Recruit the faithful chieftain of Rhudaur, Elric
Elric was chieftain of one of the few hill tribes to remain faithful to the West. Although Elric resented the rule of Arthedain, he was unwilling to serve the Witch-King and hoped to free Rhudaur from the wicked Kingdom of Angmar.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WulfgarWeapon · ArthedainElric
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.960 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES NOT_SIMILAR
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
LURTZ_DELAYBETWEENSHOTS
960
PreAttackDelay
LURTZ_PREATTACKDELAY
640
PreAttackType
PER_SHOT
—
FiringDuration
LURTZ_FIRINGDURATION
960
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:64440
WulfgarWeapon
weaponset toggle 1
PRIMARY
ElricWeaponWorthyOfSagas · ArthedainElric
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.960 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES NOT_SIMILAR
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
LURTZ_DELAYBETWEENSHOTS
960
PreAttackDelay
LURTZ_PREATTACKDELAY
640
PreAttackType
PER_SHOT
—
FiringDuration
LURTZ_FIRINGDURATION
960
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:91508
ElricWeaponWorthyOfSagas
mounted
PRIMARY
WulfgarWeapon · ArthedainElric
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.960 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES NOT_SIMILAR
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
LURTZ_DELAYBETWEENSHOTS
960
PreAttackDelay
LURTZ_PREATTACKDELAY
640
PreAttackType
PER_SHOT
—
FiringDuration
LURTZ_FIRINGDURATION
960
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:64440
WulfgarWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · ArthedainElric
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorMounted · ArthedainElric
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lone Wolf
A white wolf passively guards Elric
Passive ability
At rank 3, summons a wave of charging white wolves to crush the enemy
Left click icon then left click on target
Requires Level 3
Summons a battalion of Rhudaur Spearmen
At rank 6, includes an additional battalion of Rhudaur Slingers
At rank 10, two of both
Left click to activate
Requires Level 6
Modifier Type: Leadership
Rhudaur units near Elric gain +50% damage
Stacks with buffs and spells
Passive ability
Permanently gain control of hillmen enemies
Left click icon then left click on target enemies
Cooldown 360s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_DOMINATE_ENEMY
—
ReloadTime
360000
360,000
RadiusCursorRadius
85.0
85
ObjectFilter
ANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL
A white wolf passively guards Elric
Passive ability
At rank 3, summons a wave of charging white wolves to crush the enemy
Left click icon then left click on target
Requires Level 3
Summons a battalion of Rhudaur Spearmen
At rank 6, includes an additional battalion of Rhudaur Slingers
At rank 10, two of both
Left click to activate
Requires Level 6
Modifier Type: Leadership
Rhudaur units near Elric gain +50% damage
Stacks with buffs and spells
Passive ability
Permanently gain control of hillmen enemies
Left click icon then left click on target enemies
Cooldown 360s
Requires: Upgrade_ObjectLevel3
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_DOMINATE_ENEMY
—
ReloadTime
360000
360,000
RadiusCursorRadius
85.0
85
ObjectFilter
ANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL
A white wolf passively guards Elric
Passive ability
At rank 3, summons a wave of charging white wolves to crush the enemy
Left click icon then left click on target
Requires Level 3
Summons a battalion of Rhudaur Spearmen
At rank 6, includes an additional battalion of Rhudaur Slingers
At rank 10, two of both
Left click to activate
Requires Level 6
Modifier Type: Leadership
Rhudaur units near Elric gain +50% damage
Stacks with buffs and spells
Passive ability
Permanently gain control of hillmen enemies
Left click icon then left click on target enemies
Cooldown 360s
Requires: Upgrade_ObjectLevel6
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_DOMINATE_ENEMY
—
ReloadTime
360000
360,000
RadiusCursorRadius
85.0
85
ObjectFilter
ANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL
A white wolf passively guards Elric
Passive ability
At rank 3, summons a wave of charging white wolves to crush the enemy
Left click icon then left click on target
Requires Level 3
Summons a battalion of Rhudaur Spearmen
At rank 6, includes an additional battalion of Rhudaur Slingers
At rank 10, two of both
Left click to activate
Requires Level 6
Modifier Type: Leadership
Rhudaur units near Elric gain +50% damage
Stacks with buffs and spells
Passive ability
Permanently gain control of hillmen enemies
Left click icon then left click on target enemies
Cooldown 360s
Requires: Upgrade_ObjectLevel10
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_DOMINATE_ENEMY
—
ReloadTime
360000
360,000
RadiusCursorRadius
85.0
85
ObjectFilter
ANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.