Black Easterling
Infantry · 5 SOLDIERS

Black Easterling

Requires Plague from Angmar Hero Unit. Limited to 2 Strong vs. All Unit Types The Witch-king did not trust the most important tasks to be carried out by orcs. Being once a man himself he entrusted the defence of Carn Dûm and his most important military operations to Evil men from the East, the descendants of Ulfang from the First Age.

Compare this unit ⇄
Cost1,500
Health / soldier2,000
Health / full battalion10,000
Attack range11.5
Movement speed55
Command points100

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EasterlingSwordUpgraded · AngmarBlackEasterling

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20285

EasterlingSwordUpgraded

weaponset hero mode

PRIMARY

EasterlingSwordUpgraded_IgnoreArmor · AngmarBlackEasterling

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
UNRESISTABLE2750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:89024

EasterlingSwordUpgraded_IgnoreArmor

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · AngmarBlackEasterling

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Intimidation

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:80902

Command_BlackEasterlingIntimidation

active

Vicious Scimitars (R)

Requires Level 3 Black Easterlings return a percentage of damage dealt to them Passive ability When activated, Black Easterlings temporarily ignore armor Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundGuildedGuardWeepingBlades—
Source definitiondata/ini/commandbutton.ini:80913

Command_SpecialAbilityViciousScimitars

active

Easterling Resolve (T)

Required Level 4 The Black Easterlings temporarily become immune to damage and is resistant to knockback Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:80924

Command_SpecialAbilityBlackEasterlingResolve

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:499

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:503

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
UpgradeTexturemueasternnew.tga 0 mueasternnewbanner.tga—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:518

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:526

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameEyeOfSauronFear—
RefreshDelay10001,000
Range150.0150
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank33
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:1215

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Debuff

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGenericDebuff—
AntiCategoryLEADERSHIP—
Range200200
RefreshDelay20002,000
ObjectFilterANY +HERO +MirkwoodGildedGuard +MirkwoodGildedGuardHorde +HaradNafaratiMarauderHorde +HaradNafaratiMarauder +HaradWatchersofKarnaHorde +HaradWatcherofKarna +GuldurCastellan +RohanHelmingasWarden +RohanHelmingasWardenHorde +MordorBlackRiderHorde +MordorBlackRider +MordorVanguard +MordorVanguardHorde +GondorKnightsofDol +GondorKnightsofDolHorde +IsengardFanatic +IsengardBerserkerHorde +KhazadUzbadul +KhazadUzbadulHorde +NoldorWarrior +NoldorWarriorHorde +WildBabyDrakeHorde +WildBabyDrake +GondorFountainGuard +GondorFountainGuardHorde +RivendellGreyCompany +RivendellGreyCompanyHorde -INFANTRY -CAVALRY -STRUCTURE -BASE_FOUNDATION -HORDE—
TargetEnemyYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/ancienteasterling.ini:1233

AttributeModifierAuraUpdate ModuleTag_Debuff

Battalion composition & progression

Member templateCountHealth each
AngmarBlackEasterling52,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EvilMiniHordeLevel1_FS1Upgrade_ObjectLevel1
EvilMiniHordeLevel2_FS80Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
EvilMiniHordeLevel3_FS160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
EvilMiniHordeLevel4_FS240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
EvilMiniHordeLevel5_FS320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
EvilMiniHordeLevel6_FS400 MiniHordeBonusRank6
EvilMiniHordeLevel7_FS480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
EvilMiniHordeLevel8_FS560 MiniHordeBonusRank8
EvilMiniHordeLevel9_FS640 MiniHordeBonusRank9
EvilMiniHordeLevel10_FS720Upgrade_MiniHordeLvl10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressUpgrade_AngmarFortressSanctum_FS
Trace

Starting fortress → fortress_carndum → CarnDumFortressCitadel → CarnDumFortressCommandSet → Command_ConstructAngmarBlackEasterlingHorde_CarnDum

Source definitiondata/ini/commandbutton.ini:80876

Command_ConstructAngmarBlackEasterlingHorde_CarnDum

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/angmar/black_easterlings_horde.ini:1

AngmarBlackEasterlingHorde