Aranarth (The Most Hopeful Choice)
Hero · INDIVIDUAL UNIT

Aranarth (The Most Hopeful Choice)

Requires the prophecy of Malbeth to be interpreted at his study Research either 'The Most Hopeful' or 'The Less Hopeful' on 'The Choice of the Dúnedain' Recruit the Prince of Arthedain The eldest son of Arvedui, Aranarth has shown great wisdom from a young age. Though faced with great adversity, he managed to ensure the survival of his people and of the royal line to which he belonged.

Compare this unit ⇄
Cost1,800
Health / soldier2,400
Health / full battalion2,400
Attack range350
Movement speed60
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FaramirBow · ArnorAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

weaponset toggle 1

PRIMARY

FaramirSword · ArnorAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

contained

PRIMARY

FaramirBow · ArnorAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

weaponset toggle 1 contained

PRIMARY

FaramirBow · ArnorAranarth

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ArnorAranarth

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4413

Command_ToggleAranarthWeapon

active

Cunning Warrior (R)

Aranarth exploits an enemy hero's weakness, reducing their armour and speed by 20% for 30 seconds At level 3, reduces armour and speed by 30% At level 6, reduces armour and speed by 40% At level 10, reduces armour and speed by 50% Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime8000080,000
ObjectFilterNONE +HERO ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
WhichSpecialWeapon22
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponAranarthCunningWeapon—
Source definitiondata/ini/commandbutton.ini:66085

Command_SpecialAbilityAranarthCunningWarrior

active

Marksman (T)

Requires Level 3 Single ranged attack Target enemy suffers damage over time for 15 seconds Can only use with bow equipped Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime8000080,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponAranarthMarksmanWeapon—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:66100

Command_SpecialAbilityAranarthMarksman

active

Impenetrable Lines (C)

Requires Level 6 Nearby friendly units gain +30% armour and +50% resistance to knockback for 30 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierHalbaradGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_AranarthImpenetrableLines—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:66116

Command_SpecialAbilityAranarthImpenetrable

active

Chieftain of the Dúnedain (V)

Requires Level 10 Aranarth unfurls the Banner of Annúminas For 60 seconds, allied units in a large radius gain +50% armour and are constantly replenished Nearby allied heroes' ability cooldown times are reduced by 25% The banner can be destroyed by the enemy in this time Left click icon to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime240000240,000
InitiateSoundGoblinKingSkullTotem—
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime15001,500
PackTime21002,100
UnpackingVariation11
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:66129

Command_SpecialAbilityAranarthBanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arnor/aranarth.ini:861

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideCrown

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsOBJECT53—
Source definitiondata/ini/object/goodfaction/units/arnor/aranarth.ini:889

SubObjectsUpgrade HideCrown

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/arnor/aranarth.ini:1059

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
ArnorAranarth12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
FaramirLevel11Upgrade_ObjectLevel1
FaramirLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
FaramirLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
FaramirLevel4355 HeroLevelUpDamage3
FaramirLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
FaramirLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
FaramirLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
FaramirLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
FaramirLevel91,355 HeroLevelUpDamage8
FaramirLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressUpgrade_TechnologyTheMostHopefulChoice
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:22

FactionArthedain

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arnor/aranarth.ini:3

ArnorAranarth