Recruit the Lord of Angmar
'In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.'
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
AngmarWitchKingWarMace · AngmarWitchking
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,750 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
30
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS
1,750
PreAttackDelay
ANGMAR_WITCHKING_MACE_PREATTACKDELAY
1,000
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ANGMAR_WITCHKING_MACE_FIRINGDURATION
1,350
Source definitiondata/ini/weapon.ini:34963
AngmarWitchKingWarMace
Base equipment
TERTIARY
AngmarWitchkingMorgulBlade · AngmarWitchking
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
MAGIC
300
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30.0
30
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS
700
PreAttackDelay
ANGMAR_WITCHKING_MORGUL_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:18317
AngmarWitchkingMorgulBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DismountedWitchkingArmor · AngmarWitchking
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
50%
FROST
20%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
LOGICAL_FIRE
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:577
DismountedWitchkingArmor
mounted
InvulnerableArmor · AngmarWitchking
Damage type
Received
DEFAULT
0%
Source definitiondata/ini/armor.ini:75
InvulnerableArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of the Nine (R)
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
When activated, summons a Ringwraith
A maximum of three may be out at any time
Left click to activate
Requires Level 3
The Witch-king casts a necromantic spell on enemies
within a radius, dealing heavy damage and resurrecting the dead
as Risen Dead under the player's control
At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit
At rank 6, increased damage
At rank 10, increased damage
Can't be used while using Unshrouded Wraith
Left click icon then left click on target enemies
Requires Level 5
The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units
Unshrouded Wraith does not allow him to attack
Left click to shift shape
Requires Level 8
Blasts back and damages units in a wide radius surrounding the Witch-king
Can't be used while using Unshrouded Wraith
Left click to activate
Modifier Type: Spell
Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour
Passive ability
At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds
damaging nearby enemy units, more the closer they are to him
Left click to activate
Modifier Type: Spell
Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour
Passive ability
At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds
damaging nearby enemy units, more the closer they are to him
Left click to activate
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
When activated, summons a Ringwraith
A maximum of three may be out at any time
Left click to activate
Requires Level 3
The Witch-king casts a necromantic spell on enemies
within a radius, dealing heavy damage and resurrecting the dead
as Risen Dead under the player's control
At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit
At rank 6, increased damage
At rank 10, increased damage
Can't be used while using Unshrouded Wraith
Left click icon then left click on target enemies
Requires Level 5
The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units
Unshrouded Wraith does not allow him to attack
Left click to shift shape
Requires Level 8
Blasts back and damages units in a wide radius surrounding the Witch-king
Can't be used while using Unshrouded Wraith
Left click to activate
Modifier Type: Spell
Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour
Passive ability
At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds
damaging nearby enemy units, more the closer they are to him
Left click to activate
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
When activated, summons a Ringwraith
A maximum of three may be out at any time
Left click to activate
Requires Level 3
The Witch-king casts a necromantic spell on enemies
within a large radius, dealing heavy damage and resurrecting the dead
as Risen Dead under the player's control
Can be cast on Restless Barrows to summon a horde of Restless Warriors
Can't be used while using Unshrouded Wraith
Left click icon then left click on target enemies
Requires Level 5
The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units
Unshrouded Wraith does not allow him to attack
Left click to shift shape
Requires Level 8
Blasts back and damages units in a wide radius surrounding the Witch-king
Can't be used while using Unshrouded Wraith
Shorter cooldown with the One Ring
Modifier Type: Spell
Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armour
Passive ability
At Level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds
damaging nearby enemy units, more the closer they are to him
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.