Recruit the Witch-king of Angmar.
'Upon it sat a shape, black-mantled, huge and threatening. A crown of steel he bore, but between rim and robe naught was there to see, save only a deadly gleam of eyes: the Lord of the Nazgûl... now he was come again, bringing ruin, turning hope to despair, and victory to death. A great black mace he wielded.'
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WitchKingWarMace · AngmarWitchkingClassic
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,750 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30.0
30
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS
700
PreAttackDelay
ANGMAR_WITCHKING_MORGUL_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:34430
MordorWitchkingMorgulBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DismountedWitchkingArmor · AngmarWitchkingClassic
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
50%
FROST
20%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
LOGICAL_FIRE
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:577
DismountedWitchkingArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
When dismounted, The Witch-king reflects 10% of all damage dealt to him to nearby enemies
Passive ability
Requires Level 2
Modifier Type: Passive Nullifier Debuff
Nearby enemy units suffer -25% damage and -25% armour
Nullifies enemy leadership
Takes precedence over other Debuffs
Passive ability
Requires Level 8
Target enemies' special ability timers are reset to just used
Units near the Witch-king suffer uncontrollable fear for 15 seconds
Left click icon then left click on target area
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
TriggeredBy
Upgrade_ObjectLevel2
—
SpecialPowerModule ModuleTag_DreadVisageUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership
—
UpdateModuleStartsAttack
Yes
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:88371
Command_HourOfTheWitchKing_Passive_FS
active
Lord of the Nazgûl (T)
Requires Level 4
The Witch-king summons three Ringwraiths
Left click to activate
Cooldown 180s
Requires: Upgrade_ObjectLevel4
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPAWN_ORCS
—
ReloadTime
180000
180,000
InitiateAtLocationSound
NecromancerNazgulSummonMS
—
OCLSpecialPower ModuleTag_RingwraithSummon_OCL
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityNecromancerRingwraith
—
OCL
OCL_WitchKingRingwraithSummon
—
TriggerFX
FX_GenericGoodSummon
—
CreateLocation
USE_OWNER_OBJECT
—
StartsPaused
No
—
SetModelCondition
ModelConditionState:USER_1
—
SetModelConditionTime
8.1
8.1
Source definitiondata/ini/commandbutton.ini:80592
Command_SpecialAbilityWitchKingRingwraithSummon
active
Screech (C)
Requires Level 6
Causes enemy units to flee in terror
Left click to activate
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
When dismounted, The Witch-king reflects 10% of all damage dealt to him to nearby enemies
Passive ability
Requires Level 2
Modifier Type: Passive Nullifier Debuff
Nearby enemy units suffer -25% damage and -25% armour
Nullifies enemy leadership
Takes precedence over other Debuffs
Passive ability
Requires Level 8
Target enemies' special ability timers are reset to just used
Units near the Witch-king suffer uncontrollable fear for 15 seconds
Left click icon then left click on target area
Cooldown 180s
Requires: Upgrade_ObjectLevel8
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_CURSE_ENEMY
—
ReloadTime
180000
180,000
RadiusCursorRadius
150.0
150
Flags
NEEDS_OBJECT_FILTER WATER_OK
—
ObjectFilter
ALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile
—
UnpauseSpecialPowerUpgrade ModuleTag_HOFTWEnabler
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
TriggeredBy
Upgrade_ObjectLevel8
—
ObeyRechageOnTrigger
Yes
—
SpecialPowerModule ModuleTag_HOFTW
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
StartsPaused
Yes
—
UpdateModuleStartsAttack
Yes
—
InitiateSound
FellBeastVoiceAttack
—
AttributeModifier
MordorWitchKingHotWK
—
AttributeModifierAffectsSelf
Yes
—
CurseSpecialPower ModuleTag_HOFTWUPdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
CursePercentage
100.0%
100
StartAbilityRange
300.0
300
CursedFX
FX_SarumanDominateTargets
—
UnpackTime
1
1
PackTime
832
832
PreparationTime
1
1
PackTime
1233
1,233
CustomAnimAndDuration
AnimState:SPECIAL_POWER_2 AnimTime:2067
—
Source definitiondata/ini/commandbutton.ini:88382
Command_HourOfTheWitchKing_FS
active
Lord of the Nazgûl (T)
Requires Level 4
The Witch-king summons three Ringwraiths
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.