Recruit the Leader of the Hillmen of Rhudaur
The Váldgoil is an ancient and largely dominant northern Hillman culture. Numerous smaller tribes and villages consider themselves Váldgoil, and wage traditional wars to elevate a warrior of their own crop to Váldúgr - a man who embodies the spirit of the wolf - a warchief whose leadership is called upon in times of war with outside cultures.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
UlfAxe · AngmarValdugr
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
160
5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
HWALDAR_DELAYBETWEENSHOTS
866
PreAttackDelay
HWALDAR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
HWALDAR_FIRINGDURATION
866
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:61060
UlfAxe
weaponset hero mode
PRIMARY
UlfAxeValdugr · AngmarValdugr
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.733 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.866 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
160
5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
HWALDAR_DELAYBETWEENSHOTS
866
PreAttackDelay
HWALDAR_PREATTACKDELAY
733
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
HWALDAR_FIRINGDURATION
866
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:61080
UlfAxeValdugr
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · AngmarValdugr
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
mounted
HeroArmorMounted · AngmarValdugr
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Leader of the Pack (W)
Modifier Type: Leadership
Nearby Hillmen gain +33% damage, +33% armour, and resistance to fear and terror
Passive ability
Left click to switch between mounted and on foot
Úlf and targeted allies become stealthed, gain +25% movement speed and earn experience 50% faster for 30 seconds
Left click icon then left click on target units
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_ARROW_STORM
—
ReloadTime
120000
120,000
RadiusCursorRadius
THRANDUIL_MOVEUNSEEN_EFFECT_RADIUS
150
Flags
LIMIT_DISTANCE
—
MaxCastRange
200
200
InitiateAtLocationSound
MoveUnseen
—
InvisibilitySpecialPower ModuleTag_MoveUnseen
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityRadagastMoveUnseen
—
AvailableAtStart
Yes
—
StartsPaused
No
—
AttributeModifier
WolfCunningSpeed
—
AttributeModifierRange
THRANDUIL_MOVEUNSEEN_EFFECT_RADIUS
150
AttributeModifierAffects
ANY +INFANTRY +CAVALRY +MONSTER +SIEGEENGINE +HERO
—
AttributeModifierAffectsSelf
Yes
—
BroadcastRadius
THRANDUIL_MOVEUNSEEN_EFFECT_RADIUS
150
ObjectFilter
ANY +HORDE +HERO +DOZER ALLIES
—
Duration
30000
30,000
Source definitiondata/ini/commandbutton.ini:65725
Command_WolfCunning
active
Terrifying Shout (T)
Requires Level 3
Úlf lets out a cry, causing enemy units to flee in terror
Left click to activate
Requires Level 6
Úlf takes on the Spirit of the Wolf
For 30 seconds, each consecutive attack summons a temporary White Wolf, up to a maximum of 3
At rank 8, the maximum is increased to 5
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.