Troll Stone Thrower
Siegeengine · INDIVIDUAL UNIT

Troll Stone Thrower

Requires Level 3 Moria Cave Cave Troll powered Siege weapon Only 6 allowed at any time Strong vs. Structures

Compare this unit ⇄
Cost600
Health / soldier800
Health / full battalion800
Attack range500
Movement speed40
Command points25

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AngmarStoneThrowerRock · AngmarTrollSlingClassic

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
SIEGE750100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
ScatterRadiusVsInfantry40.040
AttackRangeANGMAR_STONETHROWER_ROCK_RANGE500
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_STONETHROWER_ROCK_RANGE .003 )1.5
WeaponSpeed321321
MinWeaponSpeed321321
FireFXFX_CatapultWeapon—
DelayBetweenShotsANGMAR_STONETHROWER_ROCK_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayANGMAR_STONETHROWER_ROCK_PREATTACKDELAY666
PreAttackTypePER_SHOT—
FiringDurationANGMAR_STONETHROWER_ROCK_FIRINGDURATION2,880
NoVictimNeededYes—
LeechRangeWeaponYes—
DisableScatterForTargetsOnWallYes—
HitPercentage7070
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:59198

AngmarStoneThrowerRock

player upgrade

PRIMARY

AngmarStoneThrowerIceRock · AngmarTrollSlingClassic

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FROST50030No upgrade gate specified
SIEGE90050No upgrade gate specified
SIEGE1,350100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_STONETHROWER_ICE_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_STONETHROWER_ICE_RANGE .003 )1.5
MinimumAttackRange100.0100
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsANGMAR_STONETHROWER_ICE_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayANGMAR_STONETHROWER_ICE_PREATTACKDELAY666
PreAttackTypePER_SHOT—
FiringDurationANGMAR_STONETHROWER_ICE_FIRINGDURATION2,880
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HitPercentage7070
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:59268

AngmarStoneThrowerIceRock

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TrebuchetArmor · AngmarTrollSlingClassic

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4118

TrebuchetArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_PurchaseUpgradeAngmarIceShot_FS

Upgrades the Stone Thrower with Ice Shot Significantly increases the damage done.

Requires: Upgrade_TechnologyAngmarIceShot

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80956

Command_PurchaseUpgradeAngmarIceShot_FS

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_AngmarIceShot_FS

Effect values & implementation

WeaponSetUpgrade ModuleTag_FlamingRock

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarIceShot_FS—
Source definitiondata/ini/object/evilfaction/units/dolguldur/troll_sling.ini:570

WeaponSetUpgrade ModuleTag_FlamingRock

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarIceShot_FS

Effect values & implementation

SubObjectsUpgrade ModuleTag_FlamingRockUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarIceShot_FS—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/dolguldur/troll_sling.ini:575

SubObjectsUpgrade ModuleTag_FlamingRockUpgrade

Battalion composition & progression

Member templateCountHealth each
AngmarTrollSlingClassic1800
Experience and level upgrades (0)
Level definitionXP requirementUpgrades / modifiers
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmDark Iron ForgeNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarForgeWorks_FS → AngmarForgeWorksCommandSet_FS → Command_ConstructAngmarTrollSling_FS

Source definitiondata/ini/commandbutton.ini:88436

Command_ConstructAngmarTrollSling_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/troll_sling.ini:8

AngmarTrollSlingClassic