Aranarth (The Less Hopeful Choice)
Hero · INDIVIDUAL UNIT

Aranarth (The Less Hopeful Choice)

Recruit the Ranger of Arthedain As the heir of Arvedui, this made Aranarth the King of Arthedain, but he did not claim this title as the kingdom had been destroyed. He instead claimed the title of Chieftain of the Dúnedain, and with the remnants of the Dúnedain he rode with Eärnur of Gondor to destroy the kingdom of Angmar.

Compare this unit ⇄
Cost1,800
Health / soldier2,400
Health / full battalion2,400
Attack range350
Movement speed60
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FaramirBow · ArthedainAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

mounted

PRIMARY

FaramirSwordMounted · ArthedainAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24468

FaramirSwordMounted

weaponset toggle 1

PRIMARY

FaramirSword · ArthedainAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

contained

PRIMARY

FaramirBow · ArthedainAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

weaponset toggle 1 contained

PRIMARY

FaramirBow · ArthedainAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ArthedainAranarth

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · ArthedainAranarth

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4423

Command_ToggleFaramirWeapon

active

Hidden Volley (R)

Aranarth calls his rangers to bombard anywhere within a great radius with a volley of arrows At Level 5 gains +50% damage and increased radius Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD—
RadiusCursorRadiusGONDOR_RANGER_LONGSHOT_CURSOR_RADIUS80
ReloadTimeGONDOR_RANGER_LONGSHOT_RELOAD_TIME120,000
FlagsLIMIT_DISTANCE—
MaxCastRangeGONDOR_RANGER_LONGSHOT_RANGE1,000

OCLSpecialPower ModuleTag_ArrowVolleyEvil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush1—
OCLOCL_FaramirAmbushAbility1—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
OnTriggerRechargeSpecialPowerSpecialAbilityFaramirAmbush2—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime5.05
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush1—
PackTime50005,000
MustFinishAbilityYes—
SpecialWeaponFaramirAmbushWeapon1—
NeedLivingTargetsNo—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:86848

Command_AranarthAmbushAbility

active

Kingsfoil (R)

Heals nearby friendly Heroes Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
RadiusCursorRadius150.0150
InitiateAtLocationSoundAragornAthelesEffect—

SpecialPowerModule ModuleTag_AragornAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1

ActivateModuleSpecialPower ModuleTag_AragornAthelasMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:77585

Command_SpecialAbilityAranarthKingsfoil

active

Captain of Arthedain (C)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
InitiateAtLocationSoundFaramirSummon—
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
OCLOCL_SpawnAranarthsRangersEgg—
TriggerFXFX_FaramirRangerSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:77599

Command_SpecialAbilityAranarthCaptainOfArnor

active

Chieftain of the Dúnedain (D)

Requires Level 8 Spawns a secret hideout for the Dúnedain which can recruit builders, the Grey Company, and that provides camouflage to allied units Limited to 1 Left click on icon then left click on target position

Cooldown 720s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
RadiusCursorRadius125125
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
InitiateAtLocationSoundSpellGardenOfIthilien—
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100100
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_GardenEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAranarthChieftainOfTheDunedain—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_IthilienGarden

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAranarthChieftainOfTheDunedain—
TriggerFXFX_EowynIthilienGarden—
OCLOCL_AranarthDunedainHideout—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:77655

Command_SpecialAbilityAranarthChieftainOfTheDunedain

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/aranarth.ini:825

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/arthedain/aranarth.ini:832

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFaramirRangerLeadership—
TriggeredByUpgrade_ObjectLevel3—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ArthedainSentinel +ArthedainSentinelsHorde_FS +ArthedainRanger +ArthedainRangerHorde +ArthedainRangerSpear +ArthedainRangerSpearHorde ALLIES—
Source definitiondata/ini/object/goodfaction/units/arthedain/aranarth.ini:922

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

Battalion composition & progression

Member templateCountHealth each
ArthedainAranarth12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
AranarthLevel11Upgrade_ObjectLevel1
AranarthLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
AranarthLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
AranarthLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
AranarthLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
AranarthLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
AranarthLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
AranarthLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
AranarthLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
AranarthLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressUpgrade_TechnologyTheLessHopefulChoice
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:22

FactionArthedain

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arthedain/aranarth.ini:1

ArthedainAranarth