Warg Pack
Cavalry · 8 SOLDIERS

Warg Pack

Strong vs. Swordsmen and Archers Fast-moving and ferocious, packs of Wargs have oft been the bane of unwary travelers.

Compare this unit ⇄
Cost325
Health / soldier250
Health / full battalion2,000
Attack range25
Movement speed100
Command points40

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WargPackWeapon · WildWargPack

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY550No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43661

WargPackWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WargPackArmor · WildWargPack

Damage typeReceived
DEFAULT100%
SLASH65%
PIERCE70%
SPECIALIST150%
CRUSH30%
CAVALRY125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4972

WargPackArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Howl (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_HowlUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWargHowl—
UpdateModuleStartsAttackNo—
AttributeModifierWildWargHowl—
AttributeModifierAffectsSelfYes—
AttributeModifierFXFX_WargHowl—
Source definitiondata/ini/commandbutton.ini:37650

Command_SpecialAbilityWildWargHowl

upgrade / mode

Purchase Pack Alpha (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29817

Command_PurchaseUpgradeWildBasicTrainingWargPack

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/wild/wargpackhorde.ini:157

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
BonusNameWildWinterCoatBonus—
RefreshDelay20002,000
Range1010
ObjectFilterNONE—
AllowSelfYes—
Source definitiondata/ini/object/evilfaction/hordes/wild/wargpackhorde.ini:194

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

Battalion composition & progression

Member templateCountHealth each
WildWargPack8250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel11Upgrade_ObjectLevel1
EvilLevel250Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsWolf CairnNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSet → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

Misty MountainsWolf CairnUpgrade_StructureLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel2 → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

Misty MountainsWolf CairnUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel3 → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

GundabadWolf CairnNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSet → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

GundabadWolf CairnUpgrade_StructureLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel2 → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

GundabadWolf CairnUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel3 → Command_ConstructWildWargPackHorde

Source definitiondata/ini/commandbutton.ini:35044

Command_ConstructWildWargPackHorde

Carn DûmFortressNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel1_FS → Command_ConstructWildWargPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80483

Command_ConstructWildWargPackHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel2_FS → Command_ConstructWildWargPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80483

Command_ConstructWildWargPackHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel3_FS → Command_ConstructWildWargPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80483

Command_ConstructWildWargPackHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/wargpackhorde.ini:2

WildWargPackHorde