Hobbits
Infantry · 8 SOLDIERS

Hobbits

Strong vs. Infantry Can stealth near trees The Shire-hobbits considered themselves as subjects of the King, at least nominally, considering the isolation of their country. Nevertheless the Hobbits sent some support troops to the great battles Arnor fought against Angmar.

Compare this unit ⇄
Cost115
Health / soldier140
Health / full battalion1,120
Attack range20
Movement speed55
Command points32

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HobbitStick · ArthedainHobbit

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Without Upgrade_DwarvenForgedBlades
SLASH600Requires Upgrade_DwarvenForgedBlades
SLASH600Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_HobbitStickHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3362

HobbitStick

weaponset toggle 1

PRIMARY

HobbitRockThrow · ArthedainHobbit

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HobbitArmor · ArthedainHobbit

Damage typeReceived
DEFAULT85%
SLASH85%
PIERCE70%
SPECIALIST25%
CRUSH125%
SIEGE100%
FLAME100%
MAGIC100%
FROST100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:126

HobbitArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleHobbitRockThrowBuccaFakeButton

Requires: Upgrade_ObjectLevel10

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:79205

Command_ToggleHobbitRockThrowBuccaFakeButton

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Command_ToggleHobbitRockThrowBucca

Requires: Upgrade_ObjectLevel3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78355

Command_ToggleHobbitRockThrowBucca

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel3, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ArthedainHobbit—
Count4848
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierLaketownLargeGroupBonus—

LaketownLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
ModifierDAMAGE_MULT 125%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/hobbit_horde.ini:100

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

upgrade / mode

Command_ToggleHobbitRockThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1824

Command_ToggleHobbitRockThrow

Battalion composition & progression

Member templateCountHealth each
ArthedainHobbit8140
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainTroopsLevel11Upgrade_ObjectLevel1
ArthedainTroopsLevel250Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodTroopBonusRank2
ArthedainTroopsLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
ArthedainTroopsLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
ArthedainTroopsLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressUpgrade_BuildArmyPikes
Trace

Starting builder → MenPorter_FS → ArthedainHobbitHole → ArthedainHobbitFarmCommandSet_Hobbitry → Command_ConstructArthedainHobbitHorde

Source definitiondata/ini/commandbutton.ini:77872

Command_ConstructArthedainHobbitHorde

ArthedainFortressUpgrade_BuildArmyPikes, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → ArthedainHobbitHole → ArthedainHobbitFarmCommandSet_Hobbitry → Command_ConstructArthedainHobbitHorde

Source definitiondata/ini/commandbutton.ini:77872

Command_ConstructArthedainHobbitHorde

ArthedainFortressUpgrade_BuildArmyPikes, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → ArthedainHobbitHole → ArthedainHobbitFarmCommandSet_Hobbitry → Command_ConstructArthedainHobbitHorde

Source definitiondata/ini/commandbutton.ini:77872

Command_ConstructArthedainHobbitHorde

ArthedainFortressUpgrade_BuildArmyPikes, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → ArthedainHobbitHole → ArthedainHobbitFarmCommandSet_Hobbitry → Command_ConstructArthedainHobbitHorde

Source definitiondata/ini/commandbutton.ini:77872

Command_ConstructArthedainHobbitHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/hobbit_horde.ini:1

ArthedainHobbitHorde