Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
AmonSulGuardSpear · ArthedainAmonSulGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
75
Unknown
Without Upgrade_TechnologyRivendellDagorlad
SLASH
75
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:93674
AmonSulGuardSpear
player upgrade
PRIMARY
AmonSulGuardSpearUpgraded · ArthedainAmonSulGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
115
Unknown
Without Upgrade_TechnologyRivendellDagorlad
SLASH
115
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:93713
AmonSulGuardSpearUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DwarvenPikemenArmor · ArthedainAmonSulGuard
Damage type
Received
DEFAULT
85%
SLASH
130%
PIERCE
100%
SPECIALIST
80%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
175%
HERO_RANGED
175%
STRUCTURAL
40%
CAVALRY
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1195
DwarvenPikemenArmor
player upgrade
DwarvenPikemenHeavyArmor · ArthedainAmonSulGuard
Damage type
Received
DEFAULT
45%
SLASH
90%
PIERCE
50%
SPECIALIST
40%
CRUSH
40%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
CAVALRY
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1212
DwarvenPikemenHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Steel-Clad Armor (T)
Upgrades this battalion with Steel-Clad Armor
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.