Arvedui
Hero · INDIVIDUAL UNIT

Arvedui

Recruit the last King of Arthedain The fated Last King of Arthedain, Arvedui valiantly led his people in their fight against the terrible Witch-king of Angmar, though in the end he could not prevail.

Compare this unit ⇄
Cost3,000
Health / soldier2,800
Health / full battalion2,800
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArnorAragornSword · ArnorArvedui

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007Without Upgrade_ArnorAnduril
HERO3007Requires Upgrade_ArnorAnduril
Magic507Requires Upgrade_ArnorAnduril
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsARAGORN_DELAYBETWEENSHOTS900
PreAttackDelayARAGORN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationARAGORN_FIRINGDURATION900
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:16230

ArnorAragornSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ArnorArvedui

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Last King (W)

Modifier Type: Leadership Nearby allies gain +10% armour At level 3, nearby allies gain +25% armour and damage At level 6, nearby allies gain +50% armour and damage Passive Ability King Arvedui is permanently accompanied by 3 Kingsguard of Fornost Erain When activated, nearby enemy units flee in terror Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime10.010

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornElendil—
UnpackTime14001,400
PreparationTime11
PersistentPrepTime10001,000
PackTime10001,000
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:90094

Command_SpecialAbilityArnorArveduiLastKingBuffed

active

Heirlooms of Arnor (R)

Requires Level 3 Can be cast on a friendly or enemy resource structure to pause production for 120 seconds Spawns a Tribute Chest which can be decommissioned at the Fortress for 250 resources If the Tribute Chest is killed before reaching the Fortress, it drops a treasure chest of 125 resources Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_GRIMBEORN_TOLL_KEEPER_OBJECTFILTER—
MaxCastRange100100
InitiateSoundGrimbeornTollkeeper—

UnpauseSpecialPowerUpgrade ModuleTag_TollKeepersEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TollKeepersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_TollKeepersAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange100100
SpecialWeaponHeirloomofArnorWeapon—
Source definitiondata/ini/commandbutton.ini:66031

Command_SpecialAbilityArnorArveduiHeirlooms

active

Royal Expedition (T)

Requies Level 5 Summons a Royal Camp Every 60 seconds, a fully upgraded horde of chosen Dúnedain is spawned Respects command point limit Limited to 1 Left click on icon then left click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius100100
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange225225

UnpauseSpecialPowerUpgrade ModuleTag_DungeonMaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulGaol—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_DungeonMaster_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulGaol—
OCLOCL_ArveduiRoyalCampEgg—
TriggerFXFX_ArveduiRoyalCampSummon—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:66045

Command_SpecialAbilityArnorArveduiRoyalCamp

active

Desperate Assault (C)

Requires Level 7 Targeted Arnor units gain +200% damage for 20 seconds After 20 seconds have expired, affected units take damage over time for 5 seconds Does not affect heroic units or summoned units Left click then left click target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime150000150,000
RadiusCursorRadius9595
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_ARVEDUI_ASSAULT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_DarkSubjugation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArveduiDesperateAssault—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_DarkSubjugationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArveduiDesperateAssault—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundArveduiNewVoiceDesperate—

WeaponFireSpecialAbilityUpdate ModuleTag_DarkSubjugationFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArveduiDesperateAssault—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration20002,000
UnpackTime15001,500
PreparationTime11
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange270270
SpecialWeaponArveduiDesperateAssaultWeapon—
Source definitiondata/ini/commandbutton.ini:66058

Command_SpecialAbilityArnorArveduiDesperateAssault

active

Keeper of the Palantíri (V)

Requires Level 10 Reveals the entire shroud for 30 seconds Detects stealthed units Enemy units across the map lose leadership and suffer damage over time for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime180000180,000
InitiateAtLocationSoundSpellPalantirVision—

UnpauseSpecialPowerUpgrade ModuleTag_IvoryTowerVisionEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenFortressIvoryTowerVision—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenFortressIvoryTowerVision—
StartsPausedYes—
UpdateModuleStartsAttackYes—
TriggerFXFX_ArveduiKeeperofPalantir—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenFortressIvoryTowerVision—
StartAbilityRange200200
MustFinishAbilityYes—
UnpackTime20002,000
PackTime40004,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
TriggerSpecialPowerModuleTag_IvoryTowerVision OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:66072

Command_SpecialAbilityArnorArveduiPalantir

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:1905

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:1913

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:1917

AutoHealBehavior ModuleTag_AragornHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_FirielLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameVahRusLeadershipLvl1—
TriggeredByUpgrade_FirielLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:1987

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_FirielLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameVahRusLeadershipLvl3—
TriggeredByUpgrade_FirielLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:2003

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_FirielLevel10

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameVahRusLeadershipLvl6—
TriggeredByUpgrade_FirielLevel10—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:2019

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl6

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

PropertyGame valueResolved value
StartsActiveNo—
BonusNameEowynToMerryLeadership—
TriggeredByUpgrade_MiniHordeLvl4—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ArthedainBucca—
Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:2133

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

Battalion composition & progression

Member templateCountHealth each
ArnorArvedui12,800
Experience and level upgrades (9)
Level definitionXP requirementUpgrades / modifiers
ArveduiLevelMP11Upgrade_ObjectLevel1
ArveduiLevelMP2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
ArveduiLevelMP3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
ArveduiLevelMP4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
ArveduiLevelMP6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
ArveduiLevelMP71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
ArveduiLevelMP81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
ArveduiLevelMP91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
ArveduiLevelMP101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:22

FactionArthedain

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arnor/arvedui.ini:9

ArnorArvedui