Black Númenóreans
Infantry · 10 SOLDIERS

Black Númenóreans

Requires Level 2 Hall of King's Men Strong vs. Pikemen

Compare this unit ⇄
Cost400
Health / soldier400
Health / full battalion4,000
Attack range11.5
Movement speed50
Command points70

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AngmarSword · AngmarDarkDunedain_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20491

AngmarSword

player upgrade

PRIMARY

AngmarSwordUpgraded · AngmarDarkDunedain_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20544

AngmarSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AngmarDDArmor · AngmarDarkDunedain_FS

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE70%
SPECIALIST30%
CRUSH200%
SIEGE100%
FLAME80%
FROST50%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY150%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1261

AngmarDDArmor

player upgrade

AngmarDDHeavyArmor · AngmarDarkDunedain_FS

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE35%
SPECIALIST15%
CRUSH120%
SIEGE50%
FLAME50%
FROST25%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY75%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1278

AngmarDDHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Imposing Stature

Requires Level 4 Modifier Type: Passive Debuff Nearby enemy units suffer -10% Armor Does not stack with other Debuffs Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:80935

Command_BlackNumenoreanImposingStature

active

Charge Attack (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

UnpauseSpecialPowerUpgrade ModuleTag_ChargeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerAttributeModifierAngmarChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:76548

Command_AngmarChargeAttack

upgrade / mode

Purchase Dark Iron Blades (C)

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyAngmarDarkIronBlades_FS

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80325

Command_PurchaseUpgradeAngmarDarkIronBlades_FS

upgrade / mode

Purchase Dark Iron Mail (T)

Allows hordes to purchase the Dark Iron Mail upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyAngmarDarkIronArmor_FS

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80337

Command_PurchaseUpgradeAngmarDarkIronArmor_FS

upgrade / mode

Purchase Banner of the Iron Crown (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyAngmarBasicTraining_FS

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80313

Command_PurchaseUpgradeAngmarBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Imposing Stature

Requires Level 4 Modifier Type: Passive Debuff Nearby enemy units suffer -10% Armor Does not stack with other Debuffs Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:80935

Command_BlackNumenoreanImposingStature

active

Charge Attack (R)

Cooldown 120s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

UnpauseSpecialPowerUpgrade ModuleTag_ChargeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerAttributeModifierAngmarChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:76548

Command_AngmarChargeAttack

upgrade / mode

Purchase Dark Iron Blades (C)

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyAngmarDarkIronBlades_FS

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80325

Command_PurchaseUpgradeAngmarDarkIronBlades_FS

upgrade / mode

Purchase Dark Iron Mail (T)

Allows hordes to purchase the Dark Iron Mail upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyAngmarDarkIronArmor_FS

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:80337

Command_PurchaseUpgradeAngmarDarkIronArmor_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel4—
BonusNameImposingStature—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterGENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/hordes/angmar/dark_dunedain_horde.ini:236

AttributeModifierAuraUpdate ModuleTag_DeathMask

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_AngmarDarkIronBlades_FS

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades_FS—
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:629

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_AngmarDarkIronArmor_FS

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor_FS—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:633

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronArmor_FS

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor_FS—
UpgradeTextureKuDarkDune.tga 0 KUDarkDune_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:642

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronBlades_FS

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades_FS—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:649

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:684

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveNo—
BonusNameImposingStature—
TriggeredByUpgrade_ObjectLevel4—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/angmar/dark_dunedain.ini:706

AttributeModifierAuraUpdate ModuleTag_DeathMask

Battalion composition & progression

Member templateCountHealth each
AngmarDarkDunedain_FS10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel1_FS1Upgrade_ObjectLevel1
EvilEliteLevel2_FS70Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3_FS140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4_FS210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5_FS280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSet_FS → Command_ConstructAngmarDarkDunedainHorde_FS

Source definitiondata/ini/commandbutton.ini:76420

Command_ConstructAngmarDarkDunedainHorde_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel2_FS → Command_ConstructAngmarDarkDunedainHorde_FS

Source definitiondata/ini/commandbutton.ini:76420

Command_ConstructAngmarDarkDunedainHorde_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS, UpgradeAngmarBarracksLevel3_FS
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel3_FS → Command_ConstructAngmarDarkDunedainHorde_FS

Source definitiondata/ini/commandbutton.ini:76420

Command_ConstructAngmarDarkDunedainHorde_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS, Upgrade_ClassicAngmarAI
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel2_FS → Command_ConstructAngmarDarkDunedainHorde_FS

Source definitiondata/ini/commandbutton.ini:76420

Command_ConstructAngmarDarkDunedainHorde_FS

Carn DûmHall of the King's MenUpgradeAngmarBarracksLevel2_FS, UpgradeAngmarBarracksLevel3_FS, Upgrade_ClassicAngmarAI
Trace

Starting builder → WildPorter → AngmarBarracksClassic → AngmarBarracksCommandSetLevel3_FS → Command_ConstructAngmarDarkDunedainHorde_FS

Source definitiondata/ini/commandbutton.ini:76420

Command_ConstructAngmarDarkDunedainHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/angmar/dark_dunedain_horde.ini:1

AngmarDarkDunedainHorde_FS