Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DunedainOutriderSword · ArthedainDunedainOutrider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
65
0
Without Upgrade_ArnorForgedBlades Upgrade_DwarvenForgedBlades
CAVALRY
130
0
Requires Upgrade_ArnorForgedBlades · Without Upgrade_DwarvenForgedBlades
CAVALRY
70
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
CAVALRY
70
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PKnightArmor · ArthedainDunedainOutrider
Damage type
Received
DEFAULT
100%
SLASH
85%
PIERCE
50%
SPECIALIST
150%
CRUSH
30%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
100%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2156
PKnightArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Tempered Blades (C)
Upgrades this battalion with Tempered Blades
Increases the damage done by melee weapons
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.