Fornost Lancers
Cavalry · 10 SOLDIERS

Fornost Lancers

Requires Fornost Garrison Level 2 Strong vs. Swordsmen and Archers Able to switch formation for improved offensive capabilities Fornost maintained a small, elite cavalry division for the purpose of sorties and harassing the Enemy.

Compare this unit ⇄
Cost650
Health / soldier475
Health / full battalion4,750
Attack range11.5
Movement speed100
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostLancerLance · ArthedainFornostLancer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY700Without Upgrade_TechnologyRivendellDagorlad
CAVALRY700Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:93752

FornostLancerLance

player upgrade

PRIMARY

FornostLancerLanceUpgraded · ArthedainFornostLancer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1400Without Upgrade_TechnologyRivendellDagorlad
CAVALRY1400Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:93792

FornostLancerLanceUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArnorOutriderArmor · ArthedainFornostLancer

Damage typeReceived
DEFAULT100%
SLASH85%
PIERCE50%
SPECIALIST140%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY100%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2173

ArnorOutriderArmor

player upgrade

KnightArmor · ArthedainFornostLancer

Damage typeReceived
DEFAULT85%
SLASH70%
PIERCE40%
SPECIALIST140%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY100%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2207

KnightArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_lancer_horde.ini:128

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_Numenor

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_Numenor—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_lancer_horde.ini:200

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_NumenorAI, Upgrade_ObjectUnderAIControl

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_NumenorAI Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_lancer_horde.ini:210

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade BoundingBox

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsGATEHEAD HELMET ISILDUR SCABBARD SHINS SHOULDERS SWORD VAMBRACES OBJECT02—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_lancer.ini:415

SubObjectsUpgrade BoundingBox

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_lancer.ini:550

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade SetUpgradeModuleTag3

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_lancer.ini:554

ArmorUpgrade SetUpgradeModuleTag3

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_lancer.ini:559

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureGUNumnrean.tga 0 GUNumnrean_HA.tga—
UpgradeTextureGUNumshield.tga 0 GUNumshield_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_lancer.ini:564

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainFornostLancer10475
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel1_FS1Upgrade_ObjectLevel1
GoodHorseLevel2_FS120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3_FS240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4_FS360Upgrade_ObjectLevel4 GoodHorseBonusRank4
GoodHorseLevel5_FS480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructArthedainKnightHorde_FS

Source definitiondata/ini/commandbutton.ini:77751

Command_ConstructArthedainKnightHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructArthedainKnightHorde_FS

Source definitiondata/ini/commandbutton.ini:77751

Command_ConstructArthedainKnightHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructArthedainKnightHorde_FS

Source definitiondata/ini/commandbutton.ini:77751

Command_ConstructArthedainKnightHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_lancer_horde.ini:1

ArthedainFornostLancerHorde