode—
TriggeredByUpgrade_MiniHordeLvl4—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFanaticHeroMode—
Duration2000020,000
AttributeModifierFanaticDeathWish—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78686

Command_SpecialAbilityUnforgottenPride

active

Inspiring Dignity

Requires Level 5 Modifier Type: Leadership Fornost Soldiers, Spearmen, and Archers near the Knights of Annúminas gain +33% Damage, +25% Armor, and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_MiniHordeLvl5—

SpecialPowerModule ModuleTag_BoromirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78697

Command_SpecialAbilityInspiringDignity

active

For Arnor! (C)

Requires Level 5 Modifier Type: Spell Targeted friendly units gain +33% Damage, +20% Speed, and Fear Resistance for 30 seconds Stacks With Buffs, Leadership and other Spells Left click icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_MiniHordeLvl5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:78708

Command_SpecialAbilityForArnor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate StealthUpdateModuleTag

PropertyGame valueResolved value
StealthDelay500500
FriendlyOpacityMinSTEALTH_FRIENDLY_OPACITY_MIN100
FriendlyOpacityMaxSTEALTH_FRIENDLY_OPACITY_MAX100
PulseFrequency750750
StealthForbiddenConditionsAWAY_FROM_TREES ATTACKING—
OrderIdleEnemiesToAttackMeUponRevealYes—
DetectedByAnyoneRange120120
RevealWeaponSetsCLOSE_RANGE CONTESTING_BUILDING—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/knights_of_annuminas_horde.ini:108

StealthUpdate StealthUpdateModuleTag

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/knights_of_annuminas_horde.ini:173

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHaldirLeadership—
TriggeredByUpgrade_MiniHordeLvl5—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ArthedainFornostSoldier +ArthedainFornostSoldier_Summoned +ArthedainFornostSpearman +ArthedainFornostSpearman_Summoned +ArthedainFornostArcher +ArthedainFornostArcher_Summoned—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/knights_of_annuminas_horde.ini:225

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AthelasHealing

PropertyGame valueResolved value
StartsActiveYes—
ButtonTriggeredYes—
HealingAmount12001,200
Radius200200
HealOnlyOthersNo—
SingleBurstYes—
UnitHealPulseFXFX_AragornAthelas—
KindOfHERO—
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:355

AutoHealBehavior ModuleTag_AthelasHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EomerHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:365

AutoHealBehavior ModuleTag_EomerHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:372

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:380

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:384

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameEyeOfSauronFear—
RefreshDelay10001,000
Range150.0150
ObjectFilterANY ENEMIES +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank33
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:389

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:414

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DominateTroll

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_DominateTroll—
Source definitiondata/ini/object/goodfaction/units/arthedain/knight_of_annuminas.ini:495

WeaponSetUpgrade WeaponSetBladesOfWesterness

Battalion composition & progression

Member templateCountHealth each
ArthedainKnightOfAnnuminas51,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel1_FS1Upgrade_ObjectLevel1
GoodMiniHordeLevel2_FS80Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3_FS160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
GoodMiniHordeLevel4_FS240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
GoodMiniHordeLevel5_FS320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
GoodMiniHordeLevel6_FS400Upgrade_MiniHordeLvl6 MiniHordeBonusRank6
GoodMiniHordeLevel7_FS480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
GoodMiniHordeLevel8_FS560 MiniHordeBonusRank8
GoodMiniHordeLevel9_FS640 MiniHordeBonusRank9
GoodMiniHordeLevel10_FS720 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructArthedainKnightOfAnnuminas

Source definitiondata/ini/commandbutton.ini:78651

Command_ConstructArthedainKnightOfAnnuminas

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructArthedainKnightOfAnnuminas

Source definitiondata/ini/commandbutton.ini:78651

Command_ConstructArthedainKnightOfAnnuminas

ArnorFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructArthedainKnightOfAnnuminas

Source definitiondata/ini/commandbutton.ini:78651

Command_ConstructArthedainKnightOfAnnuminas

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/knights_of_annuminas_horde.ini:1

ArthedainKnightOfAnnuminasHorde