Recruit the whispering wraith of Angmar.
Once a celebrated leader and captain of Arnor known as Carthaen, Karsh was turned into a wraith after being stabbed by Morgomir in Tyrn Gorthad, on the Hill of Kings, now known as the Barrow-downs. Karsh no longer remembers his name and former self and serves the Witch-king as one of his deadliest servants, bringing others to the same fate that he suffered.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KarshWightTouch · AngmarKarsh
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
MAGIC
70
10
No upgrade gate specified
MAGIC
70
10
No upgrade gate specified
MAGIC
10
10
Requires Upgrade_ObjectLevel2
MAGIC
10
10
Requires Upgrade_ObjectLevel3
MAGIC
10
10
Requires Upgrade_ObjectLevel4
MAGIC
10
10
Requires Upgrade_ObjectLevel5
MAGIC
10
10
Requires Upgrade_ObjectLevel6
MAGIC
10
10
Requires Upgrade_ObjectLevel7
MAGIC
10
10
Requires Upgrade_ObjectLevel8
MAGIC
10
10
Requires Upgrade_ObjectLevel9
MAGIC
20
10
Requires Upgrade_ObjectLevel10
MAGIC
10
10
Requires Upgrade_ObjectLevel2
MAGIC
10
10
Requires Upgrade_ObjectLevel3
MAGIC
10
10
Requires Upgrade_ObjectLevel4
MAGIC
10
10
Requires Upgrade_ObjectLevel5
MAGIC
10
10
Requires Upgrade_ObjectLevel6
MAGIC
10
10
Requires Upgrade_ObjectLevel7
MAGIC
10
10
Requires Upgrade_ObjectLevel8
MAGIC
10
10
Requires Upgrade_ObjectLevel9
MAGIC
20
10
Requires Upgrade_ObjectLevel10
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
KARSH_SWORD_DELAYBETWEENSHOTS
2,000
PreAttackDelay
KARSH_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_BarrowWightHit
—
FiringDuration
KARSH_SWORD_FIRINGDURATION
1,500
Source definitiondata/ini/weapon.ini:19226
KarshWightTouch
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · AngmarKarsh
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Cold Blade (R)
Requires Level 3
Karsh deals heavy damage to a single target,
temporarily crippling it for 10 seconds
Left click icon then left click on target
Requires Level 10
Karsh slowly but continually summons temporary,
single Wights from the earth
but can't move or attack
Left click to activate and deactivate
Requires Level 10
Karsh slowly but continually summons temporary,
single Wights from the earth
but can't move or attack
Left click to activate and deactivate
Requires Level 10
Karsh slowly but continually summons temporary,
single Wights from the earth
but can't move or attack
Left click to activate and deactivate
Requires Level 10
Karsh slowly but continually summons temporary,
single Wights from the earth
but can't move or attack
Left click to activate and deactivate
Requires Level 10
Karsh slowly but continually summons temporary,
single Wights from the earth
but can't move or attack
Left click to activate and deactivate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.