Recruit the lieutenant of Carn-Dûm.
Morgomir is one of the Nazgûl and the commander of the armies of Angmar. Of Black Númenórean descent and once a great warrior and leader of Men, Morgomir personally leads the Black Númenórean troops in service to the Witch-king.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
AngmarMorgomirSword · AngmarMorgramir
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ANGMAR_MORGRAMIR_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ANGMAR_MORGRAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_MORGRAMIR_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:60108
AngmarMorgomirSword
weaponset hero mode
PRIMARY
AngmarMorgomirSword_DarkGlory · AngmarMorgramir
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
10
Without Upgrade_ObjectLevel10
HERO
250
15
No upgrade gate specified
HERO
250
20
Requires Upgrade_ObjectLevel10
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_MORGRAMIR_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ANGMAR_MORGRAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ANGMAR_MORGRAMIR_FIRINGDURATION
1,000
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:88836
AngmarMorgomirSword_DarkGlory
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · AngmarMorgramir
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
The Nine are Abroad
As more Nazgûl gather, their strength grows
Nearby Nazgûl receive +10% damage and armour
Passive ability
Requires Level 5
Morgomir's attacks deal splash and knockback damage for 30 seconds
At level 10, attack radius is further increased
Requires Level 7
Modifier Type: Spell
Morgomir and nearby Dark Dunedain gain +33% Damage and +33% Armor
Stacks With Buffs, Leadership and other Spells
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.