The Witch-king of Angmar
Hero · INDIVIDUAL UNIT

The Witch-king of Angmar

Recruit the Lord of Angmar 'In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.'

Compare this unit ⇄
Cost4,000
Health / soldier4,500
Health / full battalion4,500
Attack range11.5
Movement speed60
Command pointsUnknown

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AngmarWitchKingWarMace · AngmarWitchking

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,750 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO40030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS1,750
PreAttackDelayANGMAR_WITCHKING_MACE_PREATTACKDELAY1,000
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_WITCHKING_MACE_FIRINGDURATION1,350
Source definitiondata/ini/weapon.ini:34963

AngmarWitchKingWarMace

Base equipment

TERTIARY

AngmarWitchkingMorgulBlade · AngmarWitchking

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS700
PreAttackDelayANGMAR_WITCHKING_MORGUL_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:18317

AngmarWitchkingMorgulBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DismountedWitchkingArmor · AngmarWitchking

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME50%
FROST20%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:577

DismountedWitchkingArmor

mounted

InvulnerableArmor · AngmarWitchking

Damage typeReceived
DEFAULT0%
Source definitiondata/ini/armor.ini:75

InvulnerableArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of the Nine (R)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability When activated, summons a Ringwraith A maximum of three may be out at any time Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_MasterOfTheNineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_MasterOfTheNine_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_NecromancerRingwraithSummon_FS—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65801

Command_SpecialAbilityLordOfTheNine

active

Dark Sorcerer (T)

Requires Level 3 The Witch-king casts a necromantic spell on enemies within a radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player's control At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit At rank 6, increased damage At rank 10, increased damage Can't be used while using Unshrouded Wraith Left click icon then left click on target enemies

Cooldown 45s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime4500045,000
RadiusCursorRadius100100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AbhorredDreadStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UnpackTime800800
PackTime10001,000
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponNecromancerAbhorredDreadWeapon—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:65812

Command_SpecialAbilityDarkSorcerer

active

Unshrouded Wraith (C)

Requires Level 5 The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units Unshrouded Wraith does not allow him to attack Left click to shift shape

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ShapelessToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ShapelessToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierShapelessMaliceSelf—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
EffectDuration4500045,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:65838

Command_SpecialAbilityUnshroudedWraith

active

This is My Hour! (V)

Requires Level 8 Blasts back and damages units in a wide radius surrounding the Witch-king Can't be used while using Unshrouded Wraith Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponWitchKingWordOfPower—
Source definitiondata/ini/commandbutton.ini:65849

Command_SpecialAbilityAngmarWKHour

active

Master's Command

Modifier Type: Spell Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour Passive ability At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds damaging nearby enemy units, more the closer they are to him Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime240000240,000

OCLSpecialPower ModuleTag_RingFormChillOfAngmar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
OCLOCL_RingFormChillofAngmar—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65791

Command_SpecialAbilityShiveringPresenceAuto

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Shivering Presence (W)

Modifier Type: Spell Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour Passive ability At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds damaging nearby enemy units, more the closer they are to him Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RingOfAirEnabler

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_CreateAHeroAthelas

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
UnpackingVariation22
StartAbilityRange200200
UnpackTime800800
PreparationTime00
PersistentPrepTime00
PackTime26002,600
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_StrengthRemembered_OCL—
Source definitiondata/ini/commandbutton.ini:65772

Command_SpecialAbilityShiveringPresenceActive

active

Lord of the Nine (R)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability When activated, summons a Ringwraith A maximum of three may be out at any time Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_MasterOfTheNineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_MasterOfTheNine_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_NecromancerRingwraithSummon_FS—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65801

Command_SpecialAbilityLordOfTheNine

active

Dark Sorcerer (T)

Requires Level 3 The Witch-king casts a necromantic spell on enemies within a radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player's control At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit At rank 6, increased damage At rank 10, increased damage Can't be used while using Unshrouded Wraith Left click icon then left click on target enemies

Cooldown 45s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime4500045,000
RadiusCursorRadius100100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AbhorredDreadStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UnpackTime800800
PackTime10001,000
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponNecromancerAbhorredDreadWeapon—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:65812

Command_SpecialAbilityDarkSorcerer

active

Unshrouded Wraith (C)

Requires Level 5 The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units Unshrouded Wraith does not allow him to attack Left click to shift shape

Cooldown 90s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ShapelessToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ShapelessToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierShapelessMaliceSelf—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
EffectDuration4500045,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:65838

Command_SpecialAbilityUnshroudedWraith

active

This is My Hour! (V)

Requires Level 8 Blasts back and damages units in a wide radius surrounding the Witch-king Can't be used while using Unshrouded Wraith Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponWitchKingWordOfPower—
Source definitiondata/ini/commandbutton.ini:65849

Command_SpecialAbilityAngmarWKHour

active

Master's Command

Modifier Type: Spell Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour Passive ability At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds damaging nearby enemy units, more the closer they are to him Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime240000240,000

OCLSpecialPower ModuleTag_RingFormChillOfAngmar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
OCLOCL_RingFormChillofAngmar—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65791

Command_SpecialAbilityShiveringPresenceAuto

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Lord of the Nine (R)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability When activated, summons a Ringwraith A maximum of three may be out at any time Left click to activate

Cooldown 180s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_MasterOfTheNineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_MasterOfTheNine_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_NecromancerRingwraithSummon_FS—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65801

Command_SpecialAbilityLordOfTheNine

active

Dark Sorcerer (T)

Requires Level 3 The Witch-king casts a necromantic spell on enemies within a large radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player's control Can be cast on Restless Barrows to summon a horde of Restless Warriors Can't be used while using Unshrouded Wraith Left click icon then left click on target enemies

Cooldown 60s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime6000060,000
RadiusCursorRadius150150
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadUpgradedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AbhorredDreadUpgradedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundNecromancerVoiceDread—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadUpgradedWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponNecromancerAbhorredDreadWeaponUpgraded—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:65825

Command_SpecialAbilityDarkSorcererRing

active

Unshrouded Wraith (C)

Requires Level 5 The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units Unshrouded Wraith does not allow him to attack Left click to shift shape

Cooldown 90s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ShapelessToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ShapelessToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierShapelessMaliceSelf—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
EffectDuration4500045,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:65838

Command_SpecialAbilityUnshroudedWraith

active

This is My Hour! (V)

Requires Level 8 Blasts back and damages units in a wide radius surrounding the Witch-king Can't be used while using Unshrouded Wraith Shorter cooldown with the One Ring

Cooldown 240s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_UpgradedWordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_UpgradedWordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_UpgradedWordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponWitchKingWordOfPower—
Source definitiondata/ini/commandbutton.ini:65861

Command_SpecialAbilityAngmarWKHourRing

active

Master's Command

Modifier Type: Spell Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour Passive ability At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds damaging nearby enemy units, more the closer they are to him Left click to activate

Cooldown 240s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime240000240,000

OCLSpecialPower ModuleTag_RingFormChillOfAngmar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
OCLOCL_RingFormChillofAngmar—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:65791

Command_SpecialAbilityShiveringPresenceAuto

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_WitchKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountNAZGUL_HEAL_AMOUNT45
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:499

AutoHealBehavior ModuleTag_WitchKingHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresence

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameGuldurDarkPresence—
RefreshDelay100100
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:565

AttributeModifierAuraUpdate ModuleTag_DarkPresence

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuff

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameNecromancerDarkPresenceBuff—
RefreshDelay20002,000
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:573

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuff

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameAngmarWKNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:629

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5, Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel5 Upgrade_MiniHordeLvl3—
ConflictsWithUpgrade_MiniHordeLvl2—
RequiresAllTriggersYes—
BonusNameNecromancerDebuff—
RefreshDelay20002,000
Range300300
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:737

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:823

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
AngmarWitchking14,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
WitchKingLevel11Upgrade_ObjectLevel1
AngmarWitchkingLevel2140Upgrade_ObjectLevel2 HeroLevelUpDamage1
AngmarWitchkingLevel3310Upgrade_ObjectLevel3 HeroLevelUpDamage2
AngmarWitchkingLevel4505Upgrade_ObjectLevel4 HeroLevelUpDamage3
AngmarWitchkingLevel5725Upgrade_ObjectLevel5 HeroLevelUpDamage4
AngmarWitchkingLevel6970Upgrade_ObjectLevel6 HeroLevelUpDamage5
AngmarWitchkingLevel71,240Upgrade_ObjectLevel7 HeroLevelUpDamage6
AngmarWitchkingLevel81,535Upgrade_ObjectLevel8 HeroLevelUpDamage7
AngmarWitchkingLevel91,855Upgrade_ObjectLevel9 HeroLevelUpDamage8
AngmarWitchkingLevel102,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AngmarFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1286

FactionRhudaur

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/angmar/angmarwitchking.ini:3

AngmarWitchking