Archer · 7 SOLDIERS Sorcerer Battlefield Support Unit
The Witch-King of Angmar, the lord of the Nazgûl, was conducted by Sauron to gather evil men and creatures, and founded the realm in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains. Their sole purpose was destroying the fading Dúnedain of the North.
Compare this unit ⇄ Cost 500
Health / soldier 75
Health / full battalion 525
Attack range Unknown
Movement speed 40
Command points 50
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
Weapons & range Armor Abilities Recruitment Strategy OFFENSE
Weapons & attack range Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
No soldier weapon set was resolved for this unit.
DEFENSE Armor profiles These percentages are damage received : 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment ArcherArmor · AngmarNecroAcolyteClassic
Damage type Received DEFAULT 85% SLASH 135% PIERCE 60% SPECIALIST 135% CAVALRY 185% CRUSH 220% SIEGE 100% FLAME 100% FROST 100% MAGIC 100% HERO 200% HERO_RANGED 200% STRUCTURAL 40% UNDEFINED 1%
Source definition data/ini/armor.ini:1926ArcherArmor
TOOLS OF THE BATTLEFIELD Abilities & passive effects Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active Black Ice Cooldown 0s
Effect values & implementation SpecialPowerModule ModuleTag_NecroBlackIceStarter ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover Source definition data/ini/commandbutton.ini:20525Command_NecromancerBlackIce
active Fell Strength Cooldown 0s
Effect values & implementation SpecialPowerModule ModuleTag_NecroFellStrengthStarter ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger Source definition data/ini/commandbutton.ini:20567Command_NecromancerFellStrength
upgrade / mode Soul Freeze Effect values & implementation Source definition data/ini/commandbutton.ini:11793Command_PurchaseUpgradeAngmarSoulFreeze
upgrade / mode Well of Souls Effect values & implementation Source definition data/ini/commandbutton.ini:11845Command_PurchaseUpgradeAngmarWellOfSouls
upgrade / mode Corpse Rain Effect values & implementation Source definition data/ini/commandbutton.ini:11819Command_PurchaseUpgradeAngmarCorpseRain
active Soul Freeze Affected Units are frozen and cannot move, attack or receive upgrades
Left click icon then left click on target area
Cooldown 0s
Effect values & implementation Source definition data/ini/commandbutton.ini:20539Command_NecromancerSoulFreeze
active Well of Souls Cooldown 0s
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_unpauseWellOfSouls SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger Source definition data/ini/commandbutton.ini:20499Command_NecromancerWellOfSouls
active Corpse Rain Cooldown 0s
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_unpauseCorpseRain SpecialPowerModule ModuleTag_NecroCorpseRainStarter WeaponFireSpecialAbilityUpdate ModuleTag_NecroCorpseRainBlastWeaponFireUpdate Source definition data/ini/commandbutton.ini:20553Command_NecromancerCorpseRain
active Death Mask Cooldown 0s
Effect values & implementation Source definition data/ini/commandbutton.ini:20513Command_NecromancerDeathMask
active Capture Building Take control of targeted structure
Cooldown 0s
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
active Black Ice Effect values & implementation SpecialPowerModule ModuleTag_NecroBlackIceStarter ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover Source definition data/ini/commandbutton.ini:20525Command_NecromancerBlackIce
active Fell Strength Effect values & implementation SpecialPowerModule ModuleTag_NecroFellStrengthStarter ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger Source definition data/ini/commandbutton.ini:20567Command_NecromancerFellStrength
active Soul Freeze Affected Units are frozen and cannot move, attack or receive upgrades
Left click icon then left click on target area
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_unpauseSoulFreeze SpecialPowerModule ModuleTag_NecroSoulFreezeStarter WeaponFireSpecialAbilityUpdate ModuleTag_NecroSoulFreezeBlastWeaponFireUpdate Source definition data/ini/commandbutton.ini:81027Command_NecromancerSoulFreeze_FS
active Death Mask Effect values & implementation Source definition data/ini/commandbutton.ini:20513Command_NecromancerDeathMask
active Capture Building Take control of targeted structure
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
active Black Ice Effect values & implementation SpecialPowerModule ModuleTag_NecroBlackIceStarter ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover Source definition data/ini/commandbutton.ini:20525Command_NecromancerBlackIce
active Fell Strength Effect values & implementation SpecialPowerModule ModuleTag_NecroFellStrengthStarter ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger Source definition data/ini/commandbutton.ini:20567Command_NecromancerFellStrength
active Well of Souls Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_unpauseWellOfSouls SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger Source definition data/ini/commandbutton.ini:20499Command_NecromancerWellOfSouls
active Death Mask Effect values & implementation Source definition data/ini/commandbutton.ini:20513Command_NecromancerDeathMask
active Capture Building Take control of targeted structure
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
active Black Ice Effect values & implementation SpecialPowerModule ModuleTag_NecroBlackIceStarter ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover Source definition data/ini/commandbutton.ini:20525Command_NecromancerBlackIce
active Fell Strength Effect values & implementation SpecialPowerModule ModuleTag_NecroFellStrengthStarter ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger Source definition data/ini/commandbutton.ini:20567Command_NecromancerFellStrength
active Corpse Rain Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_unpauseCorpseRain SpecialPowerModule ModuleTag_NecroCorpseRainStarter WeaponFireSpecialAbilityUpdate ModuleTag_NecroCorpseRainBlastWeaponFireUpdate Source definition data/ini/commandbutton.ini:20553Command_NecromancerCorpseRain
active Death Mask Effect values & implementation Source definition data/ini/commandbutton.ini:20513Command_NecromancerDeathMask
active Capture Building Take control of targeted structure
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
passive / conditional
Horde Notify Targets Of Imminent Probable Crushing Update
Effect values & implementation HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan Source definition data/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:163HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade ModuleTag_StaffSoulFreeze Source definition data/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:279SubObjectsUpgrade ModuleTag_StaffSoulFreeze
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade ModuleTag_StaffWellOfSouls Source definition data/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:292SubObjectsUpgrade ModuleTag_StaffWellOfSouls
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade ModuleTag_StaffCorpseRain Source definition data/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:305SubObjectsUpgrade ModuleTag_StaffCorpseRain
Battalion composition & progression Member template Count Health each AngmarNecroAcolyteClassic 7 75
Experience and level upgrades (5) Level definition XP requirement Upgrades / modifiers EvilNecromancerLevel1_FS 1 EvilNecromancerLevel2_FS 12 Upgrade_ObjectLevel2 EvilEliteBonusRank2 EvilNecromancerLevel3_FS 24 Upgrade_ObjectLevel3 EvilEliteBonusRank3 EvilNecromancerLevel4_FS 36 Upgrade_ObjectLevel4 EvilEliteBonusRank4 EvilNecromancerLevel5_FS 48 Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY Where to recruit FIELD NOTES Strategy Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.
Source definition data/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:1AngmarNecromancerClassicHorde