Requires Fornost Garrison Level 2
Strong vs. Swordsmen and Archers
Able to switch formation for improved offensive capabilities
Fornost maintained a small, elite cavalry division for the purpose of sorties and harassing the Enemy.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FornostLancerLance · ArthedainFornostLancer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
140
0
Without Upgrade_TechnologyRivendellDagorlad
CAVALRY
140
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
DelayBetweenShots
ROHAN_ROHIRRIM_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ROHAN_ROHIRRIM_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ROHAN_ROHIRRIM_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:93792
FornostLancerLanceUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ArnorOutriderArmor · ArthedainFornostLancer
Damage type
Received
DEFAULT
100%
SLASH
85%
PIERCE
50%
SPECIALIST
140%
CRUSH
30%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
100%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2173
ArnorOutriderArmor
player upgrade
KnightArmor · ArthedainFornostLancer
Damage type
Received
DEFAULT
85%
SLASH
70%
PIERCE
40%
SPECIALIST
140%
CRUSH
30%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
100%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2207
KnightArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Steel-Clad Armor (T)
Upgrades this battalion with Steel-Clad Armor
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.