Úlf the Váldúgr
Hero · INDIVIDUAL UNIT

Úlf the Váldúgr

Recruit the Leader of the Hillmen of Rhudaur The Váldgoil is an ancient and largely dominant northern Hillman culture. Numerous smaller tribes and villages consider themselves Váldgoil, and wage traditional wars to elevate a warrior of their own crop to Váldúgr - a man who embodies the spirit of the wolf - a warchief whose leadership is called upon in times of war with outside cultures.

Compare this unit ⇄
Cost1,400
Health / soldier2,600
Health / full battalion2,600
Attack range11.5
Movement speed55
Command pointsUnknown

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

UlfAxe · AngmarValdugr

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1605No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsHWALDAR_DELAYBETWEENSHOTS866
PreAttackDelayHWALDAR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationHWALDAR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:61060

UlfAxe

weaponset hero mode

PRIMARY

UlfAxeValdugr · AngmarValdugr

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1605No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsHWALDAR_DELAYBETWEENSHOTS866
PreAttackDelayHWALDAR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationHWALDAR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:61080

UlfAxeValdugr

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · AngmarValdugr

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · AngmarValdugr

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Leader of the Pack (W)

Modifier Type: Leadership Nearby Hillmen gain +33% damage, +33% armour, and resistance to fear and terror Passive ability Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:65712

Command_ValdugrLeadership

active

Wolf's Cunning (R)

Úlf and targeted allies become stealthed, gain +25% movement speed and earn experience 50% faster for 30 seconds Left click icon then left click on target units

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadiusTHRANDUIL_MOVEUNSEEN_EFFECT_RADIUS150
FlagsLIMIT_DISTANCE—
MaxCastRange200200
InitiateAtLocationSoundMoveUnseen—

InvisibilitySpecialPower ModuleTag_MoveUnseen

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRadagastMoveUnseen—
AvailableAtStartYes—
StartsPausedNo—
AttributeModifierWolfCunningSpeed—
AttributeModifierRangeTHRANDUIL_MOVEUNSEEN_EFFECT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER +SIEGEENGINE +HERO—
AttributeModifierAffectsSelfYes—
BroadcastRadiusTHRANDUIL_MOVEUNSEEN_EFFECT_RADIUS150
ObjectFilterANY +HORDE +HERO +DOZER ALLIES—
Duration3000030,000
Source definitiondata/ini/commandbutton.ini:65725

Command_WolfCunning

active

Terrifying Shout (T)

Requires Level 3 Úlf lets out a cry, causing enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UnpackTime00
PreparationTime10001,000
PersistentPrepTime20002,000
PersistentCount55
UnpackingVariation22
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:65739

Command_SpecialAbilityValdugrShout

active

Váldúgr (C)

Requires Level 6 Úlf takes on the Spirit of the Wolf For 30 seconds, each consecutive attack summons a temporary White Wolf, up to a maximum of 3 At rank 8, the maximum is increased to 5 Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierValdugr—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAragornBladeMaster—
Source definitiondata/ini/commandbutton.ini:65751

Command_SpecialAbilityValdugr

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/angmar/valdugr.ini:686

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameLeaderOfThePackBuff—
RefreshDelay20002,000
Range200200
ObjectFilterANY +OathswornWarrior +OathswornTrapper +OathswornBanner +OathswornOutrider +OathswornOutriderBanner—
Source definitiondata/ini/object/evilfaction/units/angmar/valdugr.ini:799

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
AngmarValdugr12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
AngmarValdugrLevel11Upgrade_ObjectLevel1
AngmarValdugrLevel275 HeroLevelUpDamage1
AngmarValdugrLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
AngmarValdugrLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
AngmarValdugrLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
AngmarValdugrLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
AngmarValdugrLevel7675 HeroLevelUpDamage6
AngmarValdugrLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
AngmarValdugrLevel91,025 HeroLevelUpDamage8
AngmarValdugrLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AngmarFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1286

FactionRhudaur

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/angmar/valdugr.ini:1

AngmarValdugr