Thrall Master
Infantry · INDIVIDUAL UNIT

Thrall Master

Capable of summoning a variety of units to serve him

Compare this unit ⇄
Cost100
Health / soldier500
Health / full battalion500
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ThrallMasterClub · AngmarThrallMaster_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
300 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayANGMAR_THRALL_MASTER_PREATTACKDELAY300
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_THRALL_MASTER_FIRINGDURATION467
Source definitiondata/ini/weapon.ini:39182

ThrallMasterClub

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ThrallMasterArmor · AngmarThrallMaster_FS

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE25%
SPECIALIST50%
CRUSH125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO100%
HERO_RANGED100%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1516

ThrallMasterArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Gundabad Warriors (W)

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80086

Command_UpgradeThrallMasterOrcWarriors_FS

upgrade / mode

Rhudaur Spearmen (R)

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80097

Command_UpgradeThrallMasterRhudaurSpearmen_FS

upgrade / mode

Rhudaur Axe Throwers (T)

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80108

Command_UpgradeThrallMasterRhudaurSlingers_FS

upgrade / mode

Wolf Riders (C)

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80119

Command_UpgradeThrallMasterWolfRiders_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Gundabad Warriors (W)

Cooldown 1s

Requires: Upgrade_ThrallMasterOrcWarriors_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummoOrcsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonOrc—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_ThrallSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonOrcs

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonOrc—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateAngmarOrcWarriors—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:76450

Command_SpecialAbilityAngmarThrallMasterSummonOrc_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterOrcWarriors_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Rhudaur Spearmen (R)

Cooldown 1s

Requires: Upgrade_ThrallMasterRhudaurSpearmen_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummonRhudaurSpearmenStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_ThrallSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonRhudaurSpearmen

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateAngmarRhudaurSpearmenHorde—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:76485

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterRhudaurSpearmen_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Rhudaur Axe Throwers (T)

Cooldown 1s

Requires: Upgrade_ThrallMasterRhudaurSlingers_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummonRhudaurSlingersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSlingers—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_ThrallSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonRhudaurSlingers

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSlingers—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateAngmarRhudaurSlingersHorde—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:76496

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSlingers_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterRhudaurSlingers_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Wolf Riders

Cooldown 1s

Requires: Upgrade_ThrallMasterWolfRiders_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummonWolfRidersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonWolfRiders—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_ThrallSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonWolfRiders

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonWolfRiders—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateAngmarWolfRiders—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:76507

Command_SpecialAbilityAngmarThrallMasterSummonWolfRiders_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterWolfRiders_FS

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ThrallMasterHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelay1000010,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/angmar/thrall_master.ini:432

AutoHealBehavior ModuleTag_ThrallMasterHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RingHero

Effect values & implementation

SubObjectsUpgrade Show_Topper

PropertyGame valueResolved value
TriggeredByUpgrade_RingHero—
ShowSubObjectsGlow—
Source definitiondata/ini/object/evilfaction/units/angmar/thrall_master.ini:690

SubObjectsUpgrade Show_Topper

Battalion composition & progression

Member templateCountHealth each
AngmarThrallMaster_FS1500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel1_FS1Upgrade_ObjectLevel1
EvilLevel2_FS50Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3_FS100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4_FS150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5_FS200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmHall of the King's MenNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSet_FS → Command_ConstructAngmarThrallMaster_FS

Source definitiondata/ini/commandbutton.ini:80074

Command_ConstructAngmarThrallMaster_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel2_FS → Command_ConstructAngmarThrallMaster_FS

Source definitiondata/ini/commandbutton.ini:80074

Command_ConstructAngmarThrallMaster_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel3_FS
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel3_FS → Command_ConstructAngmarThrallMaster_FS

Source definitiondata/ini/commandbutton.ini:80074

Command_ConstructAngmarThrallMaster_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS, Upgrade_ClassicAngmarAI
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel2_FS → Command_ConstructAngmarThrallMaster_FS

Source definitiondata/ini/commandbutton.ini:80074

Command_ConstructAngmarThrallMaster_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel3_FS, Upgrade_ClassicAngmarAI
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel3_FS → Command_ConstructAngmarThrallMaster_FS

Source definitiondata/ini/commandbutton.ini:80074

Command_ConstructAngmarThrallMaster_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/angmar/thrall_master.ini:1

AngmarThrallMaster_FS