Strong vs. Cavalry and Heroes
Able to switch formation for improved defensive capabilities
Tasked with guarding the cold valleys and foothills of Orc-held territory, these pikemen have been known to ambush Elven scouting parties.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WildMountainOrcPike · WildMountainOrcBrute
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
45
Unknown
Without Upgrade_WildForgedBlades
SPECIALIST
90
Unknown
Requires Upgrade_WildForgedBlades
FLAME
6
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35
35
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_MARAUDER_STAB_DELAYBETWEENSHOTS
900
PreAttackDelay
WILD_MARAUDER_STAB_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
WILD_MARAUDER_STAB_FIRINGDURATION
900
Source definitiondata/ini/weapon.ini:49734
WildMountainOrcPike
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PikemenArmor · WildMountainOrcBrute
Damage type
Received
DEFAULT
100%
SLASH
150%
PIERCE
110%
SPECIALIST
100%
CAVALRY
35%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
120%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3817
PikemenArmor
player upgrade
PikemenHeavyArmor · WildMountainOrcBrute
Damage type
Received
DEFAULT
60%
SLASH
100%
PIERCE
70%
SPECIALIST
55%
CAVALRY
25%
CRUSH
40%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3870
PikemenHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Scavenged Armour (T)
Upgrades this horde with Scavenged Armour
When equipped, significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.