The Witch-king of Angmar
Hero · INDIVIDUAL UNIT

The Witch-king of Angmar

Recruit the Witch-king of Angmar. 'Upon it sat a shape, black-mantled, huge and threatening. A crown of steel he bore, but between rim and robe naught was there to see, save only a deadly gleam of eyes: the Lord of the Nazgûl... now he was come again, bringing ruin, turning hope to despair, and victory to death. A great black mace he wielded.'

Compare this unit ⇄
Cost4,000
Health / soldier6,000
Health / full battalion6,000
Attack range11.5
Movement speed65
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WitchKingWarMace · AngmarWitchkingClassic

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,750 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS1,750
PreAttackDelayANGMAR_WITCHKING_MACE_PREATTACKDELAY1,000
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_WITCHKING_MACE_FIRINGDURATION1,350
Source definitiondata/ini/weapon.ini:34781

WitchKingWarMace

Base equipment

TERTIARY

MordorWitchkingMorgulBlade · AngmarWitchkingClassic

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS700
PreAttackDelayANGMAR_WITCHKING_MORGUL_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:34430

MordorWitchkingMorgulBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DismountedWitchkingArmor · AngmarWitchkingClassic

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME50%
FROST20%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:577

DismountedWitchkingArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
SynchronizeTimerOnSpecialPowerSpecialAbilityCurseEnemy SpecialAbilityScreech SpecialAbilityMordorWitchkingMorgulBlade SpecialAbilityWordOfPower—
UnpackTime20002,000
PreparationTime00
PersistentPrepTime250250
PackTime00
OpacityTarget.00
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:26712

Command_MountHorseAngmarWitchKing

active

Chill of Angmar

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability When dismounted, The Witch-king reflects 10% of all damage dealt to him to nearby enemies Passive ability Requires Level 2 Modifier Type: Passive Nullifier Debuff Nearby enemy units suffer -25% damage and -25% armour Nullifies enemy leadership Takes precedence over other Debuffs Passive ability Requires Level 8 Target enemies' special ability timers are reset to just used Units near the Witch-king suffer uncontrollable fear for 15 seconds Left click icon then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_DreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:88371

Command_HourOfTheWitchKing_Passive_FS

active

Lord of the Nazgûl (T)

Requires Level 4 The Witch-king summons three Ringwraiths Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

OCLSpecialPower ModuleTag_RingwraithSummon_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_WitchKingRingwraithSummon—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:80592

Command_SpecialAbilityWitchKingRingwraithSummon

active

Screech (C)

Requires Level 6 Causes enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ScreechUnPause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
TriggeredByUpgrade_ObjectLevel6—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_Screech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ScreechUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime10001,000
PreparationTime11
PackTime12001,200
TriggerSoundWitchKingScreechMS—
EffectRange180180
CustomAnimAndDurationAnimState:SPECIAL_POWER_1 AnimTime:2200—
Source definitiondata/ini/commandbutton.ini:19068

Command_SpecialAbilityScreechWitchKing

active

He Brings the Storm! (V)

Requires Level 10 Freezes units in a wide radius surrounding the Witch-King Can only use when dismounted Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_SoulFreezeCast—
TriggerFXFX_SoulFreezeCastBone—
TriggerFXFX_WitchkingStormbringer—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
TriggerSoundUrshakFellWinter—
SpecialWeaponWitchKingFreezeWeapon—
Source definitiondata/ini/commandbutton.ini:80580

Command_SpecialAbilityWitchKingStormbringer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
SynchronizeTimerOnSpecialPowerSpecialAbilityCurseEnemy SpecialAbilityScreech SpecialAbilityMordorWitchkingMorgulBlade SpecialAbilityWordOfPower—
UnpackTime20002,000
PreparationTime00
PersistentPrepTime250250
PackTime00
OpacityTarget.00
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:26712

Command_MountHorseAngmarWitchKing

active

Chill of Angmar (R)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability When dismounted, The Witch-king reflects 10% of all damage dealt to him to nearby enemies Passive ability Requires Level 2 Modifier Type: Passive Nullifier Debuff Nearby enemy units suffer -25% damage and -25% armour Nullifies enemy leadership Takes precedence over other Debuffs Passive ability Requires Level 8 Target enemies' special ability timers are reset to just used Units near the Witch-king suffer uncontrollable fear for 15 seconds Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CURSE_ENEMY—
ReloadTime180000180,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER WATER_OK—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—

UnpauseSpecialPowerUpgrade ModuleTag_HOFTWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
TriggeredByUpgrade_ObjectLevel8—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_HOFTW

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundFellBeastVoiceAttack—
AttributeModifierMordorWitchKingHotWK—
AttributeModifierAffectsSelfYes—

CurseSpecialPower ModuleTag_HOFTWUPdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
CursePercentage100.0%100
StartAbilityRange300.0300
CursedFXFX_SarumanDominateTargets—
UnpackTime11
PackTime832832
PreparationTime11
PackTime12331,233
CustomAnimAndDurationAnimState:SPECIAL_POWER_2 AnimTime:2067—
Source definitiondata/ini/commandbutton.ini:88382

Command_HourOfTheWitchKing_FS

active

Lord of the Nazgûl (T)

Requires Level 4 The Witch-king summons three Ringwraiths Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel4, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

OCLSpecialPower ModuleTag_RingwraithSummon_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_WitchKingRingwraithSummon—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:80592

Command_SpecialAbilityWitchKingRingwraithSummon

active

Screech (C)

Requires Level 6 Causes enemy units to flee in terror Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ScreechUnPause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
TriggeredByUpgrade_ObjectLevel6—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_Screech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ScreechUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime10001,000
PreparationTime11
PackTime12001,200
TriggerSoundWitchKingScreechMS—
EffectRange180180
CustomAnimAndDurationAnimState:SPECIAL_POWER_1 AnimTime:2200—
Source definitiondata/ini/commandbutton.ini:19068

Command_SpecialAbilityScreechWitchKing

active

He Brings the Storm! (V)

Requires Level 10 Freezes units in a wide radius surrounding the Witch-King Can only use when dismounted Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_SoulFreezeCast—
TriggerFXFX_SoulFreezeCastBone—
TriggerFXFX_WitchkingStormbringer—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
TriggerSoundUrshakFellWinter—
SpecialWeaponWitchKingFreezeWeapon—
Source definitiondata/ini/commandbutton.ini:80580

Command_SpecialAbilityWitchKingStormbringer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_WitchKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountNAZGUL_HEAL_AMOUNT45
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/classic_witch_king.ini:761

AutoHealBehavior ModuleTag_WitchKingHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
RangeWITCHKING_DREADVISAGE_EFFECT_RADIUS200
TargetEnemyYes—
AntiCategoryLEADERSHIP DEBUFF—
BonusNameDreadWrathModifier—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/classic_witch_king.ini:802

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMordorNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER_FS—
Source definitiondata/ini/object/evilfaction/units/dolguldur/classic_witch_king.ini:958

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/dolguldur/classic_witch_king.ini:977

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
AngmarWitchkingClassic16,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
WitchKingLevel1Classic1Upgrade_ObjectLevel1
AngmarWitchkingLevel2Classic140Upgrade_ObjectLevel2 HeroLevelUpDamage1
AngmarWitchkingLevel3Classic310Upgrade_ObjectLevel3 HeroLevelUpDamage2
AngmarWitchkingLevel4Classic505Upgrade_ObjectLevel4 HeroLevelUpDamage3
AngmarWitchkingLevel5Classic725Upgrade_ObjectLevel5 HeroLevelUpDamage4
AngmarWitchkingLevel6Classic970Upgrade_ObjectLevel6 HeroLevelUpDamage5
AngmarWitchkingLevel7Classic1,240Upgrade_ObjectLevel7 HeroLevelUpDamage6
AngmarWitchkingLevel8Classic1,535Upgrade_ObjectLevel8 HeroLevelUpDamage7
AngmarWitchkingLevel9Classic1,855Upgrade_ObjectLevel9 HeroLevelUpDamage8
AngmarWitchkingLevel10Classic2,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1340

FactionCarnDum

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/classic_witch_king.ini:1

AngmarWitchkingClassic