Kingsguard of Fornost Erain
Infantry · 8 SOLDIERS

Kingsguard of Fornost Erain

Requires Level 3 Fornost Garrison and King Arvedui Hero Unit. Limited to 2 Strong vs All Warriors of great nobility and renown, the Kingsguard of Fornost were sworn defenders of the blood of Anadûnê, tasked with ensuring the survival of Elendil's line.

Compare this unit ⇄
Cost1,500
Health / soldier625
Health / full battalion5,000
Attack range25
Movement speed50
Command points120

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AnnuminasKingsguardSword · AnnuminasKingsGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45746

AnnuminasKingsguardSword

player upgrade

PRIMARY

AnnuminasKingsguardSwordWesternesse · AnnuminasKingsGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1200No upgrade gate specified
MAGIC150No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45765

AnnuminasKingsguardSwordWesternesse

weaponset toggle 1

PRIMARY

AnnuminasKingsguardSwordZealous · AnnuminasKingsGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:45794

AnnuminasKingsguardSwordZealous

weaponset toggle 1 player upgrade

PRIMARY

AnnuminasKingsguardSwordZealousWesternesse · AnnuminasKingsGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12015No upgrade gate specified
MAGIC1515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:45814

AnnuminasKingsguardSwordZealousWesternesse

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

IsengardFanaticArmor · AnnuminasKingsGuard

Damage typeReceived
DEFAULT60%
SLASH35%
PIERCE50%
SPECIALIST25%
CRUSH30%
CAVALRY75%
SIEGE50%
FLAME25%
FROST25%
MAGIC100%
HERO80%
HERO_RANGED100%
POISON75%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:715

IsengardFanaticArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Faithful Guardians (W)

Modifier Type: Leadership Kingsguard of Fornost Erain grant nearby Heroes +10% to all stats Passive ability Target friendly hero gains +50% armour for 25 seconds Left click then left click target hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:66348

Command_SpecialAbilityAnnuminasFaithful

active

Vigilant Watch (R)

Requires Level 2 Target friendly structure becomes invulnerable but cannot produce for 30 seconds Left click then left click target structure

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadiusSNOWBIND_EFFECT_RADIUS50
ReloadTime180000180,000
ViewObjectDuration50005,000
ViewObjectRange65 SNOWBIND_EFFECT_RADIUS—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterAOTR_SNOWBIND_TYPE_SPELL_ALLIES_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:66362

Command_SpecialAbilityAnnuminasVigilant

active

Zealous Defence (T)

Requires Level 3 Kingsguard of Fornost Erain deal splash damage in a wide radius at the cost of -33% armour for 20 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:66375

Command_SpecialAbilityAnnuminasZealous

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AthelasHealing

PropertyGame valueResolved value
StartsActiveYes—
ButtonTriggeredYes—
HealingAmount12001,200
Radius200200
HealOnlyOthersNo—
SingleBurstYes—
UnitHealPulseFXFX_AragornAthelas—
KindOfHERO—
Source definitiondata/ini/object/goodfaction/units/arnor/annuminaskingsguard.ini:361

AutoHealBehavior ModuleTag_AthelasHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DominateTroll

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_DominateTroll—
Source definitiondata/ini/object/goodfaction/units/arnor/annuminaskingsguard.ini:375

WeaponSetUpgrade WeaponSetBladesOfWesterness

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arnor/annuminaskingsguard.ini:378

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/annuminaskingsguard.ini:386

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/arnor/annuminaskingsguard.ini:390

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
AnnuminasKingsGuard8625
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel11Upgrade_ObjectLevel1
GoodMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3160Upgrade_MiniHordeLvl3 Upgrade_ObjectLevel3 MiniHordeBonusRank3
GoodMiniHordeLevel4240Upgrade_MiniHordeLvl4 Upgrade_ObjectLevel4 MiniHordeBonusRank4
GoodMiniHordeLevel5320Upgrade_MiniHordeLvl5 Upgrade_ObjectLevel5 MiniHordeBonusRank5
GoodMiniHordeLevel6400Upgrade_MiniHordeLvl6 Upgrade_ObjectLevel6 MiniHordeBonusRank6
GoodMiniHordeLevel7480Upgrade_MiniHordeLvl7 Upgrade_ObjectLevel7 MiniHordeBonusRank7
GoodMiniHordeLevel8560Upgrade_MiniHordeLvl8 Upgrade_ObjectLevel8 MiniHordeBonusRank8
GoodMiniHordeLevel9640Upgrade_MiniHordeLvl9 Upgrade_ObjectLevel9 MiniHordeBonusRank9
GoodMiniHordeLevel10720Upgrade_MiniHordeLvl10 Upgrade_ObjectLevel10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_SonsOfElrond, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructAnnuminasKingsguardHorde

Source definitiondata/ini/commandbutton.ini:66335

Command_ConstructAnnuminasKingsguardHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arnor/annuminaskingsguard.ini:1

AnnuminasKingsguardHorde