Morgomir
Hero · INDIVIDUAL UNIT

Morgomir

Recruit the lieutenant of Carn-Dûm. Morgomir is one of the Nazgûl and the commander of the armies of Angmar. Of Black Númenórean descent and once a great warrior and leader of Men, Morgomir personally leads the Black Númenórean troops in service to the Witch-king.

Compare this unit ⇄
Cost2,200
Health / soldier2,700
Health / full battalion2,700
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AngmarMorgomirSword · AngmarMorgramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsANGMAR_MORGRAMIR_DELAYBETWEENSHOTS1,000
PreAttackDelayANGMAR_MORGRAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationANGMAR_MORGRAMIR_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:60108

AngmarMorgomirSword

weaponset hero mode

PRIMARY

AngmarMorgomirSword_DarkGlory · AngmarMorgramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25010Without Upgrade_ObjectLevel10
HERO25015No upgrade gate specified
HERO25020Requires Upgrade_ObjectLevel10
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_MORGRAMIR_DELAYBETWEENSHOTS1,000
PreAttackDelayANGMAR_MORGRAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_MORGRAMIR_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:88836

AngmarMorgomirSword_DarkGlory

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · AngmarMorgramir

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Nine are Abroad

As more Nazgûl gather, their strength grows Nearby Nazgûl receive +10% damage and armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadershipCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdateCombinded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:18954

Command_SpecialAbilityNazgulNineServantsOfSauron

active

Screech (R)

Causes enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—

SpecialPowerModule ModuleTag_BlackRiderScreech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_NazgulScreechBlast—

SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime00
AwardXPForTriggering00
TriggerSoundNazgulScreech—
InstantYes—
EffectRange180180
Source definitiondata/ini/commandbutton.ini:18998

Command_SpecialAbilityScreechKhamul

active

Black Breath

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderDreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_BlackRiderDreadVisage—

SpecialPowerModule ModuleTag_BlackRiderDreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:80664

Command_AngmarMorgomirBlackBreath

active

Dark Glory (D)

Requires Level 5 Morgomir's attacks deal splash and knockback damage for 30 seconds At level 10, attack radius is further increased Requires Level 7 Modifier Type: Spell Morgomir and nearby Dark Dunedain gain +33% Damage and +33% Armor Stacks With Buffs, Leadership and other Spells Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDarkGlory—
TriggeredByUpgrade_BlackRiderMorgulBlade—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDarkGlory—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.91.9
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDarkGlory—
HeroAttributeModifierMorgomirDarkGlory—
HeroEffectDuration3000030,000
UnpackTime11

UnpauseSpecialPowerUpgrade ModuleTag_DarkGloryEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDarkGlory—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_DarkGloryUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDarkGlory—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundMorgomirVoiceModeDarkGlory—
AttributeModifierDarkGlory—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +AngmarMorgramir +AngmarDarkDunedain_FS +AngmarDarkRanger_FS +AngmarInfantryBanner—
AttributeModifierFXFX_GenericLeadership—
Source definitiondata/ini/commandbutton.ini:80675

Command_SpecialAbilityDarkGlory_FS

active

Ruin (R)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_RuinEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarMorgramirRuin—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_RuinStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarMorgramirRuin—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundMorgomirVoiceModeRuin—

WeaponFireSpecialAbilityUpdate ModuleTag_RuinWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarMorgramirRuin—
SpecialWeaponAngmarMorgramirRuinWeapon—
WhichSpecialWeapon22
StartAbilityRange75.075
SkipContinueYes—
UnpackTime20002,000
PackTime500500
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:80690

Command_SpecialAbilityAngmarMorgomirRuin

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideSubObjects

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHELM—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:285

SubObjectsUpgrade HideSubObjects

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:433

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMordorNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER_FS—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:506

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:522

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_BlackRiderDreadVisage

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericDebuff—
TriggeredByUpgrade_BlackRiderDreadVisage—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:536

AttributeModifierAuraUpdate ModuleTag_DreadVisage

Battalion composition & progression

Member templateCountHealth each
AngmarMorgramir12,700
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MorgramirLevel11
MorgramirLevel250Upgrade_BlackRiderDreadVisage HeroLevelUpDamage1
MorgramirLevel3100 HeroLevelUpDamage2
MorgramirLevel4200 HeroLevelUpDamage3
MorgramirLevel5400Upgrade_BlackRiderMorgulBlade HeroLevelUpDamage4
MorgramirLevel6600Upgrade_RingWraithSpeechCraft HeroLevelUpDamage5
MorgramirLevel7800Upgrade_ObjectLevel7 HeroLevelUpDamage6
MorgramirLevel81,000 HeroLevelUpDamage7
MorgramirLevel91,300 HeroLevelUpDamage8
MorgramirLevel101,700Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1340

FactionCarnDum

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/angmar/angmarmorgramir.ini:1

AngmarMorgramir