Evendim Archers
Archer · 10 SOLDIERS

Evendim Archers

Strong vs. Infantry and Monsters The people of the Hills of Evendim, sharing in the vigilance of the Númenórean realms, soon recognized the vital necessity of archery. In Elendil’s era, this skill became indispensable not only for guarding their highlands but also for contributing to the defense of the greater Kingdom of the Dúnedain, stretching from Arnor to Gondor, against the rising shadows of the East.

Compare this unit ⇄
Cost300
Health / soldier400
Health / full battalion4,000
Attack range300
Movement speed50
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArthedainEvendimArcherBow · ArthedainEvendimArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE450Without Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC450Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
PIERCE600Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
MAGIC600Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:87949

ArthedainEvendimArcherBow

Base equipment

TERTIARY

ArthedainEvendimArcherBowBombard · ArthedainEvendimArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
290
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE750Without Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE750Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
PIERCE600Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
PIERCE600Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_AXETHROWER_BOMBARD_MAXRANGE290
MinimumAttackRange#SUBTRACT( DWARVEN_AXETHROWER_BOMBARD_MINRANGE 75 )50
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_AXETHROWER_BOMBARD_MAXRANGE .003 )0.87
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadiusARCHER_BOMBARD_SCATTER_RADIUS60
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:87988

ArthedainEvendimArcherBowBombard

close range contesting building

PRIMARY

ArthedainEvendimArcherBow · ArthedainEvendimArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE450Without Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC450Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
PIERCE600Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
MAGIC600Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:87949

ArthedainEvendimArcherBow

close range contesting building

SECONDARY

GondorArcherBowMelee · ArthedainEvendimArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
22
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2222
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHT_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHT_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationGONDOR_KNIGHT_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17669

GondorArcherBowMelee

close range contesting building

TERTIARY

ArthedainEvendimArcherBowBombard · ArthedainEvendimArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
290
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE750Without Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
PIERCE750Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
MAGIC250Requires Upgrade_TechnologyRivendellDagorlad · Without Upgrade_GondorFireArrows
PIERCE600Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows · Without Upgrade_TechnologyRivendellDagorlad
PIERCE600Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
SLASH100Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
MAGIC250Requires Upgrade_GondorFireArrows / Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_AXETHROWER_BOMBARD_MAXRANGE290
MinimumAttackRange#SUBTRACT( DWARVEN_AXETHROWER_BOMBARD_MINRANGE 75 )50
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_AXETHROWER_BOMBARD_MAXRANGE .003 )0.87
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadiusARCHER_BOMBARD_SCATTER_RADIUS60
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:87988

ArthedainEvendimArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · ArthedainEvendimArcher

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

player upgrade

ArcherHeavyArmor · ArthedainEvendimArcher

Damage typeReceived
DEFAULT40%
SLASH85%
PIERCE30%
SPECIALIST85%
CAVALRY100%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1979

ArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Fire Arrows (C)

Upgrades this battalion with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78530

Command_PurchaseUpgradeArthedainFireArrows

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Fire Arrows (C)

Upgrades this battalion with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78530

Command_PurchaseUpgradeArthedainFireArrows

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_Numenor

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_Numenor—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/evendim_archer_horde.ini:185

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine, Upgrade_NumenorAI, Upgrade_ObjectUnderAIControl

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine Upgrade_NumenorAI Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/evendim_archer_horde.ini:195

AttributeModifierAuraUpdate ModuleTag_FormationLevel2AI

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideFireArrowUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsFIREAROWTIP—
Source definitiondata/ini/object/goodfaction/units/arthedain/evendim_archer.ini:743

SubObjectsUpgrade ModuleTag_HideFireArrowUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
ShowSubObjectsFIREAROWTIP—
Source definitiondata/ini/object/goodfaction/units/arthedain/evendim_archer.ini:748

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureGUNumnrean.tga 0 GUNumnrean_HA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/evendim_archer.ini:753

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
Source definitiondata/ini/object/goodfaction/units/arthedain/evendim_archer.ini:760

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainEvendimArcher10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainTroopsLevel11Upgrade_ObjectLevel1
ArthedainTroopsLevel250Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodTroopBonusRank2
ArthedainTroopsLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
ArthedainTroopsLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
ArthedainTroopsLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructEvendimArcherHorde

Source definitiondata/ini/commandbutton.ini:77702

Command_ConstructEvendimArcherHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructEvendimArcherHorde

Source definitiondata/ini/commandbutton.ini:77702

Command_ConstructEvendimArcherHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructEvendimArcherHorde

Source definitiondata/ini/commandbutton.ini:77702

Command_ConstructEvendimArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/evendim_archer_horde.ini:1

ArthedainEvendimArcherHorde