Elric
Hero · INDIVIDUAL UNIT

Elric

Recruit the faithful chieftain of Rhudaur, Elric Elric was chieftain of one of the few hill tribes to remain faithful to the West. Although Elric resented the rule of Arthedain, he was unwilling to serve the Witch-King and hoped to free Rhudaur from the wicked Kingdom of Angmar.

Compare this unit ⇄
Cost1,500
Health / soldier2,400
Health / full battalion2,400
Attack range15
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WulfgarWeapon · ArthedainElric

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64440

WulfgarWeapon

weaponset toggle 1

PRIMARY

ElricWeaponWorthyOfSagas · ArthedainElric

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:91508

ElricWeaponWorthyOfSagas

mounted

PRIMARY

WulfgarWeapon · ArthedainElric

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64440

WulfgarWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ArthedainElric

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · ArthedainElric

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lone Wolf

A white wolf passively guards Elric Passive ability At rank 3, summons a wave of charging white wolves to crush the enemy Left click icon then left click on target

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78222

Command_SpecialAbilityElricsWhiteWolf

active

Blood Money

Requires Level 3 Modifier Type: Leadership Elric and nearby units earn resources per kill Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78245

Command_SpecialAbilityElricBloodMoney

active

Chieftain of Rhudaur (T)

Requires Level 3 Summons a battalion of Rhudaur Spearmen At rank 6, includes an additional battalion of Rhudaur Slingers At rank 10, two of both Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78257

Command_SpecialAbilityChieftainOfRhudaurSummonDummy

active

Hillmen Subjugation (C)

Requires Level 6 Modifier Type: Leadership Rhudaur units near Elric gain +50% damage Stacks with buffs and spells Passive ability Permanently gain control of hillmen enemies Left click icon then left click on target enemies

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime360000360,000
RadiusCursorRadius85.085
ObjectFilterANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_DominateRingEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_DominateEnemyRingSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundElricHillmenSubjugation—

DominateEnemySpecialPower ModuleTag_DominateEnemyRingSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
UnpackingVariation33
StartAbilityRange275.0275
AttributeModifierAffectsANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—
DominateRadius8585
TriggerFXFX_RulingRingTrigger—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertYes—
Source definitiondata/ini/commandbutton.ini:78333

Command_SpecialAbilityElricHillmenSubjugation

active

Worthy of Sagas (V)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:78323

Command_SpecialAbilityHourOfTheWolf

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Lone Wolf (W)

A white wolf passively guards Elric Passive ability At rank 3, summons a wave of charging white wolves to crush the enemy Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime120000120,000
RadiusCursorRadius8080

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UnpackTime13001,300
PackTime15001,500
StartAbilityRange150.0150
SpecialWeaponElricPersonalFlood—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:78233

Command_SpecialAbilityElricsWhiteWolfFlood

active

Blood Money

Requires Level 3 Modifier Type: Leadership Elric and nearby units earn resources per kill Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78245

Command_SpecialAbilityElricBloodMoney

active

Chieftain of Rhudaur (T)

Requires Level 3 Summons a battalion of Rhudaur Spearmen At rank 6, includes an additional battalion of Rhudaur Slingers At rank 10, two of both Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78257

Command_SpecialAbilityChieftainOfRhudaurSummonDummy

active

Hillmen Subjugation (C)

Requires Level 6 Modifier Type: Leadership Rhudaur units near Elric gain +50% damage Stacks with buffs and spells Passive ability Permanently gain control of hillmen enemies Left click icon then left click on target enemies

Cooldown 360s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime360000360,000
RadiusCursorRadius85.085
ObjectFilterANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_DominateRingEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_DominateEnemyRingSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundElricHillmenSubjugation—

DominateEnemySpecialPower ModuleTag_DominateEnemyRingSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
UnpackingVariation33
StartAbilityRange275.0275
AttributeModifierAffectsANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—
DominateRadius8585
TriggerFXFX_RulingRingTrigger—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertYes—
Source definitiondata/ini/commandbutton.ini:78333

Command_SpecialAbilityElricHillmenSubjugation

active

Worthy of Sagas (V)

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:78323

Command_SpecialAbilityHourOfTheWolf

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Lone Wolf (W)

A white wolf passively guards Elric Passive ability At rank 3, summons a wave of charging white wolves to crush the enemy Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime120000120,000
RadiusCursorRadius8080

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UnpackTime13001,300
PackTime15001,500
StartAbilityRange150.0150
SpecialWeaponElricPersonalFlood—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:78233

Command_SpecialAbilityElricsWhiteWolfFlood

active

Blood Money

Requires Level 3 Modifier Type: Leadership Elric and nearby units earn resources per kill Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3, Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78245

Command_SpecialAbilityElricBloodMoney

active

Chieftain of Rhudaur (T)

Requires Level 3 Summons a battalion of Rhudaur Spearmen At rank 6, includes an additional battalion of Rhudaur Slingers At rank 10, two of both Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78279

Command_SpecialAbilityChieftainOfRhudaurSummonDummy_Lvl6

active

Hillmen Subjugation (C)

Requires Level 6 Modifier Type: Leadership Rhudaur units near Elric gain +50% damage Stacks with buffs and spells Passive ability Permanently gain control of hillmen enemies Left click icon then left click on target enemies

Cooldown 360s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime360000360,000
RadiusCursorRadius85.085
ObjectFilterANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_DominateRingEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_DominateEnemyRingSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundElricHillmenSubjugation—

DominateEnemySpecialPower ModuleTag_DominateEnemyRingSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
UnpackingVariation33
StartAbilityRange275.0275
AttributeModifierAffectsANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—
DominateRadius8585
TriggerFXFX_RulingRingTrigger—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertYes—
Source definitiondata/ini/commandbutton.ini:78333

Command_SpecialAbilityElricHillmenSubjugation

active

Worthy of Sagas (V)

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:78323

Command_SpecialAbilityHourOfTheWolf

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Lone Wolf (W)

A white wolf passively guards Elric Passive ability At rank 3, summons a wave of charging white wolves to crush the enemy Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime120000120,000
RadiusCursorRadius8080

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UnpackTime13001,300
PackTime15001,500
StartAbilityRange150.0150
SpecialWeaponElricPersonalFlood—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:78233

Command_SpecialAbilityElricsWhiteWolfFlood

active

Blood Money

Requires Level 3 Modifier Type: Leadership Elric and nearby units earn resources per kill Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel10, Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78245

Command_SpecialAbilityElricBloodMoney

active

Chieftain of Rhudaur (T)

Requires Level 3 Summons a battalion of Rhudaur Spearmen At rank 6, includes an additional battalion of Rhudaur Slingers At rank 10, two of both Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChieftainOfRhudaurSummonDummy—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78301

Command_SpecialAbilityChieftainOfRhudaurSummonDummy_Lvl10

active

Hillmen Subjugation (C)

Requires Level 6 Modifier Type: Leadership Rhudaur units near Elric gain +50% damage Stacks with buffs and spells Passive ability Permanently gain control of hillmen enemies Left click icon then left click on target enemies

Cooldown 360s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime360000360,000
RadiusCursorRadius85.085
ObjectFilterANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_DominateRingEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_DominateEnemyRingSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundElricHillmenSubjugation—

DominateEnemySpecialPower ModuleTag_DominateEnemyRingSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricHillmenSubjugation—
UnpackingVariation33
StartAbilityRange275.0275
AttributeModifierAffectsANY +AngmarRhudaurSpearmen +AngmarRhudaurSlingers +OathswornWarriorHorde ENEMIES NEUTRAL—
DominateRadius8585
TriggerFXFX_RulingRingTrigger—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertYes—
Source definitiondata/ini/commandbutton.ini:78333

Command_SpecialAbilityElricHillmenSubjugation

active

Worthy of Sagas (V)

Cooldown 180s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElricWorthyOfSagas—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:78323

Command_SpecialAbilityHourOfTheWolf

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade Hide_SubObject1

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHOODDOWN AXES01—
Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:464

SubObjectsUpgrade Hide_SubObject1

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:729

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookDiplomaticOvertures—

SpellBookDiplomaticOvertures

PropertyGame valueResolved value
CategorySPELL—
ModifierEXPERIENCE 133%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:736

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameEomerPassiveOutlawLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
AllowSelfYes—
ObjectFilterANY +CAVALRY +INFANTRY -STRUCTURE -BASE_FOUNDATION -DOZER—
Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:811

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRagnarLeadershipBonus—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ArthedainRhudaurSlinger +ArthedainRhudaurSlinger_Summoned +ArthedainRhudaurSpearman +ArthedainRhudaurSpearman_Summoned +OathswornWarriorHorde +IsengardDunlandAxemenHorde +IsengardDunlandArcherHorde +IsengardDunlandHuskarlHorde +IsengardDunlandRiderHorde +IsengardWildmanAxeHorde +IsengardWildmanHorde +IsengardWildmanSpearHorde—
Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:915

AttributeModifierAuraUpdate ModuleTag_Leadership3

Battalion composition & progression

Member templateCountHealth each
ArthedainElric12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ArthedainElricLevel11Upgrade_ObjectLevel1
ArthedainElricLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
ArthedainElricLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
ArthedainElricLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
ArthedainElricLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
ArthedainElricLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
ArthedainElricLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
ArthedainElricLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
ArthedainElricLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
ArthedainElricLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:22

FactionArthedain

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arthedain/elric.ini:1

ArthedainElric