Dúnedain Outriders
Cavalry · 10 SOLDIERS

Dúnedain Outriders

Strong vs. Archers Can stealth near trees The wilds of Eriador stretch far and wide, and cannot all be protected by Men wandering on foot.

Compare this unit ⇄
Cost600
Health / soldier700
Health / full battalion7,000
Attack range11.5
Movement speed110
Command points70

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DunedainOutriderSword · ArthedainDunedainOutrider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY650Without Upgrade_ArnorForgedBlades Upgrade_DwarvenForgedBlades
CAVALRY1300Requires Upgrade_ArnorForgedBlades · Without Upgrade_DwarvenForgedBlades
CAVALRY700Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
CAVALRY700Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
CAVALRY1400Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
CAVALRY1400Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:7963

DunedainOutriderSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PKnightArmor · ArthedainDunedainOutrider

Damage typeReceived
DEFAULT100%
SLASH85%
PIERCE50%
SPECIALIST150%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY100%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2156

PKnightArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_GondorBasicTraining, Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GondorBasicTraining, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_TechnologyRivendellMedicine—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/dunedain_outrider_horde.ini:128

AutoHealBehavior ModuleTag_HealHordeMembers

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/arthedain/dunedain_outrider_horde.ini:174

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
AttributeModifierAmrothShields—

AmrothShields

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR +20% PIERCE SPECIALIST HERO_RANGED—
Duration00
Source definitiondata/ini/object/goodfaction/hordes/arthedain/dunedain_outrider_horde.ini:248

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

active

Past Glories (R)

Requires Level 3 All nearby allied troops gain +100% experience for 1 minute Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—
Source definitiondata/ini/commandbutton.ini:11603

Command_SpecialAbilityAmrothPastGlories

upgrade / mode

Command_PurchaseUpgradeAngmarSpikedCollar

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11557

Command_PurchaseUpgradeAngmarSpikedCollar

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24980

Command_PurchaseUpgradeElvenForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_VisualUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/arthedain/arthedain_dunedain_outrider.ini:641

SubObjectsUpgrade ForgedBlades_VisualUpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/arthedain_dunedain_outrider.ini:647

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureEURivenLan01.tga 0 EURivenLan01HA.tga—
UpgradeTextureEURivenLan_C.tga 0 EURivenLan01HA.tga—
UpgradeTextureElderHorse.tga 0 ElderHorse_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/arthedain/arthedain_dunedain_outrider.ini:652

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
AttributeModifierAmrothShields—

AmrothShields

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR +20% PIERCE SPECIALIST HERO_RANGED—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/arthedain_dunedain_outrider.ini:661

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

SubObjectsUpgrade Shield_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
ShowSubObjectsSHIELD—
Source definitiondata/ini/object/goodfaction/units/arthedain/arthedain_dunedain_outrider.ini:666

SubObjectsUpgrade Shield_Upgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainDunedainOutrider10700
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel1_FS1Upgrade_ObjectLevel1
GoodHorseLevel2_FS120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3_FS240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4_FS360Upgrade_ObjectLevel4 GoodHorseBonusRank4
GoodHorseLevel5_FS480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainDúnedain GatheringNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainDunedainOutriderHorde

Source definitiondata/ini/commandbutton.ini:79075

Command_ConstructArthedainDunedainOutriderHorde

ArthedainDúnedain GatheringUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainDunedainOutriderHorde

Source definitiondata/ini/commandbutton.ini:79075

Command_ConstructArthedainDunedainOutriderHorde

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainDunedainOutriderHorde

Source definitiondata/ini/commandbutton.ini:79075

Command_ConstructArthedainDunedainOutriderHorde

ArthedainDúnedain GatheringUpgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → RivendellDunedainGathering → ArthedainDunedainEncampmentCommandSet_FS → Command_ConstructArthedainDunedainOutriderHorde

Source definitiondata/ini/commandbutton.ini:79075

Command_ConstructArthedainDunedainOutriderHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/dunedain_outrider_horde.ini:7

ArthedainDunedainOutriderHorde