Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
AngmarStoneThrowerRock · AngmarTrollSlingClassic
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.500Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.8,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.500Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.8,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
FROST
500
30
No upgrade gate specified
SIEGE
900
50
No upgrade gate specified
SIEGE
1,350
100
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ANGMAR_STONETHROWER_ICE_RANGE
500
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ANGMAR_STONETHROWER_ICE_RANGE .003 )
1.5
MinimumAttackRange
100.0
100
WeaponSpeed
201
201
MinWeaponSpeed
201
201
FireFX
FX_CatapultWeapon
—
DelayBetweenShots
ANGMAR_STONETHROWER_ICE_DELAYBETWEENSHOTS
8,000
FXTrigger
CATAPULT_ROCK
—
PreAttackDelay
ANGMAR_STONETHROWER_ICE_PREATTACKDELAY
666
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_STONETHROWER_ICE_FIRINGDURATION
2,880
RequireFollowThru
Yes
—
ShareTimers
Yes
—
NoVictimNeeded
Yes
—
LeechRangeWeapon
Yes
—
HitPercentage
70
70
ScatterRadius
50.0
50
Source definitiondata/ini/weapon.ini:59268
AngmarStoneThrowerIceRock
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
TrebuchetArmor · AngmarTrollSlingClassic
Damage type
Received
DEFAULT
25%
SLASH
100%
PIERCE
1%
SPECIALIST
75%
CRUSH
40%
CAVALRY
100%
SIEGE
100%
FLAME
80%
FROST
80%
MAGIC
80%
HERO
200%
HERO_RANGED
2%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4118
TrebuchetArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Command_PurchaseUpgradeAngmarIceShot_FS
Upgrades the Stone Thrower with Ice Shot
Significantly increases the damage done.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.