Strong vs. Infantry
Can stealth near trees
The Shire-hobbits considered themselves as subjects of the King, at least nominally, considering the isolation of their country. Nevertheless the Hobbits sent some support troops to the great battles Arnor fought against Angmar.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
HobbitStick · ArthedainHobbit
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Without Upgrade_DwarvenForgedBlades
SLASH
60
0
Requires Upgrade_DwarvenForgedBlades
SLASH
60
0
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
HOBBIT_SWORD_DELAYBETWEENSHOTS
833
PreAttackDelay
HOBBIT_SWORD_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
HOBBIT_SWORD_FIRINGDURATION
833
FireFX
FX_HobbitStickHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:3362
HobbitStick
weaponset toggle 1
PRIMARY
HobbitRockThrow · ArthedainHobbit
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
HOBBIT_ROCK_RANGE
200
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
500
500
PreAttackType
PER_SHOT
—
HitPercentage
75
75
ScatterRadius
0.0
0
FiringDuration
1200
1,200
DelayBetweenShots
1700
1,700
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47727
HobbitRockThrow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HobbitArmor · ArthedainHobbit
Damage type
Received
DEFAULT
85%
SLASH
85%
PIERCE
70%
SPECIALIST
25%
CRUSH
125%
SIEGE
100%
FLAME
100%
MAGIC
100%
FROST
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:126
HobbitArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.