Rangers of the North
Archer · 12 SOLDIERS

Rangers of the North

Versatile unit able to be upgraded for different situations Initially start with bows Strong at Range Can stealth near trees These dour, silent men thanklessly guard the borders of the Shire and the Breeland against those that would see it burn.

Compare this unit ⇄
Cost500
Health / soldier250
Health / full battalion3,000
Attack range350
Movement speed55
Command points72

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ImladrisRangerBow · RivendellRanger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE650Without Upgrade_ArnorFireArrows / Upgrade_DwarvenForgedBlades
UNDEFINED300Without Upgrade_ArnorFireArrows
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorFireArrows / Upgrade_ArnorForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorFireArrows / Upgrade_ArnorForgedBlades
PIERCE800Requires Upgrade_ArnorFireArrows · Without Upgrade_DwarvenForgedBlades
SLASH200Requires Upgrade_ArnorFireArrows · Without Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_ArnorFireArrows / Upgrade_DwarvenForgedBlades
PIERCE800Requires Upgrade_ArnorFireArrows / Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange350350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 350 .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage8888
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:7416

ImladrisRangerBow

Base equipment

TERTIARY

ImladrisRangerBowBombard · RivendellRanger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
420
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE650Without Upgrade_ArnorFireArrows / Upgrade_DwarvenForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorFireArrows / Upgrade_ArnorForgedBlades
PIERCE650Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorFireArrows / Upgrade_ArnorForgedBlades
PIERCE800Requires Upgrade_ArnorFireArrows
PIERCE200Requires Upgrade_ArnorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange420420
MinimumAttackRange#SUBTRACT( 150 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 420 .003 )1.26
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:7498

ImladrisRangerBowBombard

Base equipment

QUINARY

MenLongShotFakeWeapon · RivendellRanger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

weaponset toggle 1

PRIMARY

ImladrisRangerSword · RivendellRanger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH850Without Upgrade_ArnorForgedBlades Upgrade_DwarvenForgedBlades
UNDEFINED400No upgrade gate specified
SLASH850Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
SLASH850Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
SLASH1700Requires Upgrade_ArnorForgedBlades · Without Upgrade_DwarvenForgedBlades
SLASH1700Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
SLASH1700Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2424
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
OverrideVoiceAttackSoundDunedainRangerVoiceAttackSword—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:7706

ImladrisRangerSword

weaponset toggle 2

PRIMARY

ImladrisRangerSpear · RivendellRanger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST850Without Upgrade_ArnorForgedBlades Upgrade_DwarvenForgedBlades
UNDEFINED400No upgrade gate specified
SPECIALIST1700Requires Upgrade_ArnorForgedBlades · Without Upgrade_DwarvenForgedBlades
SPECIALIST850Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
SPECIALIST850Requires Upgrade_DwarvenForgedBlades · Without Upgrade_ArnorForgedBlades
SPECIALIST1700Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
SPECIALIST1700Requires Upgrade_DwarvenForgedBlades Upgrade_ArnorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2424
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
OverrideVoiceAttackSoundDunedainRangerVoiceAttackSpear—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:7805

ImladrisRangerSpear

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NewDunedainRangerArmor · RivendellRanger

Damage typeReceived
DEFAULT113%
SLASH144%
PIERCE77%
SPECIALIST125%
CAVALRY138%
CRUSH238%
SIEGE125%
FLAME125%
FROST125%
MAGIC125%
HERO225%
HERO_RANGED225%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2066

NewDunedainRangerArmor

player upgrade

NewRivSwordRangerArmor · RivendellRanger

Damage typeReceived
DEFAULT90%
SLASH65%
PIERCE70%
SPECIALIST40%
CAVALRY90%
CRUSH130%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO150%
HERO_RANGED150%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2138

NewRivSwordRangerArmor

player upgrade 2

NewRivSpearRangerArmor · RivendellRanger

Damage typeReceived
DEFAULT90%
SLASH100%
PIERCE70%
SPECIALIST90%
CAVALRY40%
CRUSH10%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2120

NewRivSpearRangerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Equip Swords (R)

Permanently equips rangers with swords Increases damage towards infantry and slightly increases armour Only one upgrade may be purchased at a time Left click to upgrade this unit

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44760

Command_PurchaseUpgradeDunedainSwords

upgrade / mode

Equip Spears (T)

Permanently equips rangers with spears Increases the damage done towards cavalry and heroes Only one upgrade may be purchased at a time Left click to upgrade this unit

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44727

Command_PurchaseUpgradeDunedainSpears

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Permanently equips rangers with bows Increases base damage and adds additional piercing damage to arrows Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_TechnologyArnorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44804

Command_PurchaseUpgradeDunedainArrows

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44679

Command_PurchaseUpgradeDunedainCaptainforDunedain

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Equip Swords (R)

Permanently equips rangers with swords Increases damage towards infantry and slightly increases armour Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44760

Command_PurchaseUpgradeDunedainSwords

upgrade / mode

Equip Spears (T)

Permanently equips rangers with spears Increases the damage done towards cavalry and heroes Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44727

Command_PurchaseUpgradeDunedainSpears

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Permanently equips rangers with bows Increases base damage and adds additional piercing damage to arrows Only one upgrade may be purchased at a time Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining, Upgrade_TechnologyArnorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44804

Command_PurchaseUpgradeDunedainArrows

active

Command_SpecialAbilityElfRangerCloak

Cooldown 60s

Requires: Upgrade_ArnorBasicTraining

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44901

Command_SpecialAbilityElfRangerCloak

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Spears Equipped

Increases the damage done towards cavalry and heroes Passive Ability

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSpears

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSpearsLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_DunedainSpears—

SpecialPowerModule ModuleTag_UpgradeTagSpearsLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:44737

Command_UpgradeDunedainSpearsFakeLeadershipButton

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSpears, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46483

Command_PurchaseUpgradeArnorForgedBladesDunedain

active

Command_SpecialAbilityElfRangerCloak

Cooldown 60s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSpears

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44901

Command_SpecialAbilityElfRangerCloak

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSpears

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Swords Equipped

Increases damage towards infantry and slightly increases armour Passive Ability

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSwordsLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_DunedainSwords—

SpecialPowerModule ModuleTag_UpgradeTagSwordsLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:44781

Command_UpgradeDunedainSwordsFakeLeadershipButton

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSwords, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46483

Command_PurchaseUpgradeArnorForgedBladesDunedain

active

Command_SpecialAbilityElfRangerCloak

Cooldown 60s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44901

Command_SpecialAbilityElfRangerCloak

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining, Upgrade_DunedainSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Increases base damage and adds magic damage to arrows Left click to upgrade this unit

Requires: Upgrade_ArnorBasicTraining, Upgrade_ArnorFireArrows, Upgrade_TechnologyArnorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46385

Command_PurchaseUpgradeArnorFireArrows

active

Command_SpecialAbilityElfRangerCloak

Cooldown 60s

Requires: Upgrade_ArnorBasicTraining, Upgrade_ArnorFireArrows

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000
InitiateSoundDunedainRangerVoiceWoodscraft—

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoodscraftCloak—
Source definitiondata/ini/commandbutton.ini:44901

Command_SpecialAbilityElfRangerCloak

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorBasicTraining, Upgrade_ArnorFireArrows

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Spears Equipped

Increases the damage done towards cavalry and heroes Passive Ability

Cooldown 0s

Requires: Upgrade_DunedainSpears

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSpearsLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_DunedainSpears—

SpecialPowerModule ModuleTag_UpgradeTagSpearsLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:44737

Command_UpgradeDunedainSpearsFakeLeadershipButton

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DunedainSpears, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46483

Command_PurchaseUpgradeArnorForgedBladesDunedain

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_DunedainSpears, Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44679

Command_PurchaseUpgradeDunedainCaptainforDunedain

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DunedainSpears

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Swords Equipped

Increases damage towards infantry and slightly increases armour Passive Ability

Cooldown 0s

Requires: Upgrade_DunedainSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSwordsLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_DunedainSwords—

SpecialPowerModule ModuleTag_UpgradeTagSwordsLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:44781

Command_UpgradeDunedainSwordsFakeLeadershipButton

upgrade / mode

Purchase Tengwar-Inscribed Blades (C)

Increases damage done by melee weapons Left click to upgrade this unit

Requires: Upgrade_DunedainSwords, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46483

Command_PurchaseUpgradeArnorForgedBladesDunedain

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_DunedainSwords, Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44679

Command_PurchaseUpgradeDunedainCaptainforDunedain

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DunedainSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Increases base damage and adds magic damage to arrows Left click to upgrade this unit

Requires: Upgrade_ArnorFireArrows, Upgrade_TechnologyArnorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:46385

Command_PurchaseUpgradeArnorFireArrows

upgrade / mode

Dúnedain Captain Upgrade (V)

Increases unit to Level 2 and unlocks Protectors of the Small-folk special power Can only be equipped at Level 1

Requires: Upgrade_ArnorFireArrows, Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:44679

Command_PurchaseUpgradeDunedainCaptainforDunedain

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorFireArrows

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_TechnologyRivendellMedicine—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:268

AutoHealBehavior ModuleTag_HealHordeMembers

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSpears

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:281

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSpears

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:286

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Spears

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
AttributeModifierDunedainSpears—

DunedainSpears

PropertyGame valueResolved value
CategorySPELL—
Duration00
ModelConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:356

AttributeModifierUpgrade ModuleTag_Spears

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Swords

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
AttributeModifierDunedainSwords—

DunedainSwords

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:361

AttributeModifierUpgrade ModuleTag_Swords

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Protectors

PropertyGame valueResolved value
StartsActiveNo—
BonusNameProtectorsFolkLeadership—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +RivendellHobbit +TookArcher +TookArcher1 +TookArcher2 +TookArcher3 +RivendellHobbitBanner +ShireBounder +ShireTookArcher +ShireTookArcher1 +ShireTookArcher2 +ShireTookArcher3 +ShireBucklandBrave +ShireBucklandBrave1 +ShireBucklandBrave2 +ShireBucklandBrave3 +ShireHornblower—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:399

AttributeModifierAuraUpdate ModuleTag_Protectors

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and spear

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:45078

Command_ToggleArnorGreyCompanyWeapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ArnorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ArnorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:249

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ArnorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ArnorForgedBlades—
ShowSubObjectsFORGED_BLADE FORGED_SPEAR—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:253

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ArnorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
TriggeredByUpgrade_ArnorFireArrows—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:259

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ArnorFireArrows

Effect values & implementation

SubObjectsUpgrade Fletching_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ArnorFireArrows—
ShowSubObjectsARROWUP QUIVARROWUP—
HideSubObjectsARROW QUIVARROW—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:263

SubObjectsUpgrade Fletching_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Rank5

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel4—
AttributeModifierDunedainHeavyArmor—

DunedainHeavyArmor

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
ModelConditionRIDER4—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:270

AttributeModifierUpgrade ModuleTag_Rank5

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSpears

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:277

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSpears

passive / conditional

Armor Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
ArmorSetFlagPLAYER_UPGRADE_2—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:282

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:287

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

passive / conditional

Armor Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag2

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:292

ArmorUpgrade ArmorUpgradeModuleTag2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Spears

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
AttributeModifierDunedainSpears—

DunedainSpears

PropertyGame valueResolved value
CategorySPELL—
Duration00
ModelConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:297

AttributeModifierUpgrade ModuleTag_Spears

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Swords

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
AttributeModifierDunedainSwords—

DunedainSwords

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:302

AttributeModifierUpgrade ModuleTag_Swords

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ArnorFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ArnorFireArrows—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:307

SubObjectsUpgrade FireArrows_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag_Evenstar

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rivendell/arnordunedain.ini:421

WeaponSetUpgrade WeaponSetUpgradeModuleTag_Evenstar

Battalion composition & progression

Member templateCountHealth each
RivendellRanger12250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
DunedainRangersLevel11Upgrade_ObjectLevel1
DunedainRangersLevel270Upgrade_ObjectLevel2 Upgrade_ArnorBasicTraining GoodEliteBonusRank2
DunedainRangersLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
DunedainRangersLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
DunedainRangersLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellDúnedain GatheringNo additional upgrade gate recorded
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_SonsOfElrond
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_SonsOfElrond
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_HorseDiscipline, Upgrade_SonsOfElrond
Trace

Starting builder → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_ObjectEriadorEarendil, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_ObjectEriadorEarendil, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_SonsOfElrond
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

RivendellDúnedain GatheringUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil, Upgrade_SonsOfElrond
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDunedainGathering → RivendellDunedainEncampmentUpgradeCommandSet_FS → Command_ConstructRivendellDunedainRangerHorde

Source definitiondata/ini/commandbutton.ini:44634

Command_ConstructRivendellDunedainRangerHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rivendell/dunedainhorde.ini:2

ArnorRangerHorde