Sorcerer
Archer · 7 SOLDIERS

Sorcerer

Battlefield Support Unit The Witch-King of Angmar, the lord of the Nazgûl, was conducted by Sauron to gather evil men and creatures, and founded the realm in the lands north of the Ettenmoors and between the Mountains of Angmar and the Grey Mountains. Their sole purpose was destroying the fading Dúnedain of the North.

Compare this unit ⇄
Cost500
Health / soldier75
Health / full battalion525
Attack rangeUnknown
Movement speed40
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · AngmarNecroAcolyteClassic

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Black Ice

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_BLACK_ICE_ATTACK_RADIUS150
UnitCostANGMAR_NECRO_BLACK_ICE_UNIT_COST1
UnitCostDeathType33
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundCultistsDesolation—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_NecroBlackIceStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlackIceBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBlackIceBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:20525

Command_NecromancerBlackIce

active

Fell Strength

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_FELL_STRENGTH_ATTACK_RADIUS75
UnitCost44
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES NEUTRAL -HERO -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
InitiateSoundZealotryStart—

SpecialPowerModule ModuleTag_NecroFellStrengthStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartsPausedNo—
UpdateModuleStartsAttackNo—

ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartAbilityRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBuffStarter OBJECTPOS—

SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
TriggerFXFX_FellStrength—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:20567

Command_NecromancerFellStrength

upgrade / mode

Soul Freeze

Requires: Upgrade_TechnologyAngmarSoulFreeze

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11793

Command_PurchaseUpgradeAngmarSoulFreeze

upgrade / mode

Well of Souls

Requires: Upgrade_TechnologyAngmarWellOfSouls

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11845

Command_PurchaseUpgradeAngmarWellOfSouls

upgrade / mode

Corpse Rain

Requires: Upgrade_TechnologyAngmarCorpseRain

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11819

Command_PurchaseUpgradeAngmarCorpseRain

active

Soul Freeze

Affected Units are frozen and cannot move, attack or receive upgrades Left click icon then left click on target area

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadius9090
InitiateSoundHeartsOfFireCast—
UnitCost33
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterAOTR_HEARTS_OF_FIRE_OBJECTFILTER—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
Source definitiondata/ini/commandbutton.ini:20539

Command_NecromancerSoulFreeze

active

Well of Souls

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_WELL_OF_SOULS_ATTACK_RADIUS75
UnitCostANGMAR_NECRO_WELL_OF_SOULS_UNIT_COST4
UnitCostDeathType33
InitiateAtLocationSoundNecroWellofSouls—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_unpauseWellOfSouls

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarWellOfSouls—
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—

SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
StartAbilityRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400
EffectRangeANGMAR_NECRO_WELL_OF_SOULS_BUFF_RADIUS320
TriggerSpecialPowerModuleTag_NecroBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroWellOfSoulsBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBuffHeal OBJECTPOS—

SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
TriggerFXFX_WellOfSoulsWeapon—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:20499

Command_NecromancerWellOfSouls

active

Corpse Rain

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_CORPSE_RAIN_ATTACK_RADIUS100
InitiateAtLocationSoundCaH_DwarfBombardStartMS—
UnitCostANGMAR_NECRO_CORPSE_RAIN_UNIT_COST5
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_unpauseCorpseRain

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarCorpseRain—
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—

SpecialPowerModule ModuleTag_NecroCorpseRainStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_NecroCorpseRainBlastWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggeringANGMAR_NECRO_CORPSE_RAIN_XP_AWARD5
StartAbilityRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400
SpecialWeaponAngmarNecroCorpseRainWeapon—
TriggerSoundNecroVoiceModeCorpseRain—
Source definitiondata/ini/commandbutton.ini:20553

Command_NecromancerCorpseRain

active

Death Mask

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Black Ice

Cooldown 0s

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_BLACK_ICE_ATTACK_RADIUS150
UnitCostANGMAR_NECRO_BLACK_ICE_UNIT_COST1
UnitCostDeathType33
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundCultistsDesolation—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_NecroBlackIceStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlackIceBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBlackIceBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:20525

Command_NecromancerBlackIce

active

Fell Strength

Cooldown 0s

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_FELL_STRENGTH_ATTACK_RADIUS75
UnitCost44
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES NEUTRAL -HERO -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
InitiateSoundZealotryStart—

SpecialPowerModule ModuleTag_NecroFellStrengthStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartsPausedNo—
UpdateModuleStartsAttackNo—

ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartAbilityRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBuffStarter OBJECTPOS—

SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
TriggerFXFX_FellStrength—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:20567

Command_NecromancerFellStrength

active

Soul Freeze

Affected Units are frozen and cannot move, attack or receive upgrades Left click icon then left click on target area

Cooldown 0s

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_SOUL_FREEZE_ATTACK_RADIUS75
InitiateAtLocationSoundNecroSoulFreeze—
UnitCostANGMAR_NECRO_SOUL_FREEZE_UNIT_COST3
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterANGMAR_NECRO_SOUL_FREEZE_SPECIAL_OBJECT_FILTER—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_unpauseSoulFreeze

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSoulFreeze—
SpecialPowerTemplateSpecialAbilityNecroSoulFreeze_FS—

SpecialPowerModule ModuleTag_NecroSoulFreezeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreeze_FS—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_NecroSoulFreezeBlastWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroSoulFreeze_FS—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime5050
PreparationTime11
PackTime100100
AwardXPForTriggeringANGMAR_NECRO_SOUL_FREEZE_XP_AWARD3
StartAbilityRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
SpecialWeaponAngmarNecroSoulFreezeWeapon—
TriggerSoundNecroVoiceModeSoulFreeze—
Source definitiondata/ini/commandbutton.ini:81027

Command_NecromancerSoulFreeze_FS

active

Death Mask

Cooldown 0s

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Black Ice

Cooldown 0s

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_BLACK_ICE_ATTACK_RADIUS150
UnitCostANGMAR_NECRO_BLACK_ICE_UNIT_COST1
UnitCostDeathType33
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundCultistsDesolation—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_NecroBlackIceStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlackIceBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBlackIceBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:20525

Command_NecromancerBlackIce

active

Fell Strength

Cooldown 0s

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_FELL_STRENGTH_ATTACK_RADIUS75
UnitCost44
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES NEUTRAL -HERO -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
InitiateSoundZealotryStart—

SpecialPowerModule ModuleTag_NecroFellStrengthStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartsPausedNo—
UpdateModuleStartsAttackNo—

ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartAbilityRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBuffStarter OBJECTPOS—

SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
TriggerFXFX_FellStrength—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:20567

Command_NecromancerFellStrength

active

Well of Souls

Cooldown 0s

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_WELL_OF_SOULS_ATTACK_RADIUS75
UnitCostANGMAR_NECRO_WELL_OF_SOULS_UNIT_COST4
UnitCostDeathType33
InitiateAtLocationSoundNecroWellofSouls—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_unpauseWellOfSouls

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarWellOfSouls—
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—

SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
StartAbilityRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400
EffectRangeANGMAR_NECRO_WELL_OF_SOULS_BUFF_RADIUS320
TriggerSpecialPowerModuleTag_NecroBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroWellOfSoulsBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBuffHeal OBJECTPOS—

SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroWellOfSouls—
TriggerFXFX_WellOfSoulsWeapon—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:20499

Command_NecromancerWellOfSouls

active

Death Mask

Cooldown 0s

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Black Ice

Cooldown 0s

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_BLACK_ICE_ATTACK_RADIUS150
UnitCostANGMAR_NECRO_BLACK_ICE_UNIT_COST1
UnitCostDeathType33
FlagsLIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
InitiateSoundCultistsDesolation—
MaxCastRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400

SpecialPowerModule ModuleTag_NecroBlackIceStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartsPausedNo—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroBlackIceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroBlackIce—
StartAbilityRangeANGMAR_NECRO_BLACK_ICE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlackIceBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBlackIceBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:20525

Command_NecromancerBlackIce

active

Fell Strength

Cooldown 0s

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_FELL_STRENGTH_ATTACK_RADIUS75
UnitCost44
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES NEUTRAL -HERO -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
InitiateSoundZealotryStart—

SpecialPowerModule ModuleTag_NecroFellStrengthStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartsPausedNo—
UpdateModuleStartsAttackNo—

ActivateModuleSpecialPower ModuleTag_NecroFellStrengthMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
StartAbilityRangeANGMAR_NECRO_FELL_STRENGTH_START_RANGE400
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroFellStrengthBuffStarter OBJECTPOS—

SpecialPowerModule ModuleTag_NecroFellStrengthBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroFellStrength—
TriggerFXFX_FellStrength—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:20567

Command_NecromancerFellStrength

active

Corpse Rain

Cooldown 0s

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
ReloadTime00
RadiusCursorRadiusANGMAR_NECRO_CORPSE_RAIN_ATTACK_RADIUS100
InitiateAtLocationSoundCaH_DwarfBombardStartMS—
UnitCostANGMAR_NECRO_CORPSE_RAIN_UNIT_COST5
UnitCostDeathType33
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_unpauseCorpseRain

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarCorpseRain—
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—

SpecialPowerModule ModuleTag_NecroCorpseRainStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_NecroCorpseRainBlastWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecroCorpseRain—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggeringANGMAR_NECRO_CORPSE_RAIN_XP_AWARD5
StartAbilityRangeANGMAR_NECRO_CORPSE_RAIN_START_RANGE400
SpecialWeaponAngmarNecroCorpseRainWeapon—
TriggerSoundNecroVoiceModeCorpseRain—
Source definitiondata/ini/commandbutton.ini:20553

Command_NecromancerCorpseRain

active

Death Mask

Cooldown 0s

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:163

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarSoulFreeze

Effect values & implementation

SubObjectsUpgrade ModuleTag_StaffSoulFreeze

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSoulFreeze—
ShowSubObjectsBlueFlame BlueGlow—
HideSubObjectsMultiFlame MultiGlow PurpleFlame GreenFlame GreenGlow—
Source definitiondata/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:279

SubObjectsUpgrade ModuleTag_StaffSoulFreeze

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarWellOfSouls

Effect values & implementation

SubObjectsUpgrade ModuleTag_StaffWellOfSouls

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarWellOfSouls—
ShowSubObjectsPurpleFlame PurpleGlow—
HideSubObjectsMultiFlame MultiGlow BlueFlame BlueGlow GreenFlame GreenGlow—
Source definitiondata/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:292

SubObjectsUpgrade ModuleTag_StaffWellOfSouls

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarCorpseRain

Effect values & implementation

SubObjectsUpgrade ModuleTag_StaffCorpseRain

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarCorpseRain—
ShowSubObjectsGreenFlame GreenGlow—
HideSubObjectsMultiFlame MultiGlow PurpleFlame BlueFlame BlueGlow—
Source definitiondata/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:305

SubObjectsUpgrade ModuleTag_StaffCorpseRain

Battalion composition & progression

Member templateCountHealth each
AngmarNecroAcolyteClassic775
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilNecromancerLevel1_FS1
EvilNecromancerLevel2_FS12Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilNecromancerLevel3_FS24Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilNecromancerLevel4_FS36Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilNecromancerLevel5_FS48Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmTemple of TwilightNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarHallofTwilightClassic → AngmarHallofTwilightCommandSet_FS → Command_ConstructAngmarNecromancerHorde_FS

Source definitiondata/ini/commandbutton.ini:80968

Command_ConstructAngmarNecromancerHorde_FS

Carn DûmTemple of TwilightUpgrade_AngmarHallofTwilightLevel2
Trace

Starting builder → WildPorter → AngmarHallofTwilightClassic → AngmarHallofTwilightCommandSetLevel2_FS → Command_ConstructAngmarNecromancerHorde_FS

Source definitiondata/ini/commandbutton.ini:80968

Command_ConstructAngmarNecromancerHorde_FS

Carn DûmTemple of TwilightUpgrade_AngmarHallofTwilightLevel3
Trace

Starting builder → WildPorter → AngmarHallofTwilightClassic → AngmarHallofTwilightCommandSetLevel3_FS → Command_ConstructAngmarNecromancerHorde_FS

Source definitiondata/ini/commandbutton.ini:80968

Command_ConstructAngmarNecromancerHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/dolguldur/sorcerer_horde.ini:1

AngmarNecromancerClassicHorde