Base statistics · Build time: 5s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MordorWorkerAxe · WildLaborer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.533 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.733 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CHOP
10
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
MORDOR_LABORER_DELAYBETWEENSHOTS
733
PreAttackDelay
MORDOR_LABORER_PREATTACKDELAY
533
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
MORDOR_LABORER_FIRINGDURATION
733
Source definitiondata/ini/weapon.ini:39368
MordorWorkerAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
NoArmor · WildLaborer
Damage type
Received
DEFAULT
100%
SLASH
100%
PIERCE
50%
SPECIALIST
100%
CRUSH
200%
SIEGE
100%
FLAME
100%
MAGIC
100%
FROST
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:19
NoArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Harvest Resources (W)
Click to allow this unit to auto-acquire resources
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.