Fornost Archers
Archer · 10 SOLDIERS

Fornost Archers

Requires Fornost Garrison Level 2 Strong vs. Infantry and Monsters The archers of Fornost are among the finest in Eriador with the Elves being only a shade more skillful - a merit in itself for men.

Compare this unit ⇄
Cost800
Health / soldier500
Health / full battalion5,000
Attack range450
Movement speed50
Command points90

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostArcherBow · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_RohanFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE800Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:93246

FornostArcherBow

Base equipment

TERTIARY

FornostArcherBowBombard · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_RohanFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE1100Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_NOLDOR_WARRIOR_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:93315

FornostArcherBowBombard

close range contesting building

PRIMARY

FornostArcherBow · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_RohanFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE800Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:93246

FornostArcherBow

close range contesting building

TERTIARY

FornostArcherBowBombard · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_RohanFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE1100Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_NOLDOR_WARRIOR_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:93315

FornostArcherBowBombard

player upgrade

PRIMARY

FornostArcherHollowBow · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_TechnologyRivendellDagorlad
MAGIC200Without Upgrade_TechnologyRivendellDagorlad
MAGIC800Requires Upgrade_TechnologyRivendellDagorlad
MAGIC200Requires Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:93387

FornostArcherHollowBow

player upgrade

TERTIARY

FornostArcherHollowBowBombardWarhead · ArthedainFornostArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
Unknown
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_TechnologyRivendellDagorlad
MAGIC200Without Upgrade_TechnologyRivendellDagorlad
MAGIC1100Requires Upgrade_TechnologyRivendellDagorlad
MAGIC200Requires Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES—
HitStoredTargetNo—
Source definitiondata/ini/weapon.ini:93523

FornostArcherHollowBowBombardWarhead

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RivendellArcherInfArmor · ArthedainFornostArcher

Damage typeReceived
DEFAULT70%
SLASH100%
PIERCE45%
SPECIALIST80%
CRUSH260%
CAVALRY150%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO180%
HERO_RANGED180%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6761

RivendellArcherInfArmor

player upgrade

RivendellArcherInfHeavyArmor · ArthedainFornostArcher

Damage typeReceived
DEFAULT35%
SLASH50%
PIERCE35%
SPECIALIST40%
CRUSH190%
CAVALRY90%
SIEGE50%
FLAME75%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6778

RivendellArcherInfHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Hollow Steel Bows (C)

Upgrades this battalion with Hollow Steel Bows Significantly increases the damage done by Arrows

Requires: Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78542

Command_PurchaseUpgradeArthedainNumenoreanLongbow

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Hollow Steel Bows (C)

Upgrades this battalion with Hollow Steel Bows Significantly increases the damage done by Arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78542

Command_PurchaseUpgradeArthedainNumenoreanLongbow

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_Numenor

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_Numenor—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_archer_horde.ini:188

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_NumenorAI, Upgrade_ObjectUnderAIControl

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_NumenorAI Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_archer_horde.ini:198

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_CitadelMight

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierGondorArcherBonus—

GondorArcherBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierRANGE 15%—
ModifierVISION 120%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:687

AttributeModifierUpgrade ModuleTag_CitadelMight

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:735

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegunumenorian.tga 0 gunumenorian_HA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:738

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade2

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ShowSubObjectsHA HACLOAK—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:743

SubObjectsUpgrade Armor_Upgrade2

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:749

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_archer.ini:754

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainFornostArcher10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructFornostArcherHorde

Source definitiondata/ini/commandbutton.ini:77715

Command_ConstructFornostArcherHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructFornostArcherHorde

Source definitiondata/ini/commandbutton.ini:77715

Command_ConstructFornostArcherHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructFornostArcherHorde

Source definitiondata/ini/commandbutton.ini:77715

Command_ConstructFornostArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_archer_horde.ini:2

ArthedainFornostArcherHorde