Knights of Arthedain
Cavalry · 10 SOLDIERS

Knights of Arthedain

Requires Level 2 Fornost Garrison Strong vs. Swordsmen and Archers Able to switch formation for improved offensive capabilities Scions of noble houses, some descended from the days of Westernesse, the Knights of Arthedain saw fierce battle during the waning days of their kingdom, committing to history deeds of valour and great prowess.

Compare this unit ⇄
Cost800
Health / soldier600
Health / full battalion6,000
Attack range11.5
Movement speed85
Command points90

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArthedainKnightSpear · ArthedainKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY600Without Upgrade_GondorForgedBlades
CAVALRY1200Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:10054

ArthedainKnightSpear

player upgrade

PRIMARY

ArthedainKnightSpearWesternesse · ArthedainKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY600Without Upgrade_GondorForgedBlades
CAVALRY1200Requires Upgrade_GondorForgedBlades
MAGIC150No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:10085

ArthedainKnightSpearWesternesse

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RohirrimHeavyArmor · ArthedainKnight

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

player upgrade

RohirrimShieldHeavyArmor · ArthedainKnight

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE20%
SPECIALIST95%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2448

RohirrimShieldHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood of Númenor (R)

Modifier Type: Weapon Knights of Arthedain gain +15% movement speed for 15 seconds At Level 2, Knights of Arthedain passively heal out of combat At Level 3, Knights of Arthedain become passively immune to fear and terror At Level 5, Knights of Arthedain glide past enemies like the wind for 15 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedNo—
DisableDuringAnimDurationYes—
OnTriggerRechargeSpecialPowerSpecialAbilityBringItDown—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggerAttributeModifierBloodofNumenorKnight—
AttributeModifierDuration1500015,000
InstantYes—
Source definitiondata/ini/commandbutton.ini:66247

Command_SpecialAbilityKnightBloodofNumenor

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24310

Command_PurchaseUpgradeArthedainHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blood of Númenor (R)

Modifier Type: Weapon Knights of Arthedain gain +15% movement speed for 15 seconds At Level 2, Knights of Arthedain passively heal out of combat At Level 3, Knights of Arthedain become passively immune to fear and terror At Level 5, Knights of Arthedain glide past enemies like the wind for 15 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBringItDown—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarterLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBringItDown—
StartsPausedYes—
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdateLevel5

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBringItDown—
TriggerAttributeModifierBloodofNumenorKnightLvl5—
AttributeModifierDuration1500015,000
InstantYes—
Source definitiondata/ini/commandbutton.ini:66258

Command_SpecialAbilityKnightBloodofNumenorLevel5

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel5, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24310

Command_PurchaseUpgradeArthedainHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel5, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel5, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/arnor/arthedainknights.ini:125

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +CAVALRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arnor/arthedainknights.ini:186

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/arnor/arthedainknights.ini:221

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ForesightBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierMalbethForesightBonus—

MalbethForesightBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 15%—
Duration00
FXFX_MalbethForesightLeadership—
Source definitiondata/ini/object/goodfaction/hordes/arnor/arthedainknights.ini:281

AttributeModifierUpgrade ModuleTag_ForesightBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/arthedainknight.ini:566

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureaufornost.tga 0 aufornostHA.tga—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/arthedainknight.ini:571

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

SubObjectsUpgrade Wings_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
ShowSubObjectsWINGS—
Source definitiondata/ini/object/goodfaction/units/arnor/arthedainknight.ini:577

SubObjectsUpgrade Wings_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/arthedainknight.ini:582

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DominateTroll

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_DominateTroll—
Source definitiondata/ini/object/goodfaction/units/arnor/arthedainknight.ini:590

WeaponSetUpgrade WeaponSetBladesOfWesterness

Battalion composition & progression

Member templateCountHealth each
ArthedainKnight10600
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructArthedainKnightHorde

Source definitiondata/ini/commandbutton.ini:66234

Command_ConstructArthedainKnightHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arnor/arthedainknights.ini:2

ArthedainKnightHorde