Fornost Soldiers
Infantry · 10 SOLDIERS

Fornost Soldiers

Requires Fornost Garrison Level 2 Strong vs. Infantry The soldiers of Fornost are the stalwart heavy infantry of Arnor, shaped by the legacy of Númenor in both training and arms. In the days of Elendil, at the height of the Northern Kingdom, these warriors were renowned across Middle-earth as the mightiest force of Men since the downfall of Númenor, bearing the light of the West into battle.

Compare this unit ⇄
Cost850
Health / soldier600
Health / full battalion6,000
Attack range11.5
Movement speed50
Command points80

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostSoldierSword · ArthedainFornostSoldier

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_TechnologyRivendellDagorlad
SLASH1000Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:87716

FornostSoldierSword

player upgrade

PRIMARY

FornostSoldierSwordUpgraded · ArthedainFornostSoldier

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000Without Upgrade_TechnologyRivendellDagorlad
SLASH2000Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:87758

FornostSoldierSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RivendellGuardArmor · ArthedainFornostSoldier

Damage typeReceived
DEFAULT75%
SLASH60%
PIERCE45%
SPECIALIST25%
CAVALRY85%
CRUSH150%
SIEGE90%
FLAME100%
FROST140%
MAGIC100%
HERO170%
HERO_RANGED170%
STRUCTURAL50%
POISON55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6725

RivendellGuardArmor

player upgrade

RivendellGuardHeavyArmor · ArthedainFornostSoldier

Damage typeReceived
DEFAULT35%
SLASH30%
PIERCE25%
SPECIALIST10%
CAVALRY65%
CRUSH80%
SIEGE45%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6743

RivendellGuardHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Charge Attack (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

UnpauseSpecialPowerUpgrade ModuleTag_ChargeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerAttributeModifierGondorChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:79061

Command_ArnorSoldierChargeAttack

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Charge Attack (R)

Cooldown 120s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

UnpauseSpecialPowerUpgrade ModuleTag_ChargeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerAttributeModifierGondorChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:79061

Command_ArnorSoldierChargeAttack

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_Numenor

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_Numenor—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_soldier_horde.ini:231

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_NumenorAI, Upgrade_ObjectUnderAIControl

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_NumenorAI Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_soldier_horde.ini:241

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:627

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:631

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegunumenorian.tga 0 gunumenorian_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:640

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade2

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ShowSubObjectsHA HACLOAK—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:647

SubObjectsUpgrade Armor_Upgrade2

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:653

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_soldier.ini:689

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
ArthedainFornostSoldier10600
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructArthedainFornostSoldierHorde_FS

Source definitiondata/ini/commandbutton.ini:77224

Command_ConstructArthedainFornostSoldierHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructArthedainFornostSoldierHorde_FS

Source definitiondata/ini/commandbutton.ini:77224

Command_ConstructArthedainFornostSoldierHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructArthedainFornostSoldierHorde_FS

Source definitiondata/ini/commandbutton.ini:77224

Command_ConstructArthedainFornostSoldierHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_soldier_horde.ini:1

ArthedainFornostSoldierHorde