Recruit the last King of Arthedain
The fated Last King of Arthedain, Arvedui valiantly led his people in their fight against the terrible Witch-king of Angmar, though in the end he could not prevail.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ArnorAragornSword · ArnorArvedui
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
Without Upgrade_ArnorAnduril
HERO
300
7
Requires Upgrade_ArnorAnduril
Magic
50
7
Requires Upgrade_ArnorAnduril
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16230
ArnorAragornSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · ArnorArvedui
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Last King (W)
Modifier Type: Leadership
Nearby allies gain +10% armour
At level 3, nearby allies gain +25% armour and damage
At level 6, nearby allies gain +50% armour and damage
Passive Ability
King Arvedui is permanently accompanied by 3 Kingsguard of Fornost Erain
When activated, nearby enemy units flee in terror
Left click to activate
Requires Level 3
Can be cast on a friendly or enemy resource structure to pause production for 120 seconds
Spawns a Tribute Chest which can be decommissioned at the Fortress for 250 resources
If the Tribute Chest is killed before reaching the Fortress, it drops a treasure chest of 125 resources
Left click icon then left click on target
Requies Level 5
Summons a Royal Camp
Every 60 seconds, a fully upgraded horde of chosen Dúnedain is spawned
Respects command point limit
Limited to 1
Left click on icon then left click on target area
Requires Level 7
Targeted Arnor units gain +200% damage for 20 seconds
After 20 seconds have expired, affected units take damage over time for 5 seconds
Does not affect heroic units or summoned units
Left click then left click target units
Requires Level 10
Reveals the entire shroud for 30 seconds
Detects stealthed units
Enemy units across the map lose leadership and suffer damage over time for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.