Horrors of Gram
Infantry · 10 SOLDIERS

Horrors of Gram

Requires Level 3 Mountain-orc Lodge Hero Unit Limited to 1 Strong vs. All Unit Types Azog's elite, the Horrors of Gram are towering, ferocious orcs from Mount Gram, clad in jagged iron and wielding brutal cleavers. Their savage strength and ruthless efficiency make them a living embodiment of terror on the battlefield.

Compare this unit ⇄
Cost1,500
Health / soldier800
Health / full battalion8,000
Attack range11.5
Movement speed60
Command points100

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BodyGuardSword · WildHorrorOfGram

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1850No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:24782

BodyGuardSword

Base equipment

TERTIARY

BodyGuardBoomThrown · WildHorrorOfGram

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME22015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
WeaponSpeed161161
MinWeaponSpeed150150
MaxWeaponSpeed160160
FireFXFX_FirebombThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius0.00
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime1000010,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:67730

BodyGuardBoomThrown

Base equipment

SECONDARY

DwarvenZerkerSuperAxe · WildHorrorOfGram

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000No upgrade gate specified
FLAME150No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsDWARVEN_ZERKER_AXE_DELAYBETWEENSHOTS1,000
PreAttackDelayDWARVEN_ZERKER_AXE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationDWARVEN_ZERKER_AXE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:29722

DwarvenZerkerSuperAxe

weaponset toggle 1

PRIMARY

BodyGuardBoomThrown · WildHorrorOfGram

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME22015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
WeaponSpeed161161
MinWeaponSpeed150150
MaxWeaponSpeed160160
FireFXFX_FirebombThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius0.00
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime1000010,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:67730

BodyGuardBoomThrown

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BodyguardArmor · WildHorrorOfGram

Damage typeReceived
DEFAULT35%
SLASH50%
PIERCE55%
SPECIALIST65%
CRUSH100%
CAVALRY80%
SIEGE60%
FLAME15%
FROST20%
MAGIC25%
HERO80%
HERO_RANGED70%
POISON10%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6639

BodyguardArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Intimidation

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:37728

Command_BodyGuardIntimidation

active

Skull Throw (R)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:38019

Command_BodyguardBoomThrow

active

Dark Resolve (T)

Requires Level 7 Bolg's Bodyguard gain +100% damage at the cost of -25% armour for 20 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:38033

Command_SpecialAbilityDeathWishBodyguard

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameEyeOfSauronFear—
RefreshDelay10001,000
Range150.0150
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank33
Source definitiondata/ini/object/evilfaction/units/wild/wildgundabadbodyguard.ini:627

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Debuff

PropertyGame valueResolved value
StartsActiveYes—
BonusNameBolgBodyguardHeroicDebuff—
AntiCategoryLEADERSHIP—
Range200200
RefreshDelay20002,000
ObjectFilterAOTR_BOLG_BODYGUARD_DEBUFF—
TargetEnemyYes—
Source definitiondata/ini/object/evilfaction/units/wild/wildgundabadbodyguard.ini:645

AttributeModifierAuraUpdate ModuleTag_Debuff

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/wildgundabadbodyguard.ini:748

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
WildHorrorOfGram10800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EvilMiniHordeLevel1_FS1Upgrade_ObjectLevel1
EvilMiniHordeLevel2_FS80Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
EvilMiniHordeLevel3_FS160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
EvilMiniHordeLevel4_FS240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
EvilMiniHordeLevel5_FS320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
EvilMiniHordeLevel6_FS400 MiniHordeBonusRank6
EvilMiniHordeLevel7_FS480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
EvilMiniHordeLevel8_FS560 MiniHordeBonusRank8
EvilMiniHordeLevel9_FS640 MiniHordeBonusRank9
EvilMiniHordeLevel10_FS720Upgrade_MiniHordeLvl10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMountain-orc LodgeUpgrade_WildLodgeLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSet_FS → Command_ConstructWildHorrorsOfGram

Source definitiondata/ini/commandbutton.ini:90384

Command_ConstructWildHorrorsOfGram

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_WildLodgeLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel2_FS → Command_ConstructWildHorrorsOfGram

Source definitiondata/ini/commandbutton.ini:90384

Command_ConstructWildHorrorsOfGram

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildLodgeLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel3_FS → Command_ConstructWildHorrorsOfGram

Source definitiondata/ini/commandbutton.ini:90384

Command_ConstructWildHorrorsOfGram

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/horrorsofgramhorde.ini:697

WildHorrorOfGramHorde